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Prevent spawning double flags
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parent
901722ca97
commit
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1 changed files with 17 additions and 0 deletions
17
init.lua
17
init.lua
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@ -60,6 +60,20 @@ minetest.register_entity( "pride_flags:wavingflag", {
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else
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else
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self.flag_idx = 1
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self.flag_idx = 1
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end
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end
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-- Delete entity if there is already one for this pos
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local objs = minetest.get_objects_inside_radius( self.object:get_pos(), 0.5 )
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for o=1, #objs do
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local obj = objs[o]
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local lua = obj:get_luaentity( )
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local name = lua.name
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if self ~= lua and name == "pride_flags:wavingflag" then
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if lua.node_idx == self.node_idx then
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self.object:remove( )
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return
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end
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end
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end
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end,
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end,
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on_deactivate = function ( self )
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on_deactivate = function ( self )
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@ -211,6 +225,9 @@ local function spawn_flag( pos )
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local flag_pos = get_flag_pos( pos, param2 )
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local flag_pos = get_flag_pos( pos, param2 )
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local obj = minetest.add_entity( flag_pos, "pride_flags:wavingflag" )
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local obj = minetest.add_entity( flag_pos, "pride_flags:wavingflag" )
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if not obj or not obj:get_luaentity( ) then
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return
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end
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obj:get_luaentity( ).node_idx = node_idx
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obj:get_luaentity( ).node_idx = node_idx
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rotate_flag_by_param2( obj, param2 )
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rotate_flag_by_param2( obj, param2 )
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