animations

This commit is contained in:
Sumyjkl 2022-08-08 16:46:42 +10:00
parent a0edaa4256
commit 8e5399c469
4 changed files with 3 additions and 2 deletions

View file

@ -136,13 +136,13 @@ local boat = {
physical = true, physical = true,
pointable = true, pointable = true,
-- collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, -- collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
collisionbox = {-0.6, -0.2, -1.6, 0.6, 0.3, 0.6}, collisionbox = {-0.6, -0.2, -0.6, 0.6, 0.3, 0.6},
selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7}, selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
visual = "mesh", visual = "mesh",
mesh = "sum_airship_boat.b3d", mesh = "sum_airship_boat.b3d",
textures = {"sum_airship_texture_oak_boat.png"}, textures = {"sum_airship_texture_oak_boat.png"},
animations = { animations = {
idle = {x= 0, y= 7}, idle = {x= 0, y= 80},
}, },
visual_size = boat_visual_size, visual_size = boat_visual_size,
hp_max = boat_max_hp, hp_max = boat_max_hp,
@ -350,6 +350,7 @@ function boat.on_step(self, dtime, moveresult)
v.z = v.z * 0.97 v.z = v.z * 0.97
v.y = v.y * 0.97 v.y = v.y * 0.97
self.object:set_velocity(v) self.object:set_velocity(v)
end end
-- Register one entity for all boat types -- Register one entity for all boat types

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