--[[ Clean mod License: CC0 ]] clean = {} clean.name = core.get_current_modname() local debug = core.settings:get_bool('enable_debug_mods') local function log(level, msg) core.log(level, '[' .. clean.name .. '] ' .. msg) end local function logDebug(msg) if debug then core.log('DEBUG: [' .. clean.name .. '] ' .. msg) end end local old_nodes = {} local old_entities = {} -- Old/Missing nodes that should be replaced with something currently in game local replace_nodes = {} -- "Replaces" an old/non-existent node local function replace_node(old_node, new_node) core.register_alias(old_node, new_node) end for _,node_name in ipairs(old_nodes) do core.register_node(':' .. node_name, { groups = {old=1}, }) end core.register_abm({ nodenames = {'group:old'}, interval = 1, chance = 1, action = function(pos, node) core.remove_node(pos) end, }) for _, entity_name in ipairs(old_entities) do core.register_entity(':' .. entity_name, { on_activate = function(self, staticdata) self.object:remove() end, }) end -- Replace old nodes for _, node_group in pairs(replace_nodes) do replace_node(node_group[1], node_group[2]) end