diff --git a/README.md b/README.md
index 86be64d..feaa55f 100644
--- a/README.md
+++ b/README.md
@@ -25,6 +25,7 @@ The following mods are recommended to be installed alongside Regional Weather:
 - [Lightning](https://github.com/minetest-mods/lightning): Adds to heavy rain by enabling additional lightning effects
 - [Farming](https://github.com/minetest/minetest_game/tree/master/mods/farming) (as part of MTG) or [Farming Redo](https://forum.minetest.net/viewtopic.php?t=9019): Add farmland and crops to grow food. Farmland wil turn wet during rain effects.
 - [Fire](https://github.com/minetest/minetest_game/tree/master/mods/fire) (as part of MTG): Adds fires that can be caused by lightning strikes and other effects and will be extinguished during rain effects.
+- [Pedology](https://forum.minetest.net/viewtopic.php?f=11&t=9429) Adds a lot of nodes with dynamic wetness and dryness states.
 - [Ambience](https://notabug.org/TenPlus1/ambience): Plays some nice ambient sound effects based on where you are.
 
 For easier installation, you can get a lot of these mods as part of my [Climate Modpack](https://github.com/t-affeldt/climate).
@@ -35,8 +36,6 @@ Go to ``Settings → All Settings → Mods → regional_weather`` to change them
 Also check out the options inside the ``climate_api`` section for additional configuration options, including performance tweaks and feature switches.
 
 ### Features
-- ``Cause player damage`` (default true):
-	If set to true, sand storms and hail will damage affected players over time.
 - ``Place snow layers`` (default true):
 	If set to true, snow layers will stack up during snowy weather.
 - ``Freeze river water`` (default true):
@@ -50,6 +49,9 @@ Also check out the options inside the ``climate_api`` section for additional con
 - ``Extinguish fire`` (bool true):
 	If set to true, fires will be extinguished during rain showers.
 	Requires *fire* mod.
+- ``Wetten pedology nodes`` (default true):
+	If set to true, rain will wetten or dry nodes from pedology mod.
+	Requires *pedology* mod.
 
 ### World Configuration
 - ``Maximum height of weather effects`` (default 120):
@@ -58,6 +60,10 @@ Also check out the options inside the ``climate_api`` section for additional con
 - ``Minimum height of weather effects`` (default -50):
 	No visual effects will be applied below this height.
 	This will prevent unwanted visuals within large underground caves.
+- ``Cloud height`` (default 120)
+	Average height of cloud bases
+- ``Cloud height variation`` (default 40)
+	Maxmial variation of cloud height from base value
 
 ## License information
 ### Source Code
diff --git a/ca_effects/damage.lua b/ca_effects/damage.lua
deleted file mode 100644
index 2c93113..0000000
--- a/ca_effects/damage.lua
+++ /dev/null
@@ -1,30 +0,0 @@
---[[
-# Player Damage Effect
-Use this effect to damage a player during dangerous weather events.
-Expects a table as the parameter containing the following values:
-- ``value <number>``: The amount of damage to be applied per successful roll per cycle
-- ``chance <number>``: Defines a 1/x chance for the player to get damaged. Higher values result in less frequent damage.
-]]
-
-if not minetest.is_yes(minetest.settings:get_bool("enable_damage"))
-or not regional_weather.settings.damage then return end
-
-local EFFECT_NAME = "regional_weather:damage"
-
-local rng = PcgRandom(7819792)
-
-local function handle_effect(player_data)
-	for playername, data in pairs(player_data) do
-		local player = minetest.get_player_by_name(playername)
-		local hp = player:get_hp()
-		for weather, dmg in pairs(data) do
-			if rng:next(1, dmg.chance) == 1 then
-				hp = hp - dmg.value
-			end
-		end
-		player:set_hp(hp, "weather damage")
-	end
-end
-
-climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
-climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)
\ No newline at end of file
diff --git a/ca_weathers/ambient.lua b/ca_weathers/ambient.lua
index 6141a68..350f81a 100644
--- a/ca_weathers/ambient.lua
+++ b/ca_weathers/ambient.lua
@@ -3,17 +3,33 @@ local CLOUD_SPEED = 1.8
 
 local conditions = {}
 
+-- see https://en.wikipedia.org/wiki/Cloud_base
+local function calc_cloud_height(heat, humidity, dewpoint)
+	local base = regional_weather.settings.cloud_height
+	-- much lower scale like 20 instead of 1000 fitting for Minetest
+	local scale = regional_weather.settings.cloud_scale
+	local spread = heat - dewpoint
+	local variation = spread / 4.4 * scale * 0.3
+	return base + climate_api.utility.rangelim(variation, -scale, scale)
+end
+
 local function generate_effects(params)
 	local override = {}
 	local wind = climate_api.environment.get_wind()
 
 	local skybox = {priority = 10}
 	skybox.cloud_data = {
-		density = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.75),
+		density = climate_api.utility.rangelim(params.humidity / 100, 0.15, 0.65),
 		speed = vector.multiply(wind, CLOUD_SPEED),
-		thickness = climate_api.utility.rangelim(params.base_humidity * 0.2, 1, 18)
+		thickness = climate_api.utility.rangelim(params.base_humidity * 0.2, 1, 18),
+		height = calc_cloud_height(params.heat, params.humidity, params.dewpoint),
+		ambient = "#0f0f1050"
 	}
 
+	if params.height > -100 and params.humidity > 40 then
+		skybox.cloud_data.color  = "#b2a4a4b0"
+	end
+
 	if params.height > -100 and params.humidity > 65 then
 		skybox.sky_data = {
 			type = "regular",
@@ -27,6 +43,8 @@ local function generate_effects(params)
 				night_horizon = "#315d9b"
 			}
 		}
+		skybox.cloud_data.color = "#828e97b5"
+		skybox.cloud_data.ambient = "#20212250"
 	end
 
 	override["climate_api:skybox"] = skybox
diff --git a/ca_weathers/hail.lua b/ca_weathers/hail.lua
index e7a5c50..cb8beb0 100644
--- a/ca_weathers/hail.lua
+++ b/ca_weathers/hail.lua
@@ -11,9 +11,14 @@ local conditions = {
 
 local effects = {}
 
-effects["regional_weather:damage"] = {
+effects["climate_api:damage"] = {
 	chance = 15,
-	value = 3
+	value = 3,
+	check = {
+		type = "raycast",
+		height = 7,
+		velocity = 20
+	}
 }
 
 effects["climate_api:sound"] = {
@@ -21,18 +26,19 @@ effects["climate_api:sound"] = {
 	gain = 1
 }
 
-effects["climate_api:particles"] = {
-	min_pos = {x=-9, y=7, z=-9},
-	max_pos = {x= 9, y=7, z= 9},
-	falling_speed=20,
-	amount=6,
-	exptime=0.7,
-	size=1,
-	textures = {}
-}
-
-for i = 1,5,1 do
-	effects["climate_api:particles"].textures[i] = "weather_hail" .. i .. ".png"
+local textures = {}
+for i = 1,5 do
+	textures[i] = "weather_hail" .. i .. ".png"
 end
 
+effects["climate_api:particles"] = {
+	boxsize = { x = 18, y = 0, z = 18},
+	v_offset = 7,
+	velocity = 20,
+	amount = 6,
+	expirationtime = 0.7,
+	texture = textures,
+	glow = 5
+}
+
 climate_api.register_weather(name, conditions, effects)
diff --git a/ca_weathers/pollen.lua b/ca_weathers/pollen.lua
index 52707e9..331ea7f 100644
--- a/ca_weathers/pollen.lua
+++ b/ca_weathers/pollen.lua
@@ -34,14 +34,15 @@ local conditions = {
 local effects = {}
 
 effects["climate_api:particles"] = {
-	min_pos = {x=-12, y=-4, z=-12},
-	max_pos = {x= 12, y= 1, z= 12},
-	falling_speed = -0.1,
-	acceleration = {x=0,y=-0.03,z=0},
-	amount = 1,
-	exptime = 5,
+	boxsize = { x = 24, y = 0, z = 24 },
+	vbox = 5,
+	v_offset = -1,
+	velocity = -0.1,
+	acceleration = -0.03,
+	expirationtime = 5,
 	size = 0.8,
-	texture = "weather_pollen.png"
+	texture = "weather_pollen.png",
+	glow = 2
 }
 
 climate_api.register_weather(name, conditions, effects)
diff --git a/ca_weathers/rain.lua b/ca_weathers/rain.lua
index be16617..5ca032a 100644
--- a/ca_weathers/rain.lua
+++ b/ca_weathers/rain.lua
@@ -17,14 +17,15 @@ effects["climate_api:sound"] = {
 }
 
 effects["climate_api:particles"] = {
-	min_pos = {x=-9, y=8, z=-9},
-	max_pos = {x= 9, y=6, z= 9},
-	exptime = 1.1,
+	boxsize = { x = 18, y = 2, z = 18 },
+	v_offset = 6,
+	expirationtime = 1.6,
 	size = 2,
 	amount = 15,
-	falling_speed = 6,
-	acceleration={x=0, y=-0.05, z=0},
-	texture = "weather_raindrop.png"
+	velocity = 6,
+	acceleration = 0.05,
+	texture = "weather_raindrop.png",
+	glow = 5
 }
 
 climate_api.register_weather(name, conditions, effects)
diff --git a/ca_weathers/rain_heavy.lua b/ca_weathers/rain_heavy.lua
index 7a3f7cb..7cfbc04 100644
--- a/ca_weathers/rain_heavy.lua
+++ b/ca_weathers/rain_heavy.lua
@@ -10,24 +10,32 @@ local conditions = {
 
 local effects = {}
 
+effects["climate_api:skybox"] = {
+	cloud_data = {
+		color = "#5e676eb5"
+	},
+	priority = 11
+}
+
 effects["climate_api:sound"] = {
 	name = "weather_rain_heavy",
 	gain = 1
 }
 
 effects["climate_api:particles"] = {
-	min_pos = {x=-9, y=7, z=-9},
-	max_pos = {x= 9, y=7, z= 9},
-	falling_speed=7,
-	amount=17,
-	exptime=0.8,
-	min_size=25,
-	max_size=35,
-	textures={
+	boxsize = { x = 18, y = 0, z = 18 },
+	v_offset = 7,
+	velocity = 7,
+	amount = 17,
+	expirationtime = 1.2,
+	minsize = 25,
+	maxsize = 35,
+	texture = {
 		"weather_rain.png",
 		"weather_rain.png",
 		"weather_rain_medium.png"
-	}
+	},
+	glow = 5
 }
 
 climate_api.register_weather(name, conditions, effects)
diff --git a/ca_weathers/sandstorm.lua b/ca_weathers/sandstorm.lua
index d91fe81..c2b1d43 100644
--- a/ca_weathers/sandstorm.lua
+++ b/ca_weathers/sandstorm.lua
@@ -24,22 +24,28 @@ effects["climate_api:hud_overlay"] = {
 	color_correction = true
 }
 
-effects["regional_weather:damage"] = {
+effects["climate_api:damage"] = {
 	chance = 3,
-	value = 1
+	value = 1,
+	check = {
+		type = "raycast",
+		height = 0,
+		velocity = 0.3
+	}
 }
 
 effects["climate_api:particles"] = {
-	min_pos = {x=-5, y=-4, z=-5},
-	max_pos = {x= 5, y= 4.5, z= 5},
-	falling_speed=1.2,
-	acceleration={x=0,y=0.8,z=0},
-	amount=40,
-	exptime=1.8,
-	size=20,
-	textures={
+	boxsize = { x = 8, y = 4.5, z = 8 },
+	velocity = 0.6,
+	acceleration = -0.2,
+	amount = 12,
+	expirationtime = 0.7,
+	size = 25,
+	texture = {
 		"weather_sandstorm.png",
-		"weather_sandstorm.png^[transformR180"
+		"weather_sandstorm.png^[transformFY",
+		"weather_sandstorm.png^[transformR180",
+		"weather_sandstorm.png^[transformFYR180"
 	}
 }
 
diff --git a/ca_weathers/snow.lua b/ca_weathers/snow.lua
index 7188187..48ba40b 100644
--- a/ca_weathers/snow.lua
+++ b/ca_weathers/snow.lua
@@ -11,19 +11,20 @@ local conditions = {
 
 local effects = {}
 
-effects["climate_api:particles"] = {
-	min_pos = {x=-12, y=2, z=-12},
-	max_pos = {x= 12, y=8, z= 12},
-	amount = 4,
-	exptime = 7,
-	size = 1,
-	falling_speed = 0.85,
-	acceleration = {x=0, y=0.06, z=0},
-	textures = {}
-}
-
+local textures = {}
 for i = 1,12,1 do
-	effects["climate_api:particles"].textures[i] = "weather_snowflake" .. i .. ".png"
+	textures[i] = "weather_snowflake" .. i .. ".png"
 end
 
+effects["climate_api:particles"] = {
+	boxsize = { x = 24, y = 6, z = 24 },
+	v_offset = 2,
+	amount = 4,
+	expirationtime = 7,
+	velocity = 0.85,
+	acceleration = -0.06,
+	texture = textures,
+	glow = 6
+}
+
 climate_api.register_weather(name, conditions, effects)
diff --git a/ca_weathers/snow_heavy.lua b/ca_weathers/snow_heavy.lua
index b2082de..f0125ab 100644
--- a/ca_weathers/snow_heavy.lua
+++ b/ca_weathers/snow_heavy.lua
@@ -10,6 +10,13 @@ local conditions = {
 
 local effects = {}
 
+effects["climate_api:skybox"] = {
+	cloud_data = {
+		color = "#5e676eb5"
+	},
+	priority = 11
+}
+
 effects["climate_api:hud_overlay"] = {
 	file = "weather_hud_frost.png",
 	z_index = -100,
@@ -17,13 +24,14 @@ effects["climate_api:hud_overlay"] = {
 }
 
 effects["climate_api:particles"] = {
-	min_pos = {x=-7, y=3, z=-7},
-	max_pos = {x= 7, y=6, z= 7},
-	exptime=7.5,
-	size=15,
-	amount=6,
-	falling_speed = 0.75,
-	texture="weather_snow.png"
+	boxsize = { x = 14, y = 3, z = 14 },
+	v_offset = 3,
+	expirationtime = 7.5,
+	size = 15,
+	amount = 6,
+	velocity = 0.75,
+	texture = "weather_snow.png",
+	glow = 6
 }
 
 climate_api.register_weather(name, conditions, effects)
diff --git a/init.lua b/init.lua
index 96b132c..7ca2076 100644
--- a/init.lua
+++ b/init.lua
@@ -15,7 +15,6 @@ end
 
 regional_weather = {}
 regional_weather.settings = {}
-regional_weather.settings.damage			= get_setting_bool("damage", true)
 regional_weather.settings.snow				= get_setting_bool("snow_layers", true)
 regional_weather.settings.puddles			= get_setting_bool("puddles", true)
 regional_weather.settings.soil				= get_setting_bool("soil", true)
@@ -24,6 +23,8 @@ regional_weather.settings.ice					= get_setting_bool("ice", true)
 regional_weather.settings.pedology		= get_setting_bool("pedology", true)
 regional_weather.settings.max_height	= get_setting_number("max_height", 120)
 regional_weather.settings.min_height	= get_setting_number("min_height", -50)
+regional_weather.settings.cloud_height= get_setting_number("cloud_height", 120)
+regional_weather.settings.cloud_scale	= get_setting_number("cloud_scale", 40)
 
 -- warn about clouds being overriden by MTG weather
 if climate_mod.settings.skybox
@@ -47,7 +48,6 @@ dofile(modpath.."/ca_weathers/snow_heavy.lua")
 dofile(modpath.."/ca_weathers/storm.lua")
 
 -- register environment effects
-dofile(modpath.."/ca_effects/damage.lua")
 dofile(modpath.."/ca_effects/lightning.lua")
 dofile(modpath.."/ca_effects/speed_buff.lua")
 
diff --git a/settingtypes.txt b/settingtypes.txt
index 94ec405..461088e 100644
--- a/settingtypes.txt
+++ b/settingtypes.txt
@@ -1,8 +1,5 @@
 [Features]
 
-# If set to true, sand storms and hail will damage affected players over time.
-regional_weather_damage (Cause player damage) bool true
-
 # If set to true, snow layers will stack up during snowy weather.
 regional_weather_snow_layers (Place snow layers) bool true
 
@@ -24,10 +21,16 @@ regional_weather_pedology (Wetten pedology nodes) bool true
 
 [World Configuration]
 
+# No visual effects will be applied below this height.
+# This will prevent unwanted visuals within large underground caves.
+regional_weather_min_height (Minimum height of weather effects) int -50
+
 # No visual effects will be applied above this height.
 # This value defaults to normal cloud height (120 nodes above sea level).
 regional_weather_max_height (Maximum height of weather effects) int 120
 
-# No visual effects will be applied below this height.
-# This will prevent unwanted visuals within large underground caves.
-regional_weather_min_height (Minimum height of weather effects) int -50
\ No newline at end of file
+# Average height of cloud bases
+regional_weather_cloud_height (Cloud height) int 120
+
+# Maxmial variation of cloud height from base value
+regional_weather_cloud_scale (Cloud height variation) int 40
\ No newline at end of file