completely remove and re-add textures

This commit is contained in:
Sumyjkl 2023-01-11 13:24:46 +11:00
parent 7a056a28b2
commit 044bc4af99
4 changed files with 169 additions and 199 deletions

View file

@ -9,10 +9,153 @@ me.vars = {
fuel_time = 30, fuel_time = 30,
} }
local ship = {
physical = true,
pointable = true,
collisionbox = {-0.6, -0.2, -0.6, 0.6, 0.3, 0.6},
selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
hp_max = 3,
visual = "mesh",
backface_culling = false,
mesh = "sum_airship_boat.b3d",
textures = {"sum_airship_texture.png"},
animations = {
idle = {x= 10, y= 90},
fly = {x= 91, y= 170},
boost = {x= 91, y= 170},
},
on_rightclick = me.on_rightclick,
on_activate = me.on_activate,
get_staticdata = me.get_staticdata,
on_death = me.on_death,
on_step = me.on_step,
_driver = nil,
_removed = false,
_flags = {},
_itemstring = "sum_hot_air_balloon:balloon_item",
}
local sounds = {
engine_idle = {
sound_name = "sum_airship_lip_trill",
gain = 1.4,
max_hear_distance = 10,
loop = false,
pitch = 0.75,
},
engine_stop = {
sound_name = "sum_airship_lip_trill_end",
gain = 2.2,
max_hear_distance = 10,
loop = false,
pitch = 1,
},
engine_boost = {
sound_name = "sum_airship_lip_trill",
gain = 40,
max_hear_distance = 10,
loop = false,
pitch = 1,
},
}
function ship.sound_play(self, sound_obj, sound_instance)
sound_instance.handle = minetest.sound_play(sound_obj.sound_name, {
gain = sound_obj.gain,
max_hear_distance = sound_obj.max_hear_distance,
loop = sound_obj.loop,
pitch = sound_obj.pitch or 1,
object = self.object,
})
sound_instance.playing = true
sound_instance.time_elapsed = 0
end
function ship.sound_stop(sound_instance)
if sound_instance.handle then
minetest.sound_stop(sound_instance.handle)
end
sound_instance.playing = false
sound_instance.time_elapsed = 0
sound_instance.handle = nil
end
function ship.update_sound(self, dtime, forward)
local fuel = self._fuel
local is_thrust = forward ~= 0 and self._driver
if not fuel or not type(fuel) == "number" then self._fuel = 0 end
if self._sounds.engine.time_elapsed > 2.1
and self._sounds.engine.handle
and self._sounds.engine.playing then
ship.sound_stop(self._sounds.engine)
end
if not self._sounds.engine.playing then
if self._fuel > 1 then
ship.sound_play(self, sounds.engine_boost, self._sounds.engine)
elseif is_thrust then
ship.sound_play(self, sounds.engine_idle, self._sounds.engine)
end
if self._fuel > 1 and self._sounds.engine_stop.playing then
ship.sound_stop(self._sounds.engine_stop)
end
end
if self._fuel <= 1 and self._sounds.engine.playing then
if self._fuel > 0 and not self._sounds.engine_stop.playing
and self._sounds.engine_stop.time_elapsed == 0 then
ship.sound_play(self, sounds.engine_stop, self._sounds.engine_stop)
end
if not is_thrust
or (self._sounds.engine_stop.time_elapsed == 0
and self._sounds.engine_stop.playing) then
ship.sound_stop(self._sounds.engine)
end
end
end
minetest.register_on_respawnplayer(detach_object)
function ship.on_rightclick(self, clicker)
local item = clicker:get_wielded_item()
local item_name = item:get_name()
if clicker and (string.find(item_name, ":coal")
or string.find(item_name, ":charcoal")) then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
self._fuel = self._fuel + sum_airship.fuel_time
ship.sound_stop(self._sounds.engine)
minetest.sound_play("sum_airship_fire", {
gain = 1,
object = self.object,
})
else
attach_object(self, clicker)
end
end
ship.chimney_dist = -1.0
ship.chimney_yaw = 0.13
ship.chimney_height = 0.9
function ship.get_chimney_pos(self)
local p = self.object:get_pos()
local yaw = self.object:get_yaw()
local ret = {
x = p.x + (ship.chimney_dist * math.sin(-yaw + ship.chimney_yaw)),
y = p.y + ship.chimney_height,
z = p.z + (ship.chimney_dist * math.cos(-yaw + ship.chimney_yaw))}
return ret
end
function me.on_activate(self, staticdata, dtime_s) function me.on_activate(self, staticdata, dtime_s)
local data = minetest.deserialize(staticdata) local data = minetest.deserialize(staticdata)
if type(data) == "table" then if type(data) == "table" then
self._v = data.v
self._last_v = self._v
self._itemstring = data.itemstring self._itemstring = data.itemstring
self._fuel = data.fuel
if data._driver then if data._driver then
self._driver = minetest.get_player_by_name((data._driver:get_player_name())) self._driver = minetest.get_player_by_name((data._driver:get_player_name()))
else else
@ -216,35 +359,7 @@ function me.on_step(self, dtime, moveresult)
end end
minetest.register_entity("sum_hot_air_balloon:balloon_ENTITY", { minetest.register_entity("sum_hot_air_balloon:balloon_ENTITY", ship)
physical = true,
pointable = true,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.2, 0.5},
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.2, 0.5},
hp_max = 3,
visual = "mesh",
mesh = "sum_hot_air_balloon.b3d",
backface_culling = false,
textures = {
"sum_hot_air_balloon_canvas.png", -- balloon
"sum_wood_ash_planks.png", -- cradle
"sum_wood_oak_plank.png", -- lining
"sum_wood_oak_plank.png", -- strut
"sum_wood_oak_plank.png", -- strut
"sum_hot_air_balloon_canvas.png", -- burner
"sum_wood_oak_plank.png", -- small strut
"sum_wood_oak_plank.png", -- small strut
},
on_rightclick = me.on_rightclick,
on_activate = me.on_activate,
get_staticdata = me.get_staticdata,
on_death = me.on_death,
on_step = me.on_step,
_driver = nil,
_removed = false,
_flags = {},
_itemstring = "sum_hot_air_balloon:balloon_item",
})
minetest.register_craftitem("sum_hot_air_balloon:balloon_item", { minetest.register_craftitem("sum_hot_air_balloon:balloon_item", {
description = "Hot air balloon", description = "Hot air balloon",

195
init.lua
View file

@ -125,12 +125,10 @@ end
-- Boat entity -- Boat entity
-- --
local boat = { local ship = {
physical = true, physical = true,
pointable = true, pointable = true,
-- collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, -- collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
collisionbox = {-0.6, -0.2, -0.6, 0.6, 0.3, 0.6},
selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
visual = "mesh", visual = "mesh",
mesh = "sum_airship_boat.b3d", mesh = "sum_airship_boat.b3d",
textures = {"sum_airship_texture_oak_boat.png"}, textures = {"sum_airship_texture_oak_boat.png"},
@ -169,121 +167,8 @@ local boat = {
} }
} }
local sounds = {
engine_idle = {
sound_name = "sum_airship_lip_trill",
gain = 1.4,
max_hear_distance = 10,
loop = false,
pitch = 0.75,
},
engine_stop = {
sound_name = "sum_airship_lip_trill_end",
gain = 2.2,
max_hear_distance = 10,
loop = false,
pitch = 1,
},
engine_boost = {
sound_name = "sum_airship_lip_trill",
gain = 40,
max_hear_distance = 10,
loop = false,
pitch = 1,
},
}
function boat.sound_play(self, sound_obj, sound_instance) function ship.on_activate(self, staticdata, dtime_s)
sound_instance.handle = minetest.sound_play(sound_obj.sound_name, {
gain = sound_obj.gain,
max_hear_distance = sound_obj.max_hear_distance,
loop = sound_obj.loop,
pitch = sound_obj.pitch or 1,
object = self.object,
})
sound_instance.playing = true
sound_instance.time_elapsed = 0
end
function boat.sound_stop(sound_instance)
if sound_instance.handle then
minetest.sound_stop(sound_instance.handle)
end
sound_instance.playing = false
sound_instance.time_elapsed = 0
sound_instance.handle = nil
end
function boat.update_sound(self, dtime, forward)
local fuel = self._fuel
local is_thrust = forward ~= 0 and self._driver
if not fuel or not type(fuel) == "number" then self._fuel = 0 end
if self._sounds.engine.time_elapsed > 2.1
and self._sounds.engine.handle
and self._sounds.engine.playing then
boat.sound_stop(self._sounds.engine)
end
if not self._sounds.engine.playing then
if self._fuel > 1 then
boat.sound_play(self, sounds.engine_boost, self._sounds.engine)
elseif is_thrust then
boat.sound_play(self, sounds.engine_idle, self._sounds.engine)
end
if self._fuel > 1 and self._sounds.engine_stop.playing then
boat.sound_stop(self._sounds.engine_stop)
end
end
if self._fuel <= 1 and self._sounds.engine.playing then
if self._fuel > 0 and not self._sounds.engine_stop.playing
and self._sounds.engine_stop.time_elapsed == 0 then
boat.sound_play(self, sounds.engine_stop, self._sounds.engine_stop)
end
if not is_thrust
or (self._sounds.engine_stop.time_elapsed == 0
and self._sounds.engine_stop.playing) then
boat.sound_stop(self._sounds.engine)
end
end
end
minetest.register_on_respawnplayer(detach_object)
function boat.on_rightclick(self, clicker)
local item = clicker:get_wielded_item()
local item_name = item:get_name()
if clicker and (string.find(item_name, ":coal")
or string.find(item_name, ":charcoal")) then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
self._fuel = self._fuel + sum_airship.fuel_time
boat.sound_stop(self._sounds.engine)
minetest.sound_play("sum_airship_fire", {
gain = 1,
object = self.object,
})
else
attach_object(self, clicker)
end
end
boat.chimney_dist = -1.0
boat.chimney_yaw = 0.13
boat.chimney_height = 0.9
function boat.get_chimney_pos(self)
local p = self.object:get_pos()
local yaw = self.object:get_yaw()
local ret = {
x = p.x + (boat.chimney_dist * math.sin(-yaw + boat.chimney_yaw)),
y = p.y + boat.chimney_height,
z = p.z + (boat.chimney_dist * math.cos(-yaw + boat.chimney_yaw))}
return ret
end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({fleshy = 100}) self.object:set_armor_groups({fleshy = 100})
self.object:set_animation(self.animations.idle, 25) self.object:set_animation(self.animations.idle, 25)
local data = minetest.deserialize(staticdata) local data = minetest.deserialize(staticdata)
@ -292,12 +177,6 @@ function boat.on_activate(self, staticdata, dtime_s)
self._last_v = self._v self._last_v = self._v
self._itemstring = data.itemstring self._itemstring = data.itemstring
self._fuel = data.fuel self._fuel = data.fuel
while #data.textures < 5 do
table.insert(data.textures, data.textures[1])
end
self.object:set_properties({textures = data.textures})
end end
self._sounds = { -- workaround for copy vs reference issue self._sounds = { -- workaround for copy vs reference issue
engine = { engine = {
@ -315,7 +194,7 @@ function boat.on_activate(self, staticdata, dtime_s)
} }
end end
function boat.get_staticdata(self) function ship.get_staticdata(self)
return minetest.serialize({ return minetest.serialize({
v = self._v, v = self._v,
itemstring = self._itemstring, itemstring = self._itemstring,
@ -324,10 +203,7 @@ function boat.get_staticdata(self)
}) })
end end
function boat.on_death(self, killer) function ship.on_death(self, killer)
if minetest.get_modpath("mcl_burning") then
mcl_burning.extinguish(self.object) end
if killer and killer:is_player() and minetest.is_creative_enabled(killer:get_player_name()) then if killer and killer:is_player() and minetest.is_creative_enabled(killer:get_player_name()) then
local inv = killer:get_inventory() local inv = killer:get_inventory()
if not inv:contains_item("main", self._itemstring) then if not inv:contains_item("main", self._itemstring) then
@ -345,26 +221,26 @@ function boat.on_death(self, killer)
self._driver = nil self._driver = nil
self._passenger = nil self._passenger = nil
-- stop sounds -- stop sounds
if self._sounds then if self._sounds then
if self._sounds.engine if self._sounds.engine
and self._sounds.engine.handle then and self._sounds.engine.handle then
boat.sound_stop(self._sounds.engine) ship.sound_stop(self._sounds.engine)
end end
if self._sounds.engine_stop if self._sounds.engine_stop
and self._sounds.engine_stop.handle then and self._sounds.engine_stop.handle then
boat.sound_stop(self._sounds.engine_stop) ship.sound_stop(self._sounds.engine_stop)
end end
end end
end end
function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage) function ship.on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
if damage > 0 then if damage > 0 then
self._regen_timer = 0 self._regen_timer = 0
end end
end end
function boat.sound_countdown(self, dtime) function ship.sound_countdown(self, dtime)
for _, sound in pairs(self._sounds) do for _, sound in pairs(self._sounds) do
if sound.playing then if sound.playing then
sound.time_elapsed = sound.time_elapsed + dtime sound.time_elapsed = sound.time_elapsed + dtime
@ -411,18 +287,11 @@ balloon_nodes[8] = {
p = vector.new(balloon.length*vdiag, balloon.offset, balloon.length*vdiag), p = vector.new(balloon.length*vdiag, balloon.offset, balloon.length*vdiag),
dir = vector.new(-vdiag, 0, -vdiag),} dir = vector.new(-vdiag, 0, -vdiag),}
function boat.get_balloon_collide(self) function ship.get_balloon_collide(self)
local force = vector.new() local force = vector.new()
local o = self.object:get_pos() local o = self.object:get_pos()
for _, check in pairs(balloon_nodes) do for _, check in pairs(balloon_nodes) do
local n = minetest.get_node(vector.add(check.p, o)) local n = minetest.get_node(vector.add(check.p, o))
-- minetest.add_particle({
-- pos = vector.add(o, check.p),
-- velocity = vector.new(0, 1, 0),
-- expirationtime = math.random(0.5, 2),
-- size = math.random(0.1, 4),
-- texture = "sum_airship_smoke.png",
-- })
if n and minetest.registered_nodes[n.name] if n and minetest.registered_nodes[n.name]
and minetest.registered_nodes[n.name].walkable then and minetest.registered_nodes[n.name].walkable then
force = vector.add(force, check.dir) force = vector.add(force, check.dir)
@ -431,15 +300,11 @@ function boat.get_balloon_collide(self)
return force return force
end end
function boat.on_step(self, dtime, moveresult) function ship.on_step(self, dtime, moveresult)
boat.sound_countdown(self, dtime) ship.sound_countdown(self, dtime)
if minetest.get_modpath("mcl_burning") then
mcl_burning.tick(self.object, dtime, self) end
self._v = get_v(self.object:get_velocity()) * get_sign(self._v) self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
local v_factor = 1 local v_factor = 1
local v_slowdown = 0.1 local v = self.object:get_velocity()
local v = self.object:get_velocity()
local p = self.object:get_pos() local p = self.object:get_pos()
local in_water = minetest.get_item_group(minetest.get_node(p).name, "liquid") ~= 0 local in_water = minetest.get_item_group(minetest.get_node(p).name, "liquid") ~= 0
local on_water = (minetest.get_item_group(minetest.get_node(vector.offset(p, 0, -0.2, 0)).name, "liquid") ~= 0 and not in_water) local on_water = (minetest.get_item_group(minetest.get_node(vector.offset(p, 0, -0.2, 0)).name, "liquid") ~= 0 and not in_water)
@ -457,18 +322,8 @@ function boat.on_step(self, dtime, moveresult)
end end
self._regen_timer = regen_timer self._regen_timer = regen_timer
if moveresult and moveresult.collides then local climb = 0
for _, collision in pairs(moveresult.collisions) do local forward = 0
local pos = collision.node_pos
if collision.type == "node" and minetest.get_item_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then
minetest.dig_node(pos)
end
end
end
local climb = 0
local forward = 0
local had_passenger = self._passenger local had_passenger = self._passenger
@ -514,14 +369,14 @@ function boat.on_step(self, dtime, moveresult)
if ctrl.up then if ctrl.up then
-- Forwards -- Forwards
forward = forward + 1 forward = forward + 1
elseif ctrl.down then elseif ctrl.down then
forward = forward - 1 forward = forward - 1
end end
if ctrl.aux1 then if ctrl.aux1 then
climb = climb - 1 climb = climb - 1
elseif ctrl.jump then elseif ctrl.jump then
climb = climb + 1 climb = climb + 1
end end
if ctrl.left then if ctrl.left then
if self._v < 0 then if self._v < 0 then
@ -589,7 +444,7 @@ function boat.on_step(self, dtime, moveresult)
end end
if self._driver then if self._driver then
local collide_force = boat.get_balloon_collide(self) local collide_force = ship.get_balloon_collide(self)
-- collide_force = vector.normalize(collide_force) -- collide_force = vector.normalize(collide_force)
if collide_force ~= vector.new() then if collide_force ~= vector.new() then
collide_force = vector.multiply(collide_force, 0.1) collide_force = vector.multiply(collide_force, 0.1)
@ -610,9 +465,9 @@ function boat.on_step(self, dtime, moveresult)
self.object:set_acceleration(vel) self.object:set_acceleration(vel)
local chimney_pos = boat.get_chimney_pos(self) local chimney_pos = ship.get_chimney_pos(self)
boat.update_sound(self, dtime, forward) ship.update_sound(self, dtime, forward)
local is_thrust = self._driver and forward ~= 0 local is_thrust = self._driver and forward ~= 0
@ -639,7 +494,7 @@ function boat.on_step(self, dtime, moveresult)
end end
-- Register one entity for all boat types -- Register one entity for all boat types
minetest.register_entity("sum_airship:boat", boat) minetest.register_entity("sum_airship:boat", ship)
local boat_ids = { "main" } local boat_ids = { "main" }
local names = { S("Oak Airship") } local names = { S("Oak Airship") }

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