diff --git a/balloon.lua b/balloon.lua index 1400571..77d87e6 100644 --- a/balloon.lua +++ b/balloon.lua @@ -2,23 +2,25 @@ local mod_name = minetest.get_current_modname() local mod_path = minetest.get_modpath(mod_name) local me = { - lift = 4, - speed = 4, - fuel_time = 10, - speed_mult = 4, - i = {}, + lift = 4, + speed = 4, + fuel_time = 10, + speed_mult = 4, + i = {}, } local ship = { - physical = true, - pointable = true, - collisionbox = {-0.6, -0.2, -0.6, 0.6, 0.3, 0.6}, - selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7}, - hp_max = 3, - visual = "mesh", - backface_culling = false, - mesh = "sum_airship.b3d", - textures = {"sum_airship_texture.png"}, + initial_properties = { + physical = true, + pointable = true, + collisionbox = {-0.9, -0.0, -0.9, 0.9, 0.9, 0.9}, + selectionbox = {-0.7, -0.0, -0.7, 0.7, 0.9, 0.7}, + hp_max = 3, + visual = "mesh", + backface_culling = true, + mesh = "sum_airship.b3d", + textures = {"sum_airship_texture.png"}, + }, _animations = { idle = {x= 10, y= 90}, fly = {x= 91, y= 170}, @@ -26,8 +28,8 @@ local ship = { }, _driver = nil, _removed = false, - _flags = {}, - _itemstring = "sum_airship:boat", + _flags = {}, + _itemstring = "sum_airship:boat", _passenger = nil, _vel = 0, _regen_timer = 0, @@ -88,7 +90,7 @@ function me.sound_countdown(self, dtime) end function me.update_sound(self, dtime, forward) - me.sound_countdown(self, dtime) + me.sound_countdown(self, dtime) local is_thrust = (forward ~= 0) and self._driver @@ -128,15 +130,17 @@ function ship.on_activate(self, staticdata, dtime_s) self._vel = data.v self._itemstring = data.itemstring self._fuel = data.fuel - if data._driver then - self._driver = minetest.get_player_by_name((data._driver)) - else - self._driver = nil - end - self._flags = data._flags - if self._driver then me.detach(self) end + self._flags = data._flags end - self.object:set_animation(ship._animations.idle, 24) + self.object:set_armor_groups({ + pierce=100, + slash=100, + blunt=100, + magic=100, + poison=100, + fleshy=100, + }) + self.object:set_animation(ship._animations.idle, 24) self._sounds = { -- workaround for copy vs reference issue engine = { handle = nil, @@ -156,41 +160,39 @@ end function ship.get_staticdata(self) return minetest.serialize({ itemstring = self._itemstring, - _driver = ((self._driver and self._driver:is_player()) - and self._driver:get_player_name()) or nil, - _flags = self._flags, + _flags = self._flags, v = self._vel, fuel = self._fuel, }) end function me.attach(self, player) - if not (player and player:is_player()) then - return false - end + if not (player and player:is_player()) then + return false + end self._driver = player - self._driver:set_attach(self.object, "", - {x = 0, y = -3.0, z = 0}, {x = 0, y = 0, z = 0}) - self._driver:set_look_horizontal(self.object:get_yaw()) + self._driver:set_attach(self.object, "", + {x = 0, y = -0.0, z = -2}, {x = 0, y = 0, z = 0}) + self._driver:set_look_horizontal(self.object:get_yaw()) end function me.detach(self) - if not self._driver then return false end - self._driver:set_detach() - self._driver = nil - return true + if not self._driver then return false end + self._driver:set_detach() + self._driver = nil + return true end function ship.on_death(self, killer) if killer and killer:is_player() - and not minetest.is_creative_enabled(killer:get_player_name()) then + and not minetest.is_creative_enabled(killer:get_player_name()) then local inv = killer:get_inventory() inv:add_item("main", self._itemstring) else minetest.add_item(self.object:get_pos(), self._itemstring) end - me.detach(self) + me.detach(self) self._driver = nil end @@ -198,7 +200,7 @@ function ship.on_rightclick(self, clicker) local item = clicker:get_wielded_item() local item_name = item:get_name() if clicker and (item and item_name) - and (string.find(item_name, ":coal") + and (string.find(item_name, ":coal") or string.find(item_name, ":charcoal")) then if not minetest.is_creative_enabled(clicker:get_player_name()) then item:take_item() @@ -260,16 +262,16 @@ function me.get_balloon_collide(self) for _, check in pairs(balloon_nodes) do local n = minetest.get_node(vector.add(check.p, o)) if n and minetest.registered_nodes[n.name] - and minetest.registered_nodes[n.name].walkable then + and (minetest.registered_nodes[n.name] or {}).walkable then force = vector.add(force, check.dir) end end return force end -me.chimney_dist = -1.0 +me.chimney_dist = -0.8 me.chimney_yaw = 0.13 -me.chimney_height = 0.9 +me.chimney_height = 1.5 function me.get_chimney_pos(self) local p = self.object:get_pos() local yaw = self.object:get_yaw() @@ -281,50 +283,50 @@ function me.get_chimney_pos(self) end function ship.on_step(self, dtime, moveresult) - local exit = false - local pi = nil - -- allow to exit - if self._driver and self._driver:is_player() then - local name = self._driver:get_player_name() - pi = self._driver:get_player_control() - exit = pi.sneak - end - if exit then - me.detach(self) - return false - end + local exit = false + local pi = nil + -- allow to exit + if self._driver and self._driver:is_player() then + local name = self._driver:get_player_name() + pi = self._driver:get_player_control() + exit = pi.sneak + end + if exit then + me.detach(self) + return false + end - local climb = 0 - local right = 0 - local forward = 0 - local v = self.object:get_velocity() - local p = self.object:get_pos() - local node_below = minetest.get_node(vector.offset(p, 0, -0.8, 0)).name - local is_on_floor = minetest.registered_nodes[node_below].walkable + local climb = 0 + local right = 0 + local forward = 0 + local v = self.object:get_velocity() + local p = self.object:get_pos() + local node_below = minetest.get_node(vector.offset(p, 0, -0.8, 0)).name + local is_on_floor = (minetest.registered_nodes[node_below] or {}).walkable local in_water = minetest.get_item_group(minetest.get_node(p).name, "liquid") ~= 0 local on_water = (minetest.get_item_group(minetest.get_node(vector.offset(p, 0, -0.2, 0)).name, "liquid") ~= 0 and not in_water) - local speedboost = 1 - if self._fuel > 0 then - self._fuel = self._fuel - dtime - speedboost = 3 - end + local speedboost = 1 + if self._fuel > 0 then + self._fuel = self._fuel - dtime + speedboost = 3 + end - if pi then - if pi.up then forward = 1 - elseif pi.down then forward = -1 end - if pi.jump then climb = 1 - elseif pi.aux1 then climb = -1 end - if pi.right then right = 1 - elseif pi.left then right = -1 end + if pi then + if pi.up then forward = 1 + elseif pi.down then forward = -1 end + if pi.jump then climb = 1 + elseif pi.aux1 then climb = -1 end + if pi.right then right = 1 + elseif pi.left then right = -1 end - local yaw = self.object:get_yaw() - local dir = minetest.yaw_to_dir(yaw) - self.object:set_yaw(yaw - right * dtime) - local added_vel = vector.multiply(dir, forward * dtime * me.speed * speedboost) - added_vel.y = added_vel.y + (climb * dtime * me.lift) - v = vector.add(v, added_vel) - end + local yaw = self.object:get_yaw() + local dir = minetest.yaw_to_dir(yaw) + self.object:set_yaw(yaw - right * dtime) + local added_vel = vector.multiply(dir, forward * dtime * me.speed * speedboost) + added_vel.y = added_vel.y + (climb * dtime * me.lift) + v = vector.add(v, added_vel) + end if self._driver then local collide_force = me.get_balloon_collide(self) @@ -335,32 +337,32 @@ function ship.on_step(self, dtime, moveresult) v = vector.add(v, collide_force) end - if not self._driver then - v.y = v.y - dtime - end + if not self._driver then + v.y = v.y - dtime + end - if sum_air_currents ~= nil then + if minetest.get_modpath("sum_air_currents") then if self._driver or not is_on_floor then - local wind_vel = sum_air_currents.get_wind(p) - wind_vel = vector.multiply(wind_vel, dtime) + local wind_vel = sum_air_currents.get_wind(p) + wind_vel = vector.multiply(wind_vel, dtime) v = vector.add(wind_vel, v) end end - if in_water then - v.y = 1 - elseif on_water and not self._driver then - v.y = 0 - end + if in_water then + v.y = 1 + elseif on_water and not self._driver then + v.y = 0 + end - if (not self._driver) and is_on_floor then - v.x = v.x * 0.8 - v.y = v.y * 0.95 - v.z = v.z * 0.8 - else - v.x = v.x * (0.98) - v.y = v.y * (0.98) - v.z = v.z * (0.98) - end + if (not self._driver) and is_on_floor then + v.x = v.x * 0.8 + v.y = v.y * 0.95 + v.z = v.z * 0.8 + else + v.x = v.x * (0.98) + v.y = v.y * (0.98) + v.z = v.z * (0.98) + end local wind_vel = vector.new(0,0,0) if minetest.get_modpath("sum_air_currents") ~= nil then @@ -371,7 +373,7 @@ function ship.on_step(self, dtime, moveresult) end - self.object:set_velocity(v) + self.object:set_velocity(v) me.update_sound(self, dtime, forward) @@ -407,31 +409,32 @@ minetest.register_entity("sum_airship:boat", ship) minetest.register_craftitem("sum_airship:boat", { description = "Airship", - inventory_image = "sum_airship.png", - groups = { vehicle = 1, airship = 1, transport = 1}, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - local node = minetest.get_node(pointed_thing.under) - if placer and not placer:get_player_control().sneak then - if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then - return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack - end - end - local pos = vector.offset(pointed_thing.above, 0, 0.5, 0) - local self = minetest.add_entity(pos, "sum_airship:boat"):get_luaentity() - if not minetest.is_creative_enabled(placer:get_player_name()) then - itemstack:take_item() - end - return itemstack - end, + inventory_image = "sum_airship.png", + groups = { vehicle = 1, airship = 1, transport = 1}, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + local node = minetest.get_node(pointed_thing.under) + if placer and not placer:get_player_control().sneak then + local def = minetest.registered_nodes[node.name] + if def and def.on_rightclick then + return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + end + end + local pos = vector.offset(pointed_thing.above, 0, 0, 0) + local self = minetest.add_entity(pos, "sum_airship:boat"):get_luaentity() + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item() + end + return itemstack + end, }) -- Support SilverSandstone's subtitles mod: if minetest.get_modpath("subtitles") then - subtitles.register_description('sum_airship_lip_trill', 'Engine purring'); - subtitles.register_description('sum_airship_lip_trill_end', 'Engine sputtering'); - subtitles.register_description('sum_airship_fire', 'Engine stoked'); + subtitles.register_description('sum_airship_lip_trill', 'Engine purring'); + subtitles.register_description('sum_airship_lip_trill_end', 'Engine sputtering'); + subtitles.register_description('sum_airship_fire', 'Engine stoked'); end