diff --git a/balloon.lua b/balloon.lua index 885105d..57ddaf0 100644 --- a/balloon.lua +++ b/balloon.lua @@ -16,18 +16,9 @@ local ship = { selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.2, 0.5}, hp_max = 3, visual = "mesh", - mesh = "sum_airship.b3d", backface_culling = false, - textures = { - "sum_airship_canvas.png", -- balloon - "sum_wood_ash_planks.png", -- cradle - "sum_wood_oak_plank.png", -- lining - "sum_wood_oak_plank.png", -- strut - "sum_wood_oak_plank.png", -- strut - "sum_airship_canvas.png", -- burner - "sum_wood_oak_plank.png", -- small strut - "sum_wood_oak_plank.png", -- small strut - }, + mesh = "sum_airship.b3d", + textures = {"sum_airship_texture.png"}, on_rightclick = me.on_rightclick, on_activate = me.on_activate, get_staticdata = me.get_staticdata, @@ -36,7 +27,7 @@ local ship = { _driver = nil, _removed = false, _flags = {}, - _itemstring = "sum_airship:balloon_item", + _itemstring = "sum_airship:boat", } function me.on_activate(self, staticdata, dtime_s) @@ -113,8 +104,8 @@ end -- this system ensures collision kind of works with balloons. -- does not include entity to entity collisions local balloon = {} -balloon.offset = 4.5 -balloon.length = 3 +balloon.offset = 6 +balloon.length = 3.5 balloon.height = 2.5 local balloon_nodes = {} balloon_nodes[0] = { -- top @@ -152,13 +143,6 @@ function me.get_balloon_collide(self) local o = self.object:get_pos() for _, check in pairs(balloon_nodes) do local n = minetest.get_node(vector.add(check.p, o)) - -- minetest.add_particle({ - -- pos = vector.add(o, check.p), - -- velocity = vector.new(0, 1, 0), - -- expirationtime = math.random(0.5, 2), - -- size = math.random(0.1, 4), - -- texture = "sum_wood_ash_planks.png", - -- }) if n and minetest.registered_nodes[n.name] and minetest.registered_nodes[n.name].walkable then force = vector.add(force, check.dir) @@ -246,11 +230,11 @@ function me.on_step(self, dtime, moveresult) end -minetest.register_entity("sum_airship:balloon_ENTITY", ship) +minetest.register_entity("sum_airship:boat", ship) -minetest.register_craftitem("sum_airship:balloon_item", { - description = "Hot air balloon", - inventory_image = "sum_airship_item.png", +minetest.register_craftitem("sum_airship:boat", { + description = "Airship", + inventory_image = "sum_airship.png", groups = { vehicle = 1, airship = 1, transport = 1}, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then @@ -263,7 +247,7 @@ minetest.register_craftitem("sum_airship:balloon_item", { end end local pos = vector.offset(pointed_thing.above, 0, 0.5, 0) - local self = minetest.add_entity(pos, "sum_airship:balloon_ENTITY"):get_luaentity() + local self = minetest.add_entity(pos, "sum_airship:boat"):get_luaentity() if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item() end diff --git a/models/sum_airship_boat.b3d b/models/sum_airship.b3d similarity index 100% rename from models/sum_airship_boat.b3d rename to models/sum_airship.b3d