diff --git a/init.lua b/init.lua index 2c797dd..30809b6 100644 --- a/init.lua +++ b/init.lua @@ -1,3 +1,447 @@ local S = minetest.get_translator(minetest.get_current_modname()) +local S = minetest.get_translator(minetest.get_current_modname()) + +local boat_visual_size = {x = 1, y = 1, z = 1} +local paddling_speed = 22 +local boat_y_offset = 0.35 +local boat_y_offset_ground = boat_y_offset + 0.6 +local boat_side_offset = 1.001 +local boat_max_hp = 4 + +local function is_group(pos, group) + local nn = minetest.get_node(pos).name + return minetest.get_item_group(nn, group) ~= 0 +end + +local function is_river_water(p) + return true +end + +local function is_ice(pos) + return false +end + +local function get_sign(i) + if i == 0 then + return 0 + else + return i / math.abs(i) + end +end + +local function get_velocity(v, yaw, y) + local x = -math.sin(yaw) * v + local z = math.cos(yaw) * v + return {x = x, y = y, z = z} +end + +local function get_v(v) + return math.sqrt(v.x ^ 2 + v.z ^ 2) +end + +local function check_object(obj) + return obj and (obj:is_player() or obj:get_luaentity()) and obj +end + +local function get_visual_size(obj) + return obj:is_player() and {x = 1, y = 1, z = 1} or obj:get_luaentity()._old_visual_size or obj:get_properties().visual_size +end + +local function set_attach(boat) + boat._driver:set_attach(boat.object, "", + {x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0}) +end + +local function set_double_attach(boat) + boat._driver:set_attach(boat.object, "", + {x = 0, y = 0.42, z = 0.8}, {x = 0, y = 0, z = 0}) + boat._passenger:set_attach(boat.object, "", + {x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0}) +end + +local function attach_object(self, obj) + if self._driver then + if self._driver:is_player() then + self._passenger = obj + else + self._passenger = self._driver + self._driver = obj + end + set_double_attach(self) + else + self._driver = obj + set_attach(self) + end + + local visual_size = get_visual_size(obj) + local yaw = self.object:get_yaw() + obj:set_properties({visual_size = vector.divide(visual_size, boat_visual_size)}) + + if obj:is_player() then + local name = obj:get_player_name() + mcl_player.player_attached[name] = true + minetest.after(0.2, function(name) + local player = minetest.get_player_by_name(name) + if player then + mcl_player.player_set_animation(player, "sit" , 30) + end + end, name) + obj:set_look_horizontal(yaw) + mcl_title.set(obj, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60}) + else + obj:get_luaentity()._old_visual_size = visual_size + end +end + +local function detach_object(obj, change_pos) + obj:set_detach() + obj:set_properties({visual_size = get_visual_size(obj)}) + if obj:is_player() then + mcl_player.player_attached[obj:get_player_name()] = false + mcl_player.player_set_animation(obj, "stand" , 30) + else + obj:get_luaentity()._old_visual_size = nil + end + if change_pos then + obj:set_pos(vector.add(obj:get_pos(), vector.new(0, 0.2, 0))) + end +end + +-- +-- Boat entity +-- + +local boat = { + physical = true, + pointable = true, + -- Warning: Do not change the position of the collisionbox top surface, + -- lowering it causes the boat to fall through the world if underwater + collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, + selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7}, + visual = "mesh", + mesh = "sum_airship_boat.b3d", + textures = {"sum_airship_texture_oak_boat.png", "sum_airship_texture_oak_boat.png", "sum_airship_texture_oak_boat.png", "sum_airship_texture_oak_boat.png", "sum_airship_texture_oak_boat.png"}, + visual_size = boat_visual_size, + hp_max = boat_max_hp, + damage_texture_modifier = "^[colorize:white:0", + + _driver = nil, -- Attached driver (player) or nil if none + _passenger = nil, + _v = 0, -- Speed + _last_v = 0, -- Temporary speed variable + _removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored + _itemstring = "sum_airship:boat", -- Itemstring of the boat item (implies boat type) + _animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards + _regen_timer = 0, + _damage_anim = 0, +} + +minetest.register_on_respawnplayer(detach_object) + +function boat.on_rightclick(self, clicker) + if self._passenger or not clicker or clicker:get_attach() then + return + end + attach_object(self, clicker) +end + + +function boat.on_activate(self, staticdata, dtime_s) + self.object:set_armor_groups({fleshy = 100}) + local data = minetest.deserialize(staticdata) + if type(data) == "table" then + self._v = data.v + self._last_v = self._v + self._itemstring = data.itemstring + + while #data.textures < 5 do + table.insert(data.textures, data.textures[1]) + end + + self.object:set_properties({textures = data.textures}) + end +end + +function boat.get_staticdata(self) + return minetest.serialize({ + v = self._v, + itemstring = self._itemstring, + textures = self.object:get_properties().textures + }) +end + +function boat.on_death(self, killer) + mcl_burning.extinguish(self.object) + + if killer and killer:is_player() and minetest.is_creative_enabled(killer:get_player_name()) then + local inv = killer:get_inventory() + if not inv:contains_item("main", self._itemstring) then + inv:add_item("main", self._itemstring) + end + else + minetest.add_item(self.object:get_pos(), self._itemstring) + end + if self._driver then + detach_object(self._driver) + end + if self._passenger then + detach_object(self._passenger) + end + self._driver = nil + self._passenger = nil +end + +function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage) + if damage > 0 then + self._regen_timer = 0 + end +end + +function boat.on_step(self, dtime, moveresult) + mcl_burning.tick(self.object, dtime, self) + + self._v = get_v(self.object:get_velocity()) * get_sign(self._v) + local v_factor = 1 + local v_slowdown = 0.1 + local p = self.object:get_pos() + local on_water = true + local on_ice = false + local in_water = false + local in_river_water = false + local waterp = {x=p.x, y=p.y-boat_y_offset - 0.1, z=p.z} + + local hp = self.object:get_hp() + local regen_timer = self._regen_timer + dtime + if hp >= boat_max_hp then + regen_timer = 0 + elseif regen_timer >= 0.5 then + hp = hp + 1 + self.object:set_hp(hp) + regen_timer = 0 + end + self._regen_timer = regen_timer + + if moveresult and moveresult.collides then + for _, collision in pairs(moveresult.collisions) do + local pos = collision.node_pos + if collision.type == "node" and minetest.get_item_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then + minetest.dig_node(pos) + end + end + end + + + local climb = 0 + local forward = 0 + + + local had_passenger = self._passenger + + self._driver = check_object(self._driver) + self._passenger = check_object(self._passenger) + + if self._passenger then + if not self._driver then + self._driver = self._passenger + self._passenger = nil + else + local ctrl = self._passenger:get_player_control() + if ctrl and ctrl.sneak then + detach_object(self._passenger, true) + self._passenger = nil + end + end + end + + if self._driver then + if had_passenger and not self._passenger then + set_attach(self) + end + local ctrl = self._driver:get_player_control() + if ctrl and ctrl.sneak then + detach_object(self._driver, true) + self._driver = nil + return + end + local yaw = self.object:get_yaw() + + if ctrl and ctrl.up then + -- Forwards + forward = forward + 1 + elseif ctrl and ctrl.down then + forward = forward - 1 + end + if ctrl and ctrl.aux1 then + climb = climb - 1 + elseif ctrl and ctrl.jump then + climb = climb + 1 + end + + if ctrl and ctrl.left then + if self._v < 0 then + self.object:set_yaw(yaw - (1 + dtime) * 0.03 * v_factor) + else + self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor) + end + elseif ctrl and ctrl.right then + if self._v < 0 then + self.object:set_yaw(yaw + (1 + dtime) * 0.03 * v_factor) + else + self.object:set_yaw(yaw - (1 + dtime) * 0.03 * v_factor) + end + end + end + + -- for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do + -- local entity = obj:get_luaentity() + -- if entity and entity.is_mob then + -- attach_object(self, obj) + -- break + -- end + -- end + local s = get_sign(self._v) + + local new_velo + local new_acce + new_acce = {x = 0, y = 0, z = 0} + new_velo = get_velocity(self._v, self.object:get_yaw(), self.object:get_velocity().y) + self.object:set_pos(self.object:get_pos()) + -- Terminal velocity: 8 m/s per axis of travel + local terminal_velocity = 50 + for _,axis in pairs({"z","y","x"}) do + if math.abs(new_velo[axis]) > terminal_velocity then + new_velo[axis] = terminal_velocity * get_sign(new_velo[axis]) + end + end + + local yaw = self.object:get_yaw() + local yaw_dir = minetest.yaw_to_dir(yaw) + local anim = (boat_max_hp - hp - regen_timer * 2) / boat_max_hp * math.pi / 4 + + self.object:set_rotation(vector.new(anim, yaw, anim)) + -- self.object:set_velocity(new_velo) + -- self.object:set_acceleration(new_acce) + + local vel = nil + if self._driver then + if self._driver:get_look_dir() and false then + dir = self._driver:get_look_dir() + else + dir = vector.multiply(yaw_dir, forward) + dir.y = climb + end + vel = vector.multiply(dir, 20) + if vel then + self.object:set_acceleration(vel) + end + else + self.object:set_acceleration({x=0,y=-5,z=0}) + end + + local v = self.object:get_velocity() + v = vector.multiply(v, 0.97) + self.object:set_velocity(v) +end + +-- Register one entity for all boat types +minetest.register_entity("sum_airship:boat", boat) + +local boat_ids = { "boat" } +local names = { S("Oak Boat") } +local craftstuffs = {} +if minetest.get_modpath("mcl_core") then + craftstuffs = { "mcl_core:wood" } +end +local images = { "oak" } + +for b=1, #boat_ids do + local itemstring = "sum_airship:"..boat_ids[b] + + local longdesc, usagehelp, tt_help, help, helpname + help = false + -- Only create one help entry for all boats + if b == 1 then + help = true + longdesc = S("Boats are used to travel on the surface of water.") + usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.") + helpname = S("Boat") + end + tt_help = S("Water vehicle") + + minetest.register_craftitem(itemstring, { + description = names[b], + _tt_help = tt_help, + _doc_items_create_entry = help, + _doc_items_entry_name = helpname, + _doc_items_longdesc = longdesc, + _doc_items_usagehelp = usagehelp, + inventory_image = "sum_airship_"..images[b].."_boat.png", + liquids_pointable = true, + groups = { boat = 1, transport = 1}, + stack_max = 1, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + -- Call on_rightclick if the pointed node defines it + local node = minetest.get_node(pointed_thing.under) + if placer and not placer:get_player_control().sneak then + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + end + end + + local pos = table.copy(pointed_thing.under) + local dir = vector.subtract(pointed_thing.above, pointed_thing.under) + + if math.abs(dir.x) > 0.9 or math.abs(dir.z) > 0.9 then + pos = vector.add(pos, vector.multiply(dir, boat_side_offset)) + -- elseif true then + -- pos = vector.add(pos, vector.multiply(dir, boat_y_offset)) + else + pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground)) + end + local boat = minetest.add_entity(pos, "sum_airship:boat") + local texture = "sum_airship_texture_"..images[b].."_boat.png" + boat:get_luaentity()._itemstring = itemstring + boat:set_properties({textures = { texture, texture, texture, texture, texture }}) + boat:set_yaw(placer:get_look_horizontal()) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item() + end + return itemstack + end, + _on_dispense = function(stack, pos, droppos, dropnode, dropdir) + local below = {x=droppos.x, y=droppos.y-1, z=droppos.z} + local belownode = minetest.get_node(below) + -- Place boat as entity on or in water + if minetest.get_item_group(dropnode.name, "water") ~= 0 or (dropnode.name == "air" and minetest.get_item_group(belownode.name, "water") ~= 0) then + minetest.add_entity(droppos, "sum_airship:boat") + else + minetest.add_item(droppos, stack) + end + end, + }) + + local c = craftstuffs[b] + minetest.register_craft({ + output = itemstring, + recipe = { + {c, "", c}, + {c, c, c}, + }, + }) +end + +minetest.register_craft({ + type = "fuel", + recipe = "group:boat", + burntime = 20, +}) + +if minetest.get_modpath("doc_identifier") and doc.sub.identifier then + doc.sub.identifier.register_object("sum_airship:boat", "craftitems", "sum_airship:boat") +end diff --git a/models/airship_boat.blend b/models/airship_boat.blend new file mode 100644 index 0000000..2b4af25 Binary files /dev/null and b/models/airship_boat.blend differ diff --git a/models/airship_boat.blend1 b/models/airship_boat.blend1 new file mode 100644 index 0000000..b8570bd Binary files /dev/null and b/models/airship_boat.blend1 differ diff --git a/models/sum_airship_boat.b3d b/models/sum_airship_boat.b3d new file mode 100644 index 0000000..620c4de Binary files /dev/null and b/models/sum_airship_boat.b3d differ diff --git a/models/sum_airship_boat.blend b/models/sum_airship_boat.blend new file mode 100644 index 0000000..742ab82 Binary files /dev/null and b/models/sum_airship_boat.blend differ diff --git a/models/sum_airship_boat.blend1 b/models/sum_airship_boat.blend1 new file mode 100644 index 0000000..df0fff6 Binary files /dev/null and b/models/sum_airship_boat.blend1 differ diff --git a/textures/sum_airship_oak_boat.png b/textures/sum_airship_oak_boat.png new file mode 100644 index 0000000..371596f Binary files /dev/null and b/textures/sum_airship_oak_boat.png differ diff --git a/textures/sum_airship_texture_oak_boat.png b/textures/sum_airship_texture_oak_boat.png new file mode 100644 index 0000000..6cbfded Binary files /dev/null and b/textures/sum_airship_texture_oak_boat.png differ