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31 changed files with 619 additions and 357 deletions
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
|
@ -0,0 +1 @@
|
|||
*.code-workspace
|
11
README.md
11
README.md
|
@ -25,6 +25,7 @@ The following mods are recommended to be installed alongside Regional Weather:
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|||
- [Lightning](https://github.com/minetest-mods/lightning): Adds to heavy rain by enabling additional lightning effects
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- [Farming](https://github.com/minetest/minetest_game/tree/master/mods/farming) (as part of MTG) or [Farming Redo](https://forum.minetest.net/viewtopic.php?t=9019): Add farmland and crops to grow food. Farmland wil turn wet during rain effects.
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- [Fire](https://github.com/minetest/minetest_game/tree/master/mods/fire) (as part of MTG): Adds fires that can be caused by lightning strikes and other effects and will be extinguished during rain effects.
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- [Pedology](https://forum.minetest.net/viewtopic.php?f=11&t=9429) Adds a lot of nodes with dynamic wetness and dryness states.
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- [Ambience](https://notabug.org/TenPlus1/ambience): Plays some nice ambient sound effects based on where you are.
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For easier installation, you can get a lot of these mods as part of my [Climate Modpack](https://github.com/t-affeldt/climate).
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|
@ -35,8 +36,6 @@ Go to ``Settings → All Settings → Mods → regional_weather`` to change them
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Also check out the options inside the ``climate_api`` section for additional configuration options, including performance tweaks and feature switches.
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### Features
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- ``Cause player damage`` (default true):
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If set to true, sand storms and hail will damage affected players over time.
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- ``Place snow layers`` (default true):
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If set to true, snow layers will stack up during snowy weather.
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- ``Freeze river water`` (default true):
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|
@ -50,6 +49,9 @@ Also check out the options inside the ``climate_api`` section for additional con
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- ``Extinguish fire`` (bool true):
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If set to true, fires will be extinguished during rain showers.
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Requires *fire* mod.
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- ``Wetten pedology nodes`` (default true):
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If set to true, rain will wetten or dry nodes from pedology mod.
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Requires *pedology* mod.
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### World Configuration
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- ``Maximum height of weather effects`` (default 120):
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|
@ -58,6 +60,10 @@ Also check out the options inside the ``climate_api`` section for additional con
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- ``Minimum height of weather effects`` (default -50):
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No visual effects will be applied below this height.
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This will prevent unwanted visuals within large underground caves.
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- ``Cloud height`` (default 120)
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Average height of cloud bases
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- ``Cloud height variation`` (default 40)
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Maxmial variation of cloud height from base value
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## License information
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### Source Code
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|
@ -81,7 +87,6 @@ The entire source code is available on [Github](https://github.com/t-affeldt/reg
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- Light Rain sounds: *CC BY 3.0* by Arctura from https://freesound.org/people/Arctura/sounds/34065/
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- Wind sound: *CC BY (3.0)* by InspectorJ from https://freesound.org/people/InspectorJ/sounds/376415/
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- Hail sound: *CC0* by ikayuka from https://freesound.org/people/ikayuka/sounds/240742/
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- Puddle footstep sound: *CC0* by swordofkings128 from https://freesound.org/people/swordofkings128/sounds/398032/
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### HUD Overlays
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- Frost HUD: *CC BY-SA (3.0)* by Cap
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|
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@ -12,9 +12,11 @@ climate_api.register_abm({
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conditions = {
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min_height = regional_weather.settings.min_height,
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max_height = regional_weather.settings.max_height,
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min_humidity = 55,
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min_humidity = 50,
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min_biome_humidity = 26,
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max_heat = 85,
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daylight = 15
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daylight = 15,
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indoors = false
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},
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action = function (pos, node, env)
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|
|
24
abms/ice.lua
24
abms/ice.lua
|
@ -5,12 +5,22 @@ then return end
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local BLOCK_NAME = "regional_weather:ice"
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local S = regional_weather.i18n
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minetest.register_node(BLOCK_NAME, {
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description = S("Thin Ice"),
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tiles = {"(default_ice.png^[colorize:#ffffff:50)^[opacity:200"},
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paramtype = "light",
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groups = {cracky = 3, cools_lava = 1, slippery = 3, dig_immediate = 2},
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groups = {
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cracky = 3,
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cools_lava = 1,
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slippery = 3,
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dig_immediate = 2,
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melts = 1
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},
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freezemelt = "default:river_water_source",
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sounds = default.node_sound_glass_defaults(),
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use_texture_alpha = true,
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use_texture_alpha = "blend",
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drop = "",
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on_destruct = function(pos)
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-- asynchronous to avoid destruction loop
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|
@ -32,8 +42,9 @@ climate_api.register_abm({
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conditions = {
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min_height = regional_weather.settings.min_height,
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max_height = regional_weather.settings.max_height,
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max_heat = 25,
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daylight = 15
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max_heat = 35,
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daylight = 15,
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indoors = false
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},
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action = function (pos, node, env)
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|
@ -51,8 +62,9 @@ climate_api.register_abm({
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conditions = {
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min_height = regional_weather.settings.min_height,
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max_height = regional_weather.settings.max_height,
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min_heat = 40,
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daylight = 15
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min_heat = 35,
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daylight = 15,
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indoors = false
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},
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action = function (pos, node, env)
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|
|
29
abms/pedology.lua
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29
abms/pedology.lua
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|
@ -0,0 +1,29 @@
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if not regional_weather.settings.pedology
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or not minetest.get_modpath("pedology")
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then return end
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climate_api.register_abm({
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label = "wetten or dry pedology nodes",
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nodenames = { "group:sucky" },
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neighbors = { "air" },
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interval = 25,
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chance = 30,
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catch_up = false,
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conditions = {
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min_height = regional_weather.settings.min_height,
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max_height = regional_weather.settings.max_height,
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min_heat = 25,
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daylight = 15,
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indoors = false,
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},
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action = function (pos, node, env)
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local wetness = minetest.get_item_group(node.name, "wet") or 0
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if wetness < 2 and env.humidity > 50 then
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pedology.wetten(pos)
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elseif wetness > 0 and wetness < 3 and env.humidity < 40 then
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pedology.dry(pos)
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end
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end
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})
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180
abms/puddle.lua
180
abms/puddle.lua
|
@ -1,98 +1,130 @@
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local BLOCK_PREFIX = "regional_weather:puddle_"
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local VARIANT_COUNT = 39
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local MIN_DISTANCE = 4
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local CHECK_DISTANCE = 4
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local MAX_AMOUNT = 3
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local GROUND_COVERS = {
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"group:soil",
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"group:stone",
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"group:sand",
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"group:wood",
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"default:permafrost",
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"default:permafrost_with_moss",
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"default:permafrost_with_stones"
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}
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local S = regional_weather.i18n
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-- clean up puddles if disabled
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if not regional_weather.settings.puddles then
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for i=1,VARIANT_COUNT do
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for r=0,270,90 do
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minetest.register_alias(BLOCK_PREFIX .. i .. "_" .. r, "air")
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-- set all puddle nodes to air
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minetest.register_alias("regional_weather:puddle", "air")
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for i = 1, VARIANT_COUNT do
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for flip = 0, 1 do
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local name = BLOCK_PREFIX .. i
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if flip == 1 then
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name = name .. "_flipped"
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end
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minetest.register_alias(name, "air")
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end
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end
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-- return air instead of a puddle
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function regional_weather.get_random_puddle()
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return { name = "air" }
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end
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-- end puddle execution
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return
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end
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local node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.49, 0.5}
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.49, 0.5 }
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}
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for i = 1,VARIANT_COUNT do
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for rotation = 0,270,90 do
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for flip = 0,1 do
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local name = BLOCK_PREFIX .. i .. "_" .. rotation
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local index = i
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if i < 10 then index = "0" .. i end
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local texture = "weather_puddle_" .. index .. ".png^[opacity:128"
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if flip == 1 or rotation > 0 then
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texture = texture .. "^[transform"
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end
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if flip == 1 then
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name = name .. "_flipped"
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texture = texture .. "FX"
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end
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if rotation > 0 then
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texture = texture .. "R" .. rotation
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end
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minetest.register_node(name, {
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tiles = { texture },
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drawtype = "nodebox",
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pointable = false,
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buildable_to = true,
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floodable = true,
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walkable = false,
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sunlight_propagates = true,
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paramtype = "light",
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use_texture_alpha = true,
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node_box = node_box,
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groups = {
|
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not_in_creative_inventory = 1,
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crumbly = 3,
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attached_node = 1,
|
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slippery = 1,
|
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flora = 1,
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water = 1,
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regional_weather_puddle = 1
|
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},
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drop = "",
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sounds = {
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footstep = {
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name = "weather_puddle",
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gain = 0.8
|
||||
}
|
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}
|
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})
|
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local apply_water_group
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if regional_weather.settings.puddles_water then
|
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apply_water_group = 1
|
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end
|
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for i = 1, VARIANT_COUNT do
|
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for flip = 0, 1 do
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local name = BLOCK_PREFIX .. i
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local index = i
|
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if i < 10 then index = "0" .. i end
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local texture = "weather_puddle_" .. index .. ".png^[opacity:24"
|
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if flip == 1 then
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name = name .. "_flipped"
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texture = texture .. "^[transformFX"
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end
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minetest.register_node(name, {
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description = S("Puddle"),
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tiles = { texture },
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drawtype = "nodebox",
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pointable = false,
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buildable_to = true,
|
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floodable = true,
|
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walkable = false,
|
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sunlight_propagates = true,
|
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paramtype = "light",
|
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paramtype2 = "facedir",
|
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use_texture_alpha = "blend",
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node_box = node_box,
|
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groups = {
|
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not_in_creative_inventory = 1,
|
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crumbly = 3,
|
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attached_node = 1,
|
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slippery = 1,
|
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flora = 1,
|
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water = apply_water_group,
|
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weather_puddle = 1
|
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},
|
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drop = ""
|
||||
})
|
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end
|
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end
|
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|
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minetest.register_alias("regional_weather:puddle", BLOCK_PREFIX .. "14_0")
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minetest.register_alias("regional_weather:puddle", BLOCK_PREFIX .. "14")
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|
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local function get_random_puddle()
|
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function regional_weather.get_random_puddle()
|
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local index = math.random(1, VARIANT_COUNT)
|
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local rotation = math.random(0, 3) * 90
|
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local flip = math.random(0, 1)
|
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local name = BLOCK_PREFIX .. index .. "_" .. rotation
|
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local name = BLOCK_PREFIX .. index
|
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if flip == 1 then
|
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name = name .. "_flipped"
|
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end
|
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return name
|
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local param2 = minetest.dir_to_facedir(minetest.yaw_to_dir(rotation))
|
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return { name = name, param2 = param2 }
|
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end
|
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|
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-- Makes Puddles when raining
|
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climate_api.register_abm({
|
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label = "create rain puddles",
|
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nodenames = { "group:soil", "group:stone" },
|
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nodenames = GROUND_COVERS,
|
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neighbors = { "air" },
|
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interval = 15,
|
||||
chance = 50,
|
||||
interval = 8,
|
||||
chance = 150,
|
||||
catch_up = false,
|
||||
|
||||
conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_humidity = 55,
|
||||
min_heat = 30,
|
||||
daylight = 15
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_heat = 35,
|
||||
min_humidity = 50,
|
||||
min_biome_humidity = 26,
|
||||
daylight = 15,
|
||||
indoors = false,
|
||||
not_biome = {
|
||||
"cold_desert",
|
||||
"cold_desert_ocean",
|
||||
"desert",
|
||||
"desert_ocean",
|
||||
"sandstone_desert",
|
||||
"sandstone_desert_ocean",
|
||||
"tundra"
|
||||
}
|
||||
},
|
||||
|
||||
pos_override = function(pos)
|
||||
|
@ -100,26 +132,28 @@ climate_api.register_abm({
|
|||
end,
|
||||
|
||||
action = function (pos, node, env)
|
||||
-- only override air nodes
|
||||
if minetest.get_node(pos).name ~= "air" then return end
|
||||
if minetest.find_node_near(pos, MIN_DISTANCE, "group:regional_weather_puddle") then return end
|
||||
local puddle_name = get_random_puddle()
|
||||
minetest.set_node(pos, {name = puddle_name})
|
||||
-- do not place puddle if area is not fully loaded
|
||||
if minetest.find_node_near(pos, CHECK_DISTANCE, "ignore") then return end
|
||||
-- do not place puddle if already enpugh puddles
|
||||
local pos1 = vector.add(pos, { x = -CHECK_DISTANCE, y = -1, z = -CHECK_DISTANCE })
|
||||
local pos2 = vector.add(pos, { x = CHECK_DISTANCE, y = 1, z = CHECK_DISTANCE })
|
||||
local preplaced = minetest.find_nodes_in_area(pos1, pos2, "group:weather_puddle")
|
||||
if preplaced ~= nil and #preplaced >= MAX_AMOUNT then return end
|
||||
minetest.set_node(pos, regional_weather.get_random_puddle())
|
||||
end
|
||||
})
|
||||
|
||||
-- Makes puddles dry up when not raining
|
||||
climate_api.register_abm({
|
||||
label = "remove rain puddles",
|
||||
nodenames = { "group:regional_weather_puddle" },
|
||||
interval = 10,
|
||||
chance = 3,
|
||||
nodenames = { "group:weather_puddle" },
|
||||
interval = 25,
|
||||
chance = 30,
|
||||
catch_up = true,
|
||||
|
||||
action = function (pos, node, env)
|
||||
if env.humidity < 55 then
|
||||
minetest.remove_node(pos)
|
||||
elseif env.heat < 30 and regional_weather.settings.snow_cover then
|
||||
minetest.set_node(pos, {name = "regional_weather:snow_cover_1"})
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -1,4 +1,8 @@
|
|||
local BLOCK_PREFIX = "regional_weather:snow_cover_"
|
||||
local CHECK_DISTANCE = 5
|
||||
local MAX_AMOUNT = 20
|
||||
|
||||
local S = regional_weather.i18n
|
||||
|
||||
if not minetest.get_modpath("default")
|
||||
or default.node_sound_snow_defaults == nil
|
||||
|
@ -23,6 +27,7 @@ for i = 1,5 do
|
|||
}
|
||||
|
||||
minetest.register_node(BLOCK_PREFIX .. i, {
|
||||
description = S("Snow Cover"),
|
||||
tiles = { "default_snow.png" },
|
||||
drawtype = "nodebox",
|
||||
buildable_to = i < 3,
|
||||
|
@ -35,7 +40,7 @@ for i = 1,5 do
|
|||
crumbly = 3,
|
||||
falling_node = 1,
|
||||
snowy = 1,
|
||||
regional_weather_snow_cover = i
|
||||
weather_snow_cover = i
|
||||
},
|
||||
sounds = default.node_sound_snow_defaults(),
|
||||
drop = "default:snow " .. math.ceil(i / 2),
|
||||
|
@ -61,15 +66,25 @@ climate_api.register_abm({
|
|||
},
|
||||
neighbors = { "air" },
|
||||
interval = 25,
|
||||
chance = 40,
|
||||
chance = 80,
|
||||
catch_up = false,
|
||||
|
||||
conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_humidity = 55,
|
||||
max_heat = 30,
|
||||
daylight = 15
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
max_heat = 35,
|
||||
min_humidity = 50,
|
||||
min_biome_humidity = 26,
|
||||
not_biome = {
|
||||
"cold_desert",
|
||||
"cold_desert_ocean",
|
||||
"desert",
|
||||
"desert_ocean",
|
||||
"sandstone_desert",
|
||||
"sandstone_desert_ocean"
|
||||
},
|
||||
daylight = 15,
|
||||
indoors = false
|
||||
},
|
||||
|
||||
pos_override = function(pos)
|
||||
|
@ -77,66 +92,88 @@ climate_api.register_abm({
|
|||
end,
|
||||
|
||||
action = function (pos, node, env)
|
||||
if minetest.get_node(pos).name ~= "air" then return end
|
||||
local base = minetest.get_node(vector.add(pos, {x=0, y=-1, z=0})).name
|
||||
local is_soil = minetest.get_item_group(base, "soil") or 0
|
||||
local is_stone = minetest.get_item_group(base, "stone") or 0
|
||||
if not (is_soil == 0 and is_stone == 0) then
|
||||
minetest.set_node(pos, { name = BLOCK_PREFIX .. "1" })
|
||||
end
|
||||
-- only override air nodes
|
||||
if node.name ~= "air" then return end
|
||||
-- do not place snow if area is not fully loaded
|
||||
if minetest.find_node_near(pos, CHECK_DISTANCE, "ignore") then return end
|
||||
-- do not place snow if already enpugh snow
|
||||
local pos1 = vector.add(pos, { x = -CHECK_DISTANCE, y = -1, z = -CHECK_DISTANCE })
|
||||
local pos2 = vector.add(pos, { x = CHECK_DISTANCE, y = 1, z = CHECK_DISTANCE })
|
||||
local preplaced = minetest.find_nodes_in_area(pos1, pos2, "group:weather_snow_cover")
|
||||
if preplaced ~= nil and #preplaced >= MAX_AMOUNT then return end
|
||||
minetest.set_node(pos, { name = BLOCK_PREFIX .. "1" })
|
||||
end
|
||||
})
|
||||
|
||||
climate_api.register_abm({
|
||||
label = "replace flora with snow covers and stack covers higher",
|
||||
nodenames = {
|
||||
"group:flora",
|
||||
"group:grass",
|
||||
"group:plant",
|
||||
"group:regional_weather_snow_cover"
|
||||
},
|
||||
neighbors = { "air" },
|
||||
interval = 25,
|
||||
chance = 30,
|
||||
catch_up = false,
|
||||
if regional_weather.settings.snow_griefing then
|
||||
climate_api.register_abm({
|
||||
label = "replace flora with snow covers and stack covers higher",
|
||||
nodenames = {
|
||||
"group:flora",
|
||||
"group:grass",
|
||||
"group:plant",
|
||||
"group:weather_snow_cover"
|
||||
},
|
||||
neighbors = { "air" },
|
||||
interval = 25,
|
||||
chance = 160,
|
||||
catch_up = false,
|
||||
|
||||
conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_humidity = 55,
|
||||
max_heat = 30,
|
||||
daylight = 15
|
||||
},
|
||||
conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_humidity = 55,
|
||||
max_heat = 30,
|
||||
not_biome = {
|
||||
"cold_desert",
|
||||
"cold_desert_ocean",
|
||||
"desert",
|
||||
"desert_ocean",
|
||||
"sandstone_desert",
|
||||
"sandstone_desert_ocean"
|
||||
},
|
||||
daylight = 15,
|
||||
indoors = false
|
||||
},
|
||||
|
||||
action = function (pos, node, env)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
local value = minetest.get_item_group(node_name, "regional_weather_snow_cover")
|
||||
if value == nil then value = 0 end
|
||||
if value < 5 then
|
||||
minetest.set_node(pos, { name = BLOCK_PREFIX .. (value + 1) })
|
||||
action = function (pos, node, env)
|
||||
local value = minetest.get_item_group(node.name, "weather_snow_cover") or 0
|
||||
if value == 0 then
|
||||
-- do not override plants unless marked as buildable_to
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def == nil or not def.buildable_to then return end
|
||||
-- do not override plants of the frost_resistance group
|
||||
local resistance = minetest.get_item_group(node.name, "frost_resistance") or 0
|
||||
if resistance > 0 then return end
|
||||
end
|
||||
-- do not place snow if area is not fully loaded
|
||||
if minetest.find_node_near(pos, CHECK_DISTANCE, "ignore") then return end
|
||||
-- do not place snow if already enpugh snow
|
||||
local pos1 = vector.add(pos, { x = -CHECK_DISTANCE, y = -1, z = -CHECK_DISTANCE })
|
||||
local pos2 = vector.add(pos, { x = CHECK_DISTANCE, y = 1, z = CHECK_DISTANCE })
|
||||
local preplaced = minetest.find_nodes_in_area(pos1, pos2, "group:weather_snow_cover")
|
||||
if preplaced ~= nil and #preplaced >= MAX_AMOUNT then return end
|
||||
if value < 5 then
|
||||
minetest.set_node(pos, { name = BLOCK_PREFIX .. (value + 1) })
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
})
|
||||
end
|
||||
|
||||
climate_api.register_abm({
|
||||
label = "melt snow covers",
|
||||
nodenames = { "group:regional_weather_snow_cover" },
|
||||
nodenames = { "group:weather_snow_cover" },
|
||||
interval = 25,
|
||||
chance = 10,
|
||||
chance = 85,
|
||||
catch_up = true,
|
||||
|
||||
conditions = {
|
||||
min_heat = 30
|
||||
},
|
||||
|
||||
action = function (pos, node, env)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
local value = minetest.get_item_group(node_name, "regional_weather_snow_cover")
|
||||
local value = minetest.get_item_group(node.name, "weather_snow_cover")
|
||||
if value == nil then value = 0 end
|
||||
if value > 1 then
|
||||
minetest.set_node(pos, { name = BLOCK_PREFIX .. (value - 1) })
|
||||
elseif regional_weather.settings.puddles then
|
||||
minetest.set_node(pos, { name = "regional_weather:puddle" })
|
||||
minetest.set_node(pos, regional_weather.get_random_puddle())
|
||||
else
|
||||
minetest.set_node(pos, { name = "air" })
|
||||
end
|
||||
|
|
|
@ -12,9 +12,10 @@ if farming ~= nil and farming.mod == "redo" then
|
|||
conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_humidity = 55,
|
||||
min_heat = 30,
|
||||
min_light = 15
|
||||
min_humidity = 50,
|
||||
min_heat = 35,
|
||||
daylight = 15,
|
||||
indoors = false
|
||||
},
|
||||
|
||||
action = function (pos, node, env)
|
||||
|
@ -33,9 +34,10 @@ else
|
|||
conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_humidity = 55,
|
||||
min_heat = 30,
|
||||
min_light = 15
|
||||
min_humidity = 50,
|
||||
min_heat = 35,
|
||||
daylight = 15,
|
||||
indoors = false
|
||||
},
|
||||
|
||||
action = function (pos, node, env)
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
if not minetest.is_yes(minetest.settings:get_bool("enable_damage"))
|
||||
or not regional_weather.settings.damage then return end
|
||||
|
||||
local EFFECT_NAME = "regional_weather:damage"
|
||||
|
||||
local rng = PcgRandom(7819792)
|
||||
|
||||
local function handle_effect(player_data)
|
||||
for playername, data in pairs(player_data) do
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
local hp = player:get_hp()
|
||||
for weather, dmg in pairs(data) do
|
||||
if rng:next(1, dmg.chance) == 1 then
|
||||
hp = hp - dmg.value
|
||||
end
|
||||
end
|
||||
player:set_hp(hp, "weather damage")
|
||||
end
|
||||
end
|
||||
|
||||
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
|
||||
climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)
|
|
@ -1,8 +1,15 @@
|
|||
--[[
|
||||
# Lightning Effect
|
||||
Use this effect to cause lightning strikes.
|
||||
Requires lightning mod in order to function. Uses default lightning configuration.
|
||||
Expects an integer indicating a chance (between 0 and 1) for lightning to strike (per cycle and player).
|
||||
]]
|
||||
|
||||
if not minetest.get_modpath("lightning") then return end
|
||||
if regional_weather.settings.lightning == 0 then return end
|
||||
|
||||
local EFFECT_NAME = "regional_weather:lightning"
|
||||
|
||||
local LIGHTNING_CHANCE = 20
|
||||
lightning.auto = false
|
||||
|
||||
local rng = PcgRandom(82492402425)
|
||||
|
@ -32,8 +39,15 @@ end
|
|||
|
||||
local function handle_effect(player_data)
|
||||
for playername, data in pairs(player_data) do
|
||||
local random = rng:next(1, LIGHTNING_CHANCE)
|
||||
if random == 1 then
|
||||
local chance = 0
|
||||
for weather, value in pairs(data) do
|
||||
if type(value) ~= "number" then
|
||||
value = 1/20
|
||||
end
|
||||
chance = chance + value - (chance * value)
|
||||
end
|
||||
local random = math.random()
|
||||
if random <= chance * regional_weather.settings.lightning then
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
local ppos = player:get_pos()
|
||||
local position = choose_pos(ppos)
|
||||
|
|
|
@ -1,3 +1,11 @@
|
|||
--[[
|
||||
# Player Speed Effect
|
||||
Use this effect to modify a player's movement speed.
|
||||
Expects a numeric value that will be multiplied with the current speed physics.
|
||||
]]
|
||||
|
||||
if not regional_weather.settings.player_speed then return end
|
||||
|
||||
local EFFECT_NAME = "regional_weather:speed_buff"
|
||||
|
||||
local function handle_effect(player_data)
|
||||
|
@ -7,14 +15,14 @@ local function handle_effect(player_data)
|
|||
for weather, value in pairs(data) do
|
||||
product = product * value
|
||||
end
|
||||
climate_api.utility.add_physics(EFFECT_NAME, player, "speed", product)
|
||||
climate_api.player_physics.add(EFFECT_NAME, player, "speed", product)
|
||||
end
|
||||
end
|
||||
|
||||
local function remove_effect(player_data)
|
||||
for playername, data in ipairs(player_data) do
|
||||
local player = minetest.get_player_by_name(playername)
|
||||
climate_api.utility.remove_physics(EFFECT_NAME, player, "speed")
|
||||
climate_api.player_physics.remove(EFFECT_NAME, player, "speed")
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -1,19 +1,62 @@
|
|||
local name = "regional_weather:ambient"
|
||||
local CLOUD_SPEED = 1.8
|
||||
|
||||
local conditions = {}
|
||||
|
||||
-- see https://en.wikipedia.org/wiki/Cloud_base
|
||||
local function calc_cloud_height(heat, humidity, dewpoint)
|
||||
local base = regional_weather.settings.cloud_height
|
||||
-- much lower scale like 20 instead of 1000 fitting for Minetest
|
||||
local scale = regional_weather.settings.cloud_scale
|
||||
local spread = heat - dewpoint
|
||||
local variation = spread / 4.4 * scale * 0.3
|
||||
return base + climate_api.utility.rangelim(variation, -scale, scale)
|
||||
end
|
||||
|
||||
-- maps range of 0 to 1 to any other range
|
||||
local function map_range(val, low, high)
|
||||
return val * (high - low) + low
|
||||
end
|
||||
|
||||
local function generate_effects(params)
|
||||
local override = {}
|
||||
local wind = climate_api.environment.get_wind()
|
||||
|
||||
local cloud_density = climate_api.utility.rangelim(params.humidity / 100, 0.15, 0.65)
|
||||
local cloud_thickness = climate_api.utility.rangelim(params.biome_humidity * 0.2, 1, 18)
|
||||
local cloud_height = calc_cloud_height(params.heat, params.humidity, params.dewpoint)
|
||||
local wind = climate_api.environment.get_wind({ x = 0, y = cloud_height, z = 0 })
|
||||
|
||||
-- diffuse shadows when cloudy
|
||||
-- cloud_shadows at zero at cloud density 0.65 and one at 0.15
|
||||
local cloud_shadows = 1 - ((cloud_density - 0.15) / (0.65 - 0.15))
|
||||
|
||||
-- diffuse shadows at dawn / dusk
|
||||
-- 15 hours between dawn and dusk accoring to https://wiki.minetest.net/Time_of_day
|
||||
local daylight_duration = 15 / 24
|
||||
local daytime = climate_api.utility.rangelim(minetest.get_timeofday(), 0.1875, 0.8125)
|
||||
-- zero at dawn / dusk and one at midday
|
||||
local daytime_shadows = 1 - (math.abs(0.5 - daytime) * 2 / daylight_duration)
|
||||
|
||||
local shadow_intensity = map_range((cloud_shadows + daytime_shadows) / 2, 0.5, 2)
|
||||
local light_saturation = map_range((cloud_shadows + daytime_shadows) / 2, 0.75, 1.25)
|
||||
|
||||
local skybox = {priority = 10}
|
||||
skybox.cloud_data = {
|
||||
density = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.75),
|
||||
speed = vector.multiply(wind, CLOUD_SPEED),
|
||||
thickness = climate_api.utility.rangelim(params.base_humidity * 0.2, 1, 18)
|
||||
density = cloud_density,
|
||||
speed = wind,
|
||||
thickness = cloud_thickness,
|
||||
height = cloud_height,
|
||||
ambient = "#0f0f1050"
|
||||
}
|
||||
|
||||
skybox.light_data = {
|
||||
shadow_intensity = shadow_intensity,
|
||||
saturation = light_saturation
|
||||
}
|
||||
|
||||
if params.height > -100 and params.humidity > 40 then
|
||||
skybox.cloud_data.color = "#b2a4a4b0"
|
||||
end
|
||||
|
||||
if params.height > -100 and params.humidity > 65 then
|
||||
skybox.sky_data = {
|
||||
type = "regular",
|
||||
|
@ -27,20 +70,25 @@ local function generate_effects(params)
|
|||
night_horizon = "#315d9b"
|
||||
}
|
||||
}
|
||||
skybox.cloud_data.color = "#828e97b5"
|
||||
skybox.cloud_data.ambient = "#20212250"
|
||||
end
|
||||
|
||||
override["climate_api:skybox"] = skybox
|
||||
|
||||
local movement = params.player:get_player_velocity()
|
||||
local movement_direction
|
||||
if (vector.length(movement) < 0.1) then
|
||||
movement_direction = vector.new(0, 0, 0)
|
||||
else
|
||||
movement_direction = vector.normalize(movement)
|
||||
if params.height > - 50 and not params.indoors then
|
||||
local movement = params.player:get_velocity()
|
||||
local movement_direction
|
||||
if (vector.length(movement) < 0.1) then
|
||||
movement_direction = vector.new(0, 0, 0)
|
||||
else
|
||||
movement_direction = vector.normalize(movement)
|
||||
end
|
||||
local vector_product = vector.dot(movement_direction, wind)
|
||||
local movement_penalty = climate_api.utility.sigmoid(vector_product, 1.5, 0.15, 0.9) + 0.2
|
||||
override["regional_weather:speed_buff"] = movement_penalty
|
||||
end
|
||||
local vector_product = vector.dot(movement_direction, wind)
|
||||
local movement_penalty = climate_api.utility.sigmoid(vector_product, 1.6, 0.2, 0.8) + 0.2
|
||||
override["regional_weather:speed_buff"] = movement_penalty
|
||||
|
||||
return override
|
||||
end
|
||||
|
||||
|
|
|
@ -18,6 +18,10 @@ effects["climate_api:skybox"] = {
|
|||
},
|
||||
moon_data = { visible = false },
|
||||
star_data = { visible = false },
|
||||
light_data = {
|
||||
shadow_intensity = 0,
|
||||
saturation = 1
|
||||
},
|
||||
priority = 100
|
||||
}
|
||||
|
||||
|
|
|
@ -3,17 +3,35 @@ local name = "regional_weather:fog"
|
|||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_humidity = 40,
|
||||
min_humidity = 25,
|
||||
max_humidity = 50,
|
||||
max_windspeed = 2,
|
||||
min_heat = 40,
|
||||
max_heat = 50
|
||||
max_heat = 50,
|
||||
min_time = 4 / 24,
|
||||
max_time = 8 / 24,
|
||||
not_biome = {
|
||||
"cold_desert",
|
||||
"cold_desert_ocean",
|
||||
"desert",
|
||||
"desert_ocean",
|
||||
"sandstone_desert",
|
||||
"sandstone_desert_ocean",
|
||||
"tundra"
|
||||
}
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["climate_api:hud_overlay"] = {
|
||||
file = "weather_hud_fog.png^[opacity:100",
|
||||
z_index = -200,
|
||||
color_correction = true
|
||||
}
|
||||
|
||||
effects["climate_api:skybox"] = {
|
||||
sky_data = {
|
||||
type = "plain",
|
||||
base_color = "#c0c0c08f",
|
||||
clouds = true
|
||||
},
|
||||
cloud_data = {
|
||||
|
@ -22,6 +40,10 @@ effects["climate_api:skybox"] = {
|
|||
thickness = 40,
|
||||
speed = {x=0,y=0,z=0}
|
||||
},
|
||||
light_data = {
|
||||
shadow_intensity = 0.1,
|
||||
saturation = 0.5
|
||||
},
|
||||
priority = 50
|
||||
}
|
||||
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
local name = "regional_weather:fog_heavy"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height * 0.9,
|
||||
max_height = regional_weather.settings.max_height * 0.9,
|
||||
min_humidity = 43,
|
||||
max_humidity = 47,
|
||||
max_windspeed = 1.5,
|
||||
min_heat = 43,
|
||||
max_heat = 47
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["climate_api:hud_overlay"] = {
|
||||
file = "weather_hud_fog.png^[opacity:100",
|
||||
z_index = -200,
|
||||
color_correction = true
|
||||
}
|
||||
|
||||
effects["climate_api:skybox"] = {
|
||||
sky_data = {
|
||||
type = "plain",
|
||||
base_color = "#c0c0c08f"
|
||||
},
|
||||
cloud_data = {
|
||||
color = "#ffffffc0",
|
||||
},
|
||||
priority = 51
|
||||
}
|
||||
|
||||
climate_api.register_weather(name, conditions, effects)
|
|
@ -1,19 +1,34 @@
|
|||
local name = "regional_weather:hail"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
max_heat = 45,
|
||||
min_humidity = 65,
|
||||
min_windspeed = 2.5,
|
||||
daylight = 15
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_heat = 30,
|
||||
max_heat = 45,
|
||||
min_humidity = 65,
|
||||
min_biome_humidity = 26,
|
||||
min_windspeed = 2.5,
|
||||
indoors = false,
|
||||
not_biome = {
|
||||
"cold_desert",
|
||||
"cold_desert_ocean",
|
||||
"desert",
|
||||
"desert_ocean",
|
||||
"sandstone_desert",
|
||||
"sandstone_desert_ocean"
|
||||
}
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["regional_weather:damage"] = {
|
||||
chance = 15,
|
||||
value = 3
|
||||
effects["climate_api:damage"] = {
|
||||
rarity = 15,
|
||||
value = 3,
|
||||
check = {
|
||||
type = "raycast",
|
||||
height = 7,
|
||||
velocity = 20
|
||||
}
|
||||
}
|
||||
|
||||
effects["climate_api:sound"] = {
|
||||
|
@ -21,18 +36,21 @@ effects["climate_api:sound"] = {
|
|||
gain = 1
|
||||
}
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-9, y=7, z=-9},
|
||||
max_pos = {x= 9, y=7, z= 9},
|
||||
falling_speed=20,
|
||||
amount=6,
|
||||
exptime=0.7,
|
||||
size=1,
|
||||
textures = {}
|
||||
}
|
||||
effects["regional_weather:lightning"] = 1 / 30
|
||||
|
||||
for i = 1,5,1 do
|
||||
effects["climate_api:particles"].textures[i] = "weather_hail" .. i .. ".png"
|
||||
local textures = {}
|
||||
for i = 1,5 do
|
||||
textures[i] = "weather_hail" .. i .. ".png"
|
||||
end
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
boxsize = { x = 18, y = 0, z = 18 },
|
||||
v_offset = 7,
|
||||
velocity = 20,
|
||||
amount = 6,
|
||||
expirationtime = 0.7,
|
||||
texture = textures,
|
||||
glow = 5
|
||||
}
|
||||
|
||||
climate_api.register_weather(name, conditions, effects)
|
||||
|
|
|
@ -7,7 +7,7 @@ local conditions = {
|
|||
min_humidity = 30,
|
||||
max_humidity = 40,
|
||||
max_windspeed = 2,
|
||||
daylight = 15,
|
||||
indoors = false,
|
||||
has_biome = {
|
||||
"default",
|
||||
"deciduous_forest",
|
||||
|
@ -34,14 +34,15 @@ local conditions = {
|
|||
local effects = {}
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-12, y=-4, z=-12},
|
||||
max_pos = {x= 12, y= 1, z= 12},
|
||||
falling_speed = -0.1,
|
||||
acceleration = {x=0,y=-0.03,z=0},
|
||||
amount = 1,
|
||||
exptime = 5,
|
||||
boxsize = { x = 24, y = 0, z = 24 },
|
||||
vbox = 5,
|
||||
v_offset = -1,
|
||||
velocity = -0.1,
|
||||
acceleration = -0.03,
|
||||
expirationtime = 5,
|
||||
size = 0.8,
|
||||
texture = "weather_pollen.png"
|
||||
texture = "weather_pollen.png",
|
||||
glow = 2
|
||||
}
|
||||
|
||||
climate_api.register_weather(name, conditions, effects)
|
||||
|
|
|
@ -1,12 +1,22 @@
|
|||
local name = "regional_weather:rain"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_heat = 35,
|
||||
min_humidity = 50,
|
||||
max_humidity = 65,
|
||||
daylight = 15
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_heat = 35,
|
||||
min_humidity = 50,
|
||||
max_humidity = 65,
|
||||
min_biome_humidity = 26,
|
||||
indoors = false,
|
||||
not_biome = {
|
||||
"cold_desert",
|
||||
"cold_desert_ocean",
|
||||
"desert",
|
||||
"desert_ocean",
|
||||
"sandstone_desert",
|
||||
"sandstone_desert_ocean",
|
||||
"tundra"
|
||||
}
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
@ -17,14 +27,15 @@ effects["climate_api:sound"] = {
|
|||
}
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-9, y=8, z=-9},
|
||||
max_pos = {x= 9, y=6, z= 9},
|
||||
exptime = 1.1,
|
||||
boxsize = { x = 18, y = 2, z = 18 },
|
||||
v_offset = 6,
|
||||
expirationtime = 1.6,
|
||||
size = 2,
|
||||
amount = 15,
|
||||
falling_speed = 6,
|
||||
acceleration={x=0, y=-0.05, z=0},
|
||||
texture = "weather_raindrop.png"
|
||||
velocity = 6,
|
||||
acceleration = 0.05,
|
||||
texture = "weather_raindrop.png",
|
||||
glow = 5
|
||||
}
|
||||
|
||||
climate_api.register_weather(name, conditions, effects)
|
||||
|
|
|
@ -1,33 +1,53 @@
|
|||
local name = "regional_weather:rain_heavy"
|
||||
|
||||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_heat = 40,
|
||||
min_humidity = 65,
|
||||
daylight = 15
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_heat = 40,
|
||||
min_humidity = 65,
|
||||
min_biome_humidity = 26,
|
||||
indoors = false,
|
||||
not_biome = {
|
||||
"cold_desert",
|
||||
"cold_desert_ocean",
|
||||
"desert",
|
||||
"desert_ocean",
|
||||
"sandstone_desert",
|
||||
"sandstone_desert_ocean",
|
||||
"tundra"
|
||||
}
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["climate_api:skybox"] = {
|
||||
cloud_data = {
|
||||
color = "#5e676eb5"
|
||||
},
|
||||
priority = 11
|
||||
}
|
||||
|
||||
effects["climate_api:sound"] = {
|
||||
name = "weather_rain_heavy",
|
||||
gain = 1
|
||||
}
|
||||
|
||||
effects["regional_weather:lightning"] = 1 / 20
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-9, y=7, z=-9},
|
||||
max_pos = {x= 9, y=7, z= 9},
|
||||
falling_speed=7,
|
||||
amount=17,
|
||||
exptime=0.8,
|
||||
min_size=25,
|
||||
max_size=35,
|
||||
textures={
|
||||
boxsize = { x = 18, y = 0, z = 18 },
|
||||
v_offset = 7,
|
||||
velocity = 7,
|
||||
amount = 17,
|
||||
expirationtime = 1.2,
|
||||
minsize = 25,
|
||||
maxsize = 35,
|
||||
texture = {
|
||||
"weather_rain.png",
|
||||
"weather_rain.png",
|
||||
"weather_rain_medium.png"
|
||||
}
|
||||
},
|
||||
glow = 5
|
||||
}
|
||||
|
||||
climate_api.register_weather(name, conditions, effects)
|
||||
|
|
|
@ -3,16 +3,11 @@ local name = "regional_weather:sandstorm"
|
|||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_heat = 50,
|
||||
max_humidity = 25,
|
||||
min_windspeed = 4.5,
|
||||
min_windspeed = 3,
|
||||
has_biome = {
|
||||
"cold_desert",
|
||||
"cold_desert_ocean",
|
||||
"desert",
|
||||
"desert_ocean",
|
||||
"sandstone_desert",
|
||||
"sandstone_desert_ocean"
|
||||
"sandstone_desert"
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -24,22 +19,28 @@ effects["climate_api:hud_overlay"] = {
|
|||
color_correction = true
|
||||
}
|
||||
|
||||
effects["regional_weather:damage"] = {
|
||||
chance = 3,
|
||||
value = 1
|
||||
effects["climate_api:damage"] = {
|
||||
rarity = 3,
|
||||
value = 1,
|
||||
check = {
|
||||
type = "raycast",
|
||||
height = 0,
|
||||
velocity = 0.3
|
||||
}
|
||||
}
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-5, y=-4, z=-5},
|
||||
max_pos = {x= 5, y= 4.5, z= 5},
|
||||
falling_speed=1.2,
|
||||
acceleration={x=0,y=0.8,z=0},
|
||||
amount=40,
|
||||
exptime=1.8,
|
||||
size=20,
|
||||
textures={
|
||||
boxsize = { x = 8, y = 4.5, z = 8 },
|
||||
velocity = 0.6,
|
||||
acceleration = -0.2,
|
||||
amount = 12,
|
||||
expirationtime = 0.7,
|
||||
size = 25,
|
||||
texture = {
|
||||
"weather_sandstorm.png",
|
||||
"weather_sandstorm.png^[transformR180"
|
||||
"weather_sandstorm.png^[transformFY",
|
||||
"weather_sandstorm.png^[transformR180",
|
||||
"weather_sandstorm.png^[transformFYR180"
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,27 +3,37 @@ local name = "regional_weather:snow"
|
|||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
max_heat = 35,
|
||||
min_humidity = 50,
|
||||
max_humidity = 65,
|
||||
daylight = 15
|
||||
max_heat = 35,
|
||||
min_humidity = 50,
|
||||
max_humidity = 65,
|
||||
min_biome_humidity = 26,
|
||||
indoors = false,
|
||||
not_biome = {
|
||||
"cold_desert",
|
||||
"cold_desert_ocean",
|
||||
"desert",
|
||||
"desert_ocean",
|
||||
"sandstone_desert",
|
||||
"sandstone_desert_ocean"
|
||||
}
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-12, y=2, z=-12},
|
||||
max_pos = {x= 12, y=8, z= 12},
|
||||
amount = 4,
|
||||
exptime = 7,
|
||||
size = 1,
|
||||
falling_speed = 0.85,
|
||||
acceleration = {x=0, y=0.06, z=0},
|
||||
textures = {}
|
||||
}
|
||||
|
||||
local textures = {}
|
||||
for i = 1,12,1 do
|
||||
effects["climate_api:particles"].textures[i] = "weather_snowflake" .. i .. ".png"
|
||||
textures[i] = "weather_snowflake" .. i .. ".png"
|
||||
end
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
boxsize = { x = 24, y = 6, z = 24 },
|
||||
v_offset = 2,
|
||||
amount = 4,
|
||||
expirationtime = 7,
|
||||
velocity = 0.85,
|
||||
acceleration = -0.06,
|
||||
texture = textures,
|
||||
glow = 6
|
||||
}
|
||||
|
||||
climate_api.register_weather(name, conditions, effects)
|
||||
|
|
|
@ -3,13 +3,29 @@ local name = "regional_weather:snow_heavy"
|
|||
local conditions = {
|
||||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
max_heat = 30,
|
||||
min_humidity = 65,
|
||||
daylight = 15
|
||||
max_heat = 30,
|
||||
min_humidity = 65,
|
||||
min_biome_humidity = 26,
|
||||
indoors = false,
|
||||
not_biome = {
|
||||
"cold_desert",
|
||||
"cold_desert_ocean",
|
||||
"desert",
|
||||
"desert_ocean",
|
||||
"sandstone_desert",
|
||||
"sandstone_desert_ocean"
|
||||
}
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
||||
effects["climate_api:skybox"] = {
|
||||
cloud_data = {
|
||||
color = "#5e676eb5"
|
||||
},
|
||||
priority = 11
|
||||
}
|
||||
|
||||
effects["climate_api:hud_overlay"] = {
|
||||
file = "weather_hud_frost.png",
|
||||
z_index = -100,
|
||||
|
@ -17,24 +33,14 @@ effects["climate_api:hud_overlay"] = {
|
|||
}
|
||||
|
||||
effects["climate_api:particles"] = {
|
||||
min_pos = {x=-8, y=3, z=-8},
|
||||
max_pos = {x= 8, y=6, z= 8},
|
||||
exptime=6,
|
||||
size=10,
|
||||
texture="weather_snow.png"
|
||||
boxsize = { x = 14, y = 3, z = 14 },
|
||||
v_offset = 3,
|
||||
expirationtime = 7.5,
|
||||
size = 15,
|
||||
amount = 6,
|
||||
velocity = 0.75,
|
||||
texture = "weather_snow.png",
|
||||
glow = 6
|
||||
}
|
||||
|
||||
local function generate_effects(params)
|
||||
local avg_humidity = 55
|
||||
local intensity = params.humidity / avg_humidity
|
||||
local override = {}
|
||||
|
||||
override["climate_api:particles"] = {
|
||||
amount = 16 * math.min(intensity, 1.5),
|
||||
falling_speed = 1 / math.min(intensity, 1.3)
|
||||
}
|
||||
|
||||
return climate_api.utility.merge_tables(effects, override)
|
||||
end
|
||||
|
||||
climate_api.register_weather(name, conditions, generate_effects)
|
||||
climate_api.register_weather(name, conditions, effects)
|
||||
|
|
|
@ -4,7 +4,7 @@ local conditions = {
|
|||
min_height = regional_weather.settings.min_height,
|
||||
max_height = regional_weather.settings.max_height,
|
||||
min_windspeed = 3,
|
||||
daylight = 15
|
||||
indoors = false,
|
||||
}
|
||||
|
||||
local effects = {}
|
||||
|
@ -19,7 +19,7 @@ local function generate_effects(params)
|
|||
local override = {}
|
||||
|
||||
override["climate_api:sound"] = {
|
||||
gain = math.min(intensity, 1.2)
|
||||
gain = math.min(intensity, 1)
|
||||
}
|
||||
|
||||
return climate_api.utility.merge_tables(effects, override)
|
||||
|
|
45
init.lua
45
init.lua
|
@ -1,41 +1,46 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
local function get_setting_bool(name, default)
|
||||
local value = minetest.settings:get_bool("regional_weather_" .. name)
|
||||
local function get_setting_bool(name, default, is_global)
|
||||
local prefix = ""
|
||||
if not is_global then prefix = "regional_weather_" end
|
||||
local value = minetest.settings:get_bool(prefix .. name)
|
||||
if type(value) == "nil" then value = default end
|
||||
return minetest.is_yes(value)
|
||||
end
|
||||
|
||||
local function get_setting_number(name, default)
|
||||
local value = minetest.settings:get("regional_weather_" .. name)
|
||||
local function get_setting_number(name, default, is_global)
|
||||
local prefix = ""
|
||||
if not is_global then prefix = "regional_weather_" end
|
||||
local value = minetest.settings:get(prefix .. name)
|
||||
if type(value) == "nil" then value = default end
|
||||
return tonumber(value)
|
||||
end
|
||||
|
||||
regional_weather = {}
|
||||
regional_weather.settings = {}
|
||||
regional_weather.settings.damage = get_setting_bool("damage", true)
|
||||
regional_weather.settings.snow = get_setting_bool("snow_layers", true)
|
||||
regional_weather.settings.puddles = get_setting_bool("puddles", true)
|
||||
regional_weather.settings.soil = get_setting_bool("soil", true)
|
||||
regional_weather.settings.fire = get_setting_bool("fire", true)
|
||||
regional_weather.settings.ice = get_setting_bool("ice", true)
|
||||
regional_weather.settings.max_height = get_setting_number("max_height", 120)
|
||||
regional_weather.settings.min_height = get_setting_number("min_height", -50)
|
||||
regional_weather.settings.player_speed = get_setting_bool("player_speed", false)
|
||||
regional_weather.settings.snow = get_setting_bool("snow_layers", true)
|
||||
regional_weather.settings.snow_griefing = get_setting_bool("snow_griefing", true)
|
||||
regional_weather.settings.puddles = get_setting_bool("puddles", true)
|
||||
regional_weather.settings.puddles_water = get_setting_bool("puddles_water", false)
|
||||
regional_weather.settings.soil = get_setting_bool("soil", true)
|
||||
regional_weather.settings.fire = get_setting_bool("fire", true)
|
||||
regional_weather.settings.ice = get_setting_bool("ice", true)
|
||||
regional_weather.settings.pedology = get_setting_bool("pedology", true)
|
||||
regional_weather.settings.lightning = get_setting_number("lightning", 1)
|
||||
regional_weather.settings.max_height = get_setting_number("max_height", 120)
|
||||
regional_weather.settings.min_height = get_setting_number("min_height", -50)
|
||||
regional_weather.settings.cloud_height = get_setting_number("cloud_height", 120)
|
||||
regional_weather.settings.cloud_scale = get_setting_number("cloud_scale", 40)
|
||||
|
||||
-- warn about clouds being overriden by MTG weather
|
||||
if climate_mod.settings.skybox
|
||||
and minetest.get_modpath("weather")
|
||||
and get_setting_bool("enable_weather", true) then
|
||||
minetest.log("warning", "[Regional Weather] Disable MTG weather for the best experience")
|
||||
end
|
||||
local S = minetest.get_translator("regional_weather")
|
||||
regional_weather.i18n = S
|
||||
|
||||
-- import individual weather types
|
||||
dofile(modpath.."/ca_weathers/ambient.lua")
|
||||
dofile(modpath.."/ca_weathers/deep_cave.lua")
|
||||
dofile(modpath.."/ca_weathers/fog.lua")
|
||||
dofile(modpath.."/ca_weathers/fog_heavy.lua")
|
||||
dofile(modpath.."/ca_weathers/hail.lua")
|
||||
dofile(modpath.."/ca_weathers/pollen.lua")
|
||||
dofile(modpath.."/ca_weathers/rain.lua")
|
||||
|
@ -46,7 +51,6 @@ dofile(modpath.."/ca_weathers/snow_heavy.lua")
|
|||
dofile(modpath.."/ca_weathers/storm.lua")
|
||||
|
||||
-- register environment effects
|
||||
dofile(modpath.."/ca_effects/damage.lua")
|
||||
dofile(modpath.."/ca_effects/lightning.lua")
|
||||
dofile(modpath.."/ca_effects/speed_buff.lua")
|
||||
|
||||
|
@ -55,4 +59,5 @@ dofile(modpath .. "/abms/puddle.lua")
|
|||
dofile(modpath .. "/abms/snow_cover.lua")
|
||||
dofile(modpath .. "/abms/fire.lua")
|
||||
dofile(modpath .. "/abms/ice.lua")
|
||||
dofile(modpath .. "/abms/pedology.lua")
|
||||
dofile(modpath .. "/abms/soil.lua")
|
||||
|
|
4
locale/regional_weather.de.tr
Normal file
4
locale/regional_weather.de.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain:regional_weather
|
||||
Thin Ice=Dünnes Eis
|
||||
Puddle=Pfütze
|
||||
Snow Cover=Schnee
|
4
locale/template.txt
Normal file
4
locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain:regional_weather
|
||||
Thin Ice=
|
||||
Puddle=
|
||||
Snow Cover=
|
3
mod.conf
3
mod.conf
|
@ -1,9 +1,8 @@
|
|||
name = regional_weather
|
||||
title = Regional Weather
|
||||
author = TestificateMods
|
||||
release = 1
|
||||
depends = climate_api
|
||||
optional_depends = default, lightning, farming, fire
|
||||
optional_depends = default, lightning, farming, fire, pedology
|
||||
description = """
|
||||
Not every biome is the same and neither should their weather be.
|
||||
Regional Weather controls it's effects with the local climate in mind.
|
||||
|
|
|
@ -1,11 +1,14 @@
|
|||
[Features]
|
||||
|
||||
# If set to true, sand storms and hail will damage affected players over time.
|
||||
regional_weather_damage (Cause player damage) bool true
|
||||
# If set to true, wind will boost or penalize player movements based on direction.
|
||||
regional_weather_player_speed (Change movement speed based on wind) bool false
|
||||
|
||||
# If set to true, snow layers will stack up during snowy weather.
|
||||
regional_weather_snow_layers (Place snow layers) bool true
|
||||
|
||||
# If set to true, snow layers will destroy crops
|
||||
regional_weather_snow_griefing (Destructive snow layers) bool true
|
||||
|
||||
# If set to true, river water sources will freeze at low temperatures and melt when it gets warmer again.
|
||||
# This process does not affect regular ice blocks because it adds its own temporary ones.
|
||||
regional_weather_ice (Freeze river water) bool true
|
||||
|
@ -13,19 +16,35 @@ regional_weather_ice (Freeze river water) bool true
|
|||
# If set to true, water puddles will form during rain or when snow layers have melted.
|
||||
regional_weather_puddles (Place rain puddles) bool true
|
||||
|
||||
# If set to true, puddles will be marked as water and hydrate farmland.
|
||||
# Not compatible with some ambient sound or mob mods
|
||||
regional_weather_puddles_water (Hydrate farmland near puddles) bool false
|
||||
|
||||
# If set to true, rain will cause dry farmland to turn wet.
|
||||
regional_weather_soil (Hydrate farmland) bool true
|
||||
regional_weather_soil (Hydrate farmland during rain) bool true
|
||||
|
||||
# If set to true, fires will be extinguished during rain showers.
|
||||
regional_weather_fire (Extinguish fire) bool true
|
||||
|
||||
# If set to true, rain will wetten or dry nodes from pedology mod.
|
||||
regional_weather_pedology (Wetten pedology nodes) bool true
|
||||
|
||||
# Multiplier for lightning strike chances
|
||||
# Requires lightning mod to be installed
|
||||
regional_weather_lightning (Lightning chance modifier) float 1 0 20
|
||||
|
||||
[World Configuration]
|
||||
|
||||
# No visual effects will be applied below this height.
|
||||
# This will prevent unwanted visuals within large underground caves.
|
||||
regional_weather_min_height (Minimum height of weather effects) int -50
|
||||
|
||||
# No visual effects will be applied above this height.
|
||||
# This value defaults to normal cloud height (120 nodes above sea level).
|
||||
regional_weather_max_height (Maximum height of weather effects) int 120
|
||||
|
||||
# No visual effects will be applied below this height.
|
||||
# This will prevent unwanted visuals within large underground caves.
|
||||
regional_weather_min_height (Minimum height of weather effects) int -50
|
||||
# Average height of cloud bases
|
||||
regional_weather_cloud_height (Cloud height) int 120
|
||||
|
||||
# Maxmial variation of cloud height from base value
|
||||
regional_weather_cloud_scale (Cloud height variation) int 40
|
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Add table
Reference in a new issue