implement air currents mod

This commit is contained in:
Sumyjkl 2022-08-08 21:16:51 +10:00
parent 09cdb38b27
commit 2627ea4524

View file

@ -12,6 +12,7 @@ local boat_y_offset_ground = boat_y_offset + 0.6
local boat_side_offset = 1.001
local boat_max_hp = 4
-- make sure silly people don't try to run it without the needed dependencies.
if not (minetest.get_modpath("mcl_boats")
and minetest.get_modpath("mcl_wool")
@ -22,6 +23,9 @@ and not minetest.get_modpath("default") then
"but at least one is needed.\n===\n")
end
local has_air_currents = minetest.get_modpath("sum_air_currents") ~= nil
local mcl = minetest.get_modpath("mcl_player") ~= nil
dofile(minetest.get_modpath("sum_airship") .. DIR_DELIM .. "crafts.lua")
local function is_group(pos, group)
@ -75,8 +79,6 @@ local function set_double_attach(boat)
{x = 0, y = 0.8, z = -3.2}, {x = 0, y = 0, z = 0})
end
local mcl = minetest.get_modpath("mcl_player") ~= nil
local function attach_object(self, obj)
if self._driver then
if self._driver:is_player() then
@ -231,6 +233,8 @@ function boat.on_step(self, dtime, moveresult)
local p = self.object:get_pos()
local on_water = false
local in_water = minetest.get_item_group(minetest.get_node(p).name, "liquid") ~= 0
local node_below = minetest.get_node(vector.offset(p, 0, -0.3, 0)).name
local is_on_floor = minetest.registered_nodes[node_below].walkable
local hp = self.object:get_hp()
local regen_timer = self._regen_timer + dtime
@ -333,20 +337,23 @@ function boat.on_step(self, dtime, moveresult)
self.object:set_rotation(vector.new(anim, yaw, anim))
local vel = nil
local vel = vector.new(0, 0, 0)
if self._driver and not in_water then
dir = vector.multiply(yaw_dir, forward)
dir.y = climb
vel = vector.multiply(dir, 20)
if vel then
self.object:set_acceleration(vel)
end
elseif not in_water then
self.object:set_acceleration({x=0,y=-0.6,z=0})
elseif in_water then
vel = {x=0, y=5, z=0}
else
self.object:set_acceleration({x=0,y=5,z=0})
vel = {x=0, y=-0.6, z=0}
end
if has_air_currents and not is_on_floor then
vel = sum_air_currents.apply_wind(vel)
end
self.object:set_acceleration(vel)
local v = self.object:get_velocity()
v.x = v.x * 0.97
v.z = v.z * 0.97