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Reduce entity collisionbox size to 0
So the flagpole is easier to point to
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1 changed files with 1 additions and 1 deletions
2
init.lua
2
init.lua
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@ -33,7 +33,7 @@ minetest.register_entity( "pride_flags:wavingflag", {
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physical = false,
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visual = "mesh",
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visual_size = { x = 8.5, y = 8.5 },
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collisionbox = { -0.1, -0.85, -0.1, 0.1, 0.85, 0.1 },
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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backface_culling = false,
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pointable = false,
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mesh = "pride_flags_wavingflag.b3d",
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