fix mistake in wood group assignation

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minertestdude 2020-04-11 07:39:38 +02:00 committed by GitHub
parent 40d99604a9
commit 2b07622a69
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@ -1,6 +1,6 @@
-- internationalization boilerplate -- internationalization boilerplate
local S = minetest.get_translator("pontoons") local S = minetest.get_translator("pontoons")
local default_modpath = minetest.get_modpath("default") local default_modpath = core.get_modpath("default") and default
local mineclone_path = core.get_modpath("mcl_core") and mcl_core local mineclone_path = core.get_modpath("mcl_core") and mcl_core
-- compatibility layer -- compatibility layer
@ -10,13 +10,15 @@ if mineclone_path then -- means MineClone 2 is loaded, this is its core mod
moditems.iron_item = "mcl_core:iron_ingot" -- MCL iron moditems.iron_item = "mcl_core:iron_ingot" -- MCL iron
moditems.sounds_wood = mcl_sounds.node_sound_wood_defaults moditems.sounds_wood = mcl_sounds.node_sound_wood_defaults
moditems.sounds_metal = mcl_sounds.node_sound_metal_defaults moditems.sounds_metal = mcl_sounds.node_sound_metal_defaults
moditems.metal_block_group = { pickaxey=2 } moditems.wood_block_group = { pickaxey=1, axey=1, swordy=1, handy=1, flammable=1, destroy_by_lava_flow=1, dig_by_water=0 }
moditems.metal_block_group = { pickaxey=1, axey=1, swordy=1, handy=1, flammable=0, destroy_by_lava_flow=0, dig_by_water=0 }
elseif default_modpath then -- fallback, assume default (MineTest Game) is loaded, otherwise it will error anyway here. elseif default_modpath then -- fallback, assume default (MineTest Game) is loaded, otherwise it will error anyway here.
moditems.iron_item = "default:steel_ingot" -- default iron moditems.iron_item = "default:steel_ingot" -- default iron
moditems.sounds_wood = default.node_sound_wood_defaults moditems.sounds_wood = default.node_sound_wood_defaults
moditems.sounds_metal = default.node_sound_metal_defaults moditems.sounds_metal = default.node_sound_metal_defaults
moditems.metal_block_group = { cracky = 1, level = 2 } moditems.wood_block_group = { choppy=2, oddly_breakable_by_hand=2, flammable=2, wood=1}
moditems.metal_block_group = { cracky=1, level= 2}
end end
-- load settings from minetest -- load settings from minetest
@ -60,10 +62,10 @@ if pontoons_wood_pontoons then
place_param2 = 0, place_param2 = 0,
is_ground_content = false, is_ground_content = false,
liquids_pointable = true, liquids_pointable = true,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, groups = moditems.wood_block_group,
sounds = moditems.sounds_wood(), sounds = moditems.sounds_wood(),
_mcl_blast_resistance = 3, _mcl_blast_resistance = 5,
_mcl_hardness = 0.6, _mcl_hardness = 0.5,
}) })
-- modify recipe, if "airtank" mod is loaded as it has similar recipe and conflicts with pontoons. -- modify recipe, if "airtank" mod is loaded as it has similar recipe and conflicts with pontoons.
@ -110,7 +112,7 @@ if pontoons_steel_pontoons then
_mcl_hardness = 5, _mcl_hardness = 5,
}) })
if default_modpath then
if core.get_modpath("airtanks") and airtanks then if core.get_modpath("airtanks") and airtanks then
minetest.register_craft({ minetest.register_craft({
output = 'pontoons:steel_pontoon', output = 'pontoons:steel_pontoon',
@ -130,5 +132,5 @@ if pontoons_steel_pontoons then
} }
}) })
end end
end
end end