Flip pencil image when mode changed

This commit is contained in:
Jordan Irwin 2021-07-29 12:32:17 -07:00
parent 6c1104d19b
commit 9dfa90292c
3 changed files with 138 additions and 116 deletions

View file

@ -5,7 +5,6 @@ TODO:
- creative
- storage (chests, etc.)
- add LBM when removing an item if it is a node
- make pencil image flip when mode set to "erase"
- update localization files
- add "radius" option for pencil or "xlen", "ylen", & "zlen" options
- add "xrotate" & "zrorate" modes for pencil

100
init.lua
View file

@ -66,91 +66,17 @@ core.register_tool(cleaner.modname .. ":pencil", {
description = S("Master Pencil"),
inventory_image = "cleaner_pencil.png",
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
if not user:is_player() then return end
local pname = user:get_player_name()
if not core.get_player_privs(pname).server then
core.chat_send_player(pname, S("You do not have permission to use this item. Missing privs: server"))
return itemstack
end
if sound_handle then
core.sound_stop(sound_handle)
sound_handle = nil
end
if pointed_thing.type == "node" then
local npos = core.get_pointed_thing_position(pointed_thing)
local imeta = itemstack:get_meta()
local mode = imeta:get_string("mode")
local new_node_name = imeta:get_string("node")
if mode == "erase" then
core.remove_node(npos)
sound_handle = core.sound_play("cleaner_pencil_erase", {object=user})
return itemstack
elseif core.registered_nodes[new_node_name] then
if mode == "swap" then
core.swap_node(npos, {name=new_node_name})
sound_handle = core.sound_play("cleaner_pencil_write", {object=user})
return itemstack
elseif mode == "write" then
local node_above = core.get_node_or_nil(pointed_thing.above)
if not node_above or node_above.name == "air" then
core.place_node(pointed_thing.above, {name=new_node_name})
sound_handle = core.sound_play("cleaner_pencil_write", {object=user})
else
core.chat_send_player(pname, S("Can't place node there."))
end
return itemstack
else
core.chat_send_player(pname, S("Unknown mode: @1", mode))
end
end
core.chat_send_player(pname, S("Cannot place unknown node: @1", new_node_name))
return itemstack
end
end,
on_secondary_use = function(itemstack, user, pointed_thing)
if not user:is_player() then return end
local pname = user:get_player_name()
if not core.get_player_privs(pname).server then
core.chat_send_player(pname, S("You do not have permission to use this item. Missing privs: @1", "server"))
return itemstack
end
local imeta = itemstack:get_meta()
local mode = imeta:get_string("mode")
if mode == "erase" or mode == "" then
mode = "write"
elseif mode == "write" then
mode = "swap"
else
mode = "erase"
end
return aux.tool:set_mode(itemstack, mode, pname)
end,
on_place = function(itemstack, placer, pointed_thing)
if not placer:is_player() then return end
local pname = placer:get_player_name()
if not core.get_player_privs(pname).server then
core.chat_send_player(pname, S("You do not have permission to use this item. Missing privs: @1", "server"))
return itemstack
end
if pointed_thing.type == "node" then
local node = core.get_node_or_nil(core.get_pointed_thing_position(pointed_thing))
if node then
itemstack = aux.tool:set_node(itemstack, node.name, pname)
end
end
return itemstack
end,
on_use = aux.tool.on_use,
on_secondary_use = aux.tool.on_secondary_use,
on_place = aux.tool.on_place,
})
core.register_tool(cleaner.modname .. ":pencil_1", {
description = S("Master Pencil"),
inventory_image = "cleaner_pencil.png^[transformFXFY",
liquids_pointable = true,
groups = {not_in_creative_inventory=1},
on_use = aux.tool.on_use,
on_secondary_use = aux.tool.on_secondary_use,
on_place = aux.tool.on_place,
})

View file

@ -75,48 +75,145 @@ local tool = {
write = true,
swap = true,
},
format_name = function(self, stack)
local iname = stack:get_name()
if iname == "cleaner:pencil_1" then
iname = "cleaner:pencil"
end
return iname
end,
set_mode = function(self, stack, mode, pname)
local iname = self:format_name(stack)
if not self.modes[mode] then
if pname then
core.chat_send_player(pname, iname .. ": " .. S("unknown mode: @1", mode))
end
cleaner.log("warning", iname .. ": unknown mode: " .. mode)
return stack
end
local imeta = stack:get_meta()
imeta:set_string("mode", mode)
if pname then
core.chat_send_player(pname, iname .. ": "
.. S("mode set to: @1", imeta:get_string("mode")))
end
local new_stack
if mode == "erase" then
new_stack = ItemStack("cleaner:pencil_1")
else
new_stack = ItemStack("cleaner:pencil")
end
local new_meta = new_stack:get_meta()
new_meta:from_table(imeta:to_table())
return new_stack
end,
set_node = function(self, stack, node, pname)
local imeta = stack:get_meta()
imeta:set_string("node", node)
if pname then
core.chat_send_player(pname, stack:get_name() .. ": "
.. S("node set to: @1", imeta:get_string("node")))
end
return stack
end,
}
tool.set_mode = function(self, stack, mode, pname)
local iname = stack:get_name()
tool.on_use = function(stack, user, pointed_thing)
if not user:is_player() then return end
if not self.modes[mode] then
if pname then
core.chat_send_player(pname, iname .. ": " .. S("unknown mode: @1", mode))
end
cleaner.log("warning", iname .. ": unknown mode: " .. mode)
local pname = user:get_player_name()
if not core.get_player_privs(pname).server then
core.chat_send_player(pname, S("You do not have permission to use this item. Missing privs: server"))
return stack
end
--[[ FIXME: want to flip item image when mode is set to "erase"
local new_item = table.copy(core.registered_nodes[iname])
if mode == "erase" then
new_item.inventory_image = "cleaner_pencil.png^[transformFXFY"
else
new_item.inventory_image = "cleaner_pencil.png"
if sound_handle then
core.sound_stop(sound_handle)
sound_handle = nil
end
local new_stack = ItemStack(new_item)
]]
if pointed_thing.type == "node" then
local npos = core.get_pointed_thing_position(pointed_thing)
local imeta = stack:get_meta()
local mode = imeta:get_string("mode")
local new_node_name = imeta:get_string("node")
local imeta = stack:get_meta()
imeta:set_string("mode", mode)
if mode == "erase" then
core.remove_node(npos)
sound_handle = core.sound_play("cleaner_pencil_erase", {object=user})
return stack
elseif core.registered_nodes[new_node_name] then
if mode == "swap" then
core.swap_node(npos, {name=new_node_name})
sound_handle = core.sound_play("cleaner_pencil_write", {object=user})
return stack
elseif mode == "write" then
local node_above = core.get_node_or_nil(pointed_thing.above)
if not node_above or node_above.name == "air" then
core.place_node(pointed_thing.above, {name=new_node_name})
sound_handle = core.sound_play("cleaner_pencil_write", {object=user})
else
core.chat_send_player(pname, S("Can't place node there."))
end
if pname then
core.chat_send_player(pname, iname .. ": "
.. S("mode set to: @1", imeta:get_string("mode")))
return stack
else
core.chat_send_player(pname, S("Unknown mode: @1", mode))
end
end
core.chat_send_player(pname, S("Cannot place unknown node: @1", new_node_name))
return stack
end
return stack
end
tool.set_node = function(self, stack, node, pname)
local imeta = stack:get_meta()
imeta:set_string("node", node)
tool.on_secondary_use = function(stack, user, pointed_thing)
if not user:is_player() then return end
if pname then
core.chat_send_player(pname, stack:get_name() .. ": "
.. S("node set to: @1", imeta:get_string("node")))
local pname = user:get_player_name()
if not core.get_player_privs(pname).server then
core.chat_send_player(pname, S("You do not have permission to use this item. Missing privs: @1", "server"))
return stack
end
local imeta = stack:get_meta()
local mode = imeta:get_string("mode")
if mode == "erase" or mode == "" then
mode = "write"
elseif mode == "write" then
mode = "swap"
else
mode = "erase"
end
return tool:set_mode(stack, mode, pname)
end
tool.on_place = function(stack, placer, pointed_thing)
if not placer:is_player() then return end
local pname = placer:get_player_name()
if not core.get_player_privs(pname).server then
core.chat_send_player(pname, S("You do not have permission to use this item. Missing privs: @1", "server"))
return stack
end
if pointed_thing.type == "node" then
local node = core.get_node_or_nil(core.get_pointed_thing_position(pointed_thing))
if node then
stack = tool:set_node(stack, node.name, pname)
end
end
return stack