mirror of
https://codeberg.org/SumianVoice/sum_airship.git
synced 2025-03-15 04:11:23 +00:00
completely remove and re-add textures
This commit is contained in:
parent
7a056a28b2
commit
044bc4af99
4 changed files with 169 additions and 199 deletions
173
balloon.lua
173
balloon.lua
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@ -9,10 +9,153 @@ me.vars = {
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fuel_time = 30,
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}
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local ship = {
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physical = true,
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pointable = true,
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collisionbox = {-0.6, -0.2, -0.6, 0.6, 0.3, 0.6},
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selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
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hp_max = 3,
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visual = "mesh",
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backface_culling = false,
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mesh = "sum_airship_boat.b3d",
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textures = {"sum_airship_texture.png"},
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animations = {
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idle = {x= 10, y= 90},
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fly = {x= 91, y= 170},
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boost = {x= 91, y= 170},
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},
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on_rightclick = me.on_rightclick,
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on_activate = me.on_activate,
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get_staticdata = me.get_staticdata,
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on_death = me.on_death,
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on_step = me.on_step,
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_driver = nil,
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_removed = false,
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_flags = {},
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_itemstring = "sum_hot_air_balloon:balloon_item",
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}
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local sounds = {
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engine_idle = {
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sound_name = "sum_airship_lip_trill",
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gain = 1.4,
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max_hear_distance = 10,
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loop = false,
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pitch = 0.75,
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},
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engine_stop = {
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sound_name = "sum_airship_lip_trill_end",
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gain = 2.2,
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max_hear_distance = 10,
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loop = false,
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pitch = 1,
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},
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engine_boost = {
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sound_name = "sum_airship_lip_trill",
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gain = 40,
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max_hear_distance = 10,
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loop = false,
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pitch = 1,
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},
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}
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function ship.sound_play(self, sound_obj, sound_instance)
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sound_instance.handle = minetest.sound_play(sound_obj.sound_name, {
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gain = sound_obj.gain,
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max_hear_distance = sound_obj.max_hear_distance,
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loop = sound_obj.loop,
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pitch = sound_obj.pitch or 1,
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object = self.object,
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})
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sound_instance.playing = true
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sound_instance.time_elapsed = 0
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end
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function ship.sound_stop(sound_instance)
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if sound_instance.handle then
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minetest.sound_stop(sound_instance.handle)
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end
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sound_instance.playing = false
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sound_instance.time_elapsed = 0
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sound_instance.handle = nil
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end
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function ship.update_sound(self, dtime, forward)
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local fuel = self._fuel
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local is_thrust = forward ~= 0 and self._driver
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if not fuel or not type(fuel) == "number" then self._fuel = 0 end
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if self._sounds.engine.time_elapsed > 2.1
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and self._sounds.engine.handle
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and self._sounds.engine.playing then
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ship.sound_stop(self._sounds.engine)
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end
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if not self._sounds.engine.playing then
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if self._fuel > 1 then
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ship.sound_play(self, sounds.engine_boost, self._sounds.engine)
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elseif is_thrust then
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ship.sound_play(self, sounds.engine_idle, self._sounds.engine)
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end
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if self._fuel > 1 and self._sounds.engine_stop.playing then
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ship.sound_stop(self._sounds.engine_stop)
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end
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end
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if self._fuel <= 1 and self._sounds.engine.playing then
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if self._fuel > 0 and not self._sounds.engine_stop.playing
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and self._sounds.engine_stop.time_elapsed == 0 then
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ship.sound_play(self, sounds.engine_stop, self._sounds.engine_stop)
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end
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if not is_thrust
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or (self._sounds.engine_stop.time_elapsed == 0
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and self._sounds.engine_stop.playing) then
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ship.sound_stop(self._sounds.engine)
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end
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end
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end
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minetest.register_on_respawnplayer(detach_object)
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function ship.on_rightclick(self, clicker)
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local item = clicker:get_wielded_item()
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local item_name = item:get_name()
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if clicker and (string.find(item_name, ":coal")
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or string.find(item_name, ":charcoal")) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self._fuel = self._fuel + sum_airship.fuel_time
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ship.sound_stop(self._sounds.engine)
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minetest.sound_play("sum_airship_fire", {
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gain = 1,
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object = self.object,
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})
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else
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attach_object(self, clicker)
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end
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end
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ship.chimney_dist = -1.0
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ship.chimney_yaw = 0.13
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ship.chimney_height = 0.9
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function ship.get_chimney_pos(self)
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local p = self.object:get_pos()
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local yaw = self.object:get_yaw()
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local ret = {
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x = p.x + (ship.chimney_dist * math.sin(-yaw + ship.chimney_yaw)),
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y = p.y + ship.chimney_height,
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z = p.z + (ship.chimney_dist * math.cos(-yaw + ship.chimney_yaw))}
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return ret
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end
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function me.on_activate(self, staticdata, dtime_s)
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local data = minetest.deserialize(staticdata)
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if type(data) == "table" then
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self._v = data.v
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self._last_v = self._v
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self._itemstring = data.itemstring
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self._fuel = data.fuel
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if data._driver then
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self._driver = minetest.get_player_by_name((data._driver:get_player_name()))
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else
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@ -216,35 +359,7 @@ function me.on_step(self, dtime, moveresult)
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end
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minetest.register_entity("sum_hot_air_balloon:balloon_ENTITY", {
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physical = true,
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pointable = true,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.2, 0.5},
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selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.2, 0.5},
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hp_max = 3,
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visual = "mesh",
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mesh = "sum_hot_air_balloon.b3d",
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backface_culling = false,
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textures = {
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"sum_hot_air_balloon_canvas.png", -- balloon
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"sum_wood_ash_planks.png", -- cradle
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"sum_wood_oak_plank.png", -- lining
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"sum_wood_oak_plank.png", -- strut
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"sum_wood_oak_plank.png", -- strut
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"sum_hot_air_balloon_canvas.png", -- burner
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"sum_wood_oak_plank.png", -- small strut
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"sum_wood_oak_plank.png", -- small strut
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},
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on_rightclick = me.on_rightclick,
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on_activate = me.on_activate,
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get_staticdata = me.get_staticdata,
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on_death = me.on_death,
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on_step = me.on_step,
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_driver = nil,
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_removed = false,
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_flags = {},
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_itemstring = "sum_hot_air_balloon:balloon_item",
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})
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minetest.register_entity("sum_hot_air_balloon:balloon_ENTITY", ship)
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minetest.register_craftitem("sum_hot_air_balloon:balloon_item", {
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description = "Hot air balloon",
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195
init.lua
195
init.lua
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@ -125,12 +125,10 @@ end
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-- Boat entity
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--
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local boat = {
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local ship = {
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physical = true,
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pointable = true,
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-- collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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collisionbox = {-0.6, -0.2, -0.6, 0.6, 0.3, 0.6},
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selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
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visual = "mesh",
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mesh = "sum_airship_boat.b3d",
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textures = {"sum_airship_texture_oak_boat.png"},
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@ -169,121 +167,8 @@ local boat = {
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}
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}
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local sounds = {
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engine_idle = {
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sound_name = "sum_airship_lip_trill",
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gain = 1.4,
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max_hear_distance = 10,
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loop = false,
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pitch = 0.75,
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},
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engine_stop = {
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sound_name = "sum_airship_lip_trill_end",
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gain = 2.2,
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max_hear_distance = 10,
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loop = false,
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pitch = 1,
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},
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engine_boost = {
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sound_name = "sum_airship_lip_trill",
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gain = 40,
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max_hear_distance = 10,
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loop = false,
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pitch = 1,
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},
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}
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function boat.sound_play(self, sound_obj, sound_instance)
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sound_instance.handle = minetest.sound_play(sound_obj.sound_name, {
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gain = sound_obj.gain,
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max_hear_distance = sound_obj.max_hear_distance,
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loop = sound_obj.loop,
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pitch = sound_obj.pitch or 1,
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object = self.object,
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})
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sound_instance.playing = true
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sound_instance.time_elapsed = 0
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end
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function boat.sound_stop(sound_instance)
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if sound_instance.handle then
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minetest.sound_stop(sound_instance.handle)
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end
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sound_instance.playing = false
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sound_instance.time_elapsed = 0
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sound_instance.handle = nil
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end
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function boat.update_sound(self, dtime, forward)
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local fuel = self._fuel
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local is_thrust = forward ~= 0 and self._driver
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if not fuel or not type(fuel) == "number" then self._fuel = 0 end
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if self._sounds.engine.time_elapsed > 2.1
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and self._sounds.engine.handle
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and self._sounds.engine.playing then
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boat.sound_stop(self._sounds.engine)
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end
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if not self._sounds.engine.playing then
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if self._fuel > 1 then
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boat.sound_play(self, sounds.engine_boost, self._sounds.engine)
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elseif is_thrust then
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boat.sound_play(self, sounds.engine_idle, self._sounds.engine)
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end
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if self._fuel > 1 and self._sounds.engine_stop.playing then
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boat.sound_stop(self._sounds.engine_stop)
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end
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end
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if self._fuel <= 1 and self._sounds.engine.playing then
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if self._fuel > 0 and not self._sounds.engine_stop.playing
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and self._sounds.engine_stop.time_elapsed == 0 then
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boat.sound_play(self, sounds.engine_stop, self._sounds.engine_stop)
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end
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if not is_thrust
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or (self._sounds.engine_stop.time_elapsed == 0
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and self._sounds.engine_stop.playing) then
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boat.sound_stop(self._sounds.engine)
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end
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end
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end
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minetest.register_on_respawnplayer(detach_object)
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function boat.on_rightclick(self, clicker)
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local item = clicker:get_wielded_item()
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local item_name = item:get_name()
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if clicker and (string.find(item_name, ":coal")
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or string.find(item_name, ":charcoal")) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self._fuel = self._fuel + sum_airship.fuel_time
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boat.sound_stop(self._sounds.engine)
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minetest.sound_play("sum_airship_fire", {
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gain = 1,
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object = self.object,
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})
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else
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attach_object(self, clicker)
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end
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end
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boat.chimney_dist = -1.0
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boat.chimney_yaw = 0.13
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boat.chimney_height = 0.9
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function boat.get_chimney_pos(self)
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local p = self.object:get_pos()
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local yaw = self.object:get_yaw()
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local ret = {
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x = p.x + (boat.chimney_dist * math.sin(-yaw + boat.chimney_yaw)),
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y = p.y + boat.chimney_height,
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z = p.z + (boat.chimney_dist * math.cos(-yaw + boat.chimney_yaw))}
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return ret
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end
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function boat.on_activate(self, staticdata, dtime_s)
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function ship.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({fleshy = 100})
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self.object:set_animation(self.animations.idle, 25)
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local data = minetest.deserialize(staticdata)
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@ -292,12 +177,6 @@ function boat.on_activate(self, staticdata, dtime_s)
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self._last_v = self._v
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self._itemstring = data.itemstring
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self._fuel = data.fuel
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while #data.textures < 5 do
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table.insert(data.textures, data.textures[1])
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end
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self.object:set_properties({textures = data.textures})
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end
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self._sounds = { -- workaround for copy vs reference issue
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engine = {
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@ -315,7 +194,7 @@ function boat.on_activate(self, staticdata, dtime_s)
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}
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end
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function boat.get_staticdata(self)
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function ship.get_staticdata(self)
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return minetest.serialize({
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v = self._v,
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itemstring = self._itemstring,
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@ -324,10 +203,7 @@ function boat.get_staticdata(self)
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})
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end
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function boat.on_death(self, killer)
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if minetest.get_modpath("mcl_burning") then
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mcl_burning.extinguish(self.object) end
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function ship.on_death(self, killer)
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if killer and killer:is_player() and minetest.is_creative_enabled(killer:get_player_name()) then
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local inv = killer:get_inventory()
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if not inv:contains_item("main", self._itemstring) then
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@ -345,26 +221,26 @@ function boat.on_death(self, killer)
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self._driver = nil
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self._passenger = nil
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-- stop sounds
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-- stop sounds
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if self._sounds then
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if self._sounds.engine
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and self._sounds.engine.handle then
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boat.sound_stop(self._sounds.engine)
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ship.sound_stop(self._sounds.engine)
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end
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if self._sounds.engine_stop
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and self._sounds.engine_stop.handle then
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boat.sound_stop(self._sounds.engine_stop)
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ship.sound_stop(self._sounds.engine_stop)
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end
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end
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end
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function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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function ship.on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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if damage > 0 then
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self._regen_timer = 0
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end
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end
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function boat.sound_countdown(self, dtime)
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function ship.sound_countdown(self, dtime)
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for _, sound in pairs(self._sounds) do
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if sound.playing then
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sound.time_elapsed = sound.time_elapsed + dtime
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@ -411,18 +287,11 @@ balloon_nodes[8] = {
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p = vector.new(balloon.length*vdiag, balloon.offset, balloon.length*vdiag),
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dir = vector.new(-vdiag, 0, -vdiag),}
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function boat.get_balloon_collide(self)
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function ship.get_balloon_collide(self)
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local force = vector.new()
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local o = self.object:get_pos()
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for _, check in pairs(balloon_nodes) do
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local n = minetest.get_node(vector.add(check.p, o))
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-- minetest.add_particle({
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-- pos = vector.add(o, check.p),
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-- velocity = vector.new(0, 1, 0),
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-- expirationtime = math.random(0.5, 2),
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-- size = math.random(0.1, 4),
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-- texture = "sum_airship_smoke.png",
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-- })
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if n and minetest.registered_nodes[n.name]
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and minetest.registered_nodes[n.name].walkable then
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force = vector.add(force, check.dir)
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@ -431,15 +300,11 @@ function boat.get_balloon_collide(self)
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return force
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end
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function boat.on_step(self, dtime, moveresult)
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boat.sound_countdown(self, dtime)
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if minetest.get_modpath("mcl_burning") then
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mcl_burning.tick(self.object, dtime, self) end
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function ship.on_step(self, dtime, moveresult)
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ship.sound_countdown(self, dtime)
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self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
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local v_factor = 1
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local v_slowdown = 0.1
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local v = self.object:get_velocity()
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local v = self.object:get_velocity()
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local p = self.object:get_pos()
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local in_water = minetest.get_item_group(minetest.get_node(p).name, "liquid") ~= 0
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local on_water = (minetest.get_item_group(minetest.get_node(vector.offset(p, 0, -0.2, 0)).name, "liquid") ~= 0 and not in_water)
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|
@ -457,18 +322,8 @@ function boat.on_step(self, dtime, moveresult)
|
|||
end
|
||||
self._regen_timer = regen_timer
|
||||
|
||||
if moveresult and moveresult.collides then
|
||||
for _, collision in pairs(moveresult.collisions) do
|
||||
local pos = collision.node_pos
|
||||
if collision.type == "node" and minetest.get_item_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then
|
||||
minetest.dig_node(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local climb = 0
|
||||
local forward = 0
|
||||
local climb = 0
|
||||
local forward = 0
|
||||
|
||||
|
||||
local had_passenger = self._passenger
|
||||
|
@ -514,14 +369,14 @@ function boat.on_step(self, dtime, moveresult)
|
|||
if ctrl.up then
|
||||
-- Forwards
|
||||
forward = forward + 1
|
||||
elseif ctrl.down then
|
||||
forward = forward - 1
|
||||
end
|
||||
elseif ctrl.down then
|
||||
forward = forward - 1
|
||||
end
|
||||
if ctrl.aux1 then
|
||||
climb = climb - 1
|
||||
elseif ctrl.jump then
|
||||
climb = climb + 1
|
||||
end
|
||||
elseif ctrl.jump then
|
||||
climb = climb + 1
|
||||
end
|
||||
|
||||
if ctrl.left then
|
||||
if self._v < 0 then
|
||||
|
@ -589,7 +444,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
end
|
||||
|
||||
if self._driver then
|
||||
local collide_force = boat.get_balloon_collide(self)
|
||||
local collide_force = ship.get_balloon_collide(self)
|
||||
-- collide_force = vector.normalize(collide_force)
|
||||
if collide_force ~= vector.new() then
|
||||
collide_force = vector.multiply(collide_force, 0.1)
|
||||
|
@ -610,9 +465,9 @@ function boat.on_step(self, dtime, moveresult)
|
|||
|
||||
self.object:set_acceleration(vel)
|
||||
|
||||
local chimney_pos = boat.get_chimney_pos(self)
|
||||
local chimney_pos = ship.get_chimney_pos(self)
|
||||
|
||||
boat.update_sound(self, dtime, forward)
|
||||
ship.update_sound(self, dtime, forward)
|
||||
|
||||
local is_thrust = self._driver and forward ~= 0
|
||||
|
||||
|
@ -639,7 +494,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
end
|
||||
|
||||
-- Register one entity for all boat types
|
||||
minetest.register_entity("sum_airship:boat", boat)
|
||||
minetest.register_entity("sum_airship:boat", ship)
|
||||
|
||||
local boat_ids = { "main" }
|
||||
local names = { S("Oak Airship") }
|
||||
|
|
BIN
textures/sum_airship.png
Normal file
BIN
textures/sum_airship.png
Normal file
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After Width: | Height: | Size: 681 B |
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 3.8 KiB |
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Add table
Reference in a new issue