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https://codeberg.org/tenplus1/teleport_potion.git
synced 2025-03-15 06:01:24 +00:00
Added throwable potions
This commit is contained in:
parent
bdb715c958
commit
3a326e4734
3 changed files with 408 additions and 2 deletions
12
README.md
12
README.md
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@ -2,4 +2,14 @@ Teleport Potion
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This minetest mod adds both a teleportation potion and pad to the game
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https://forum.minetest.net/viewtopic.php?f=9&t=9234
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https://forum.minetest.net/viewtopic.php?f=9&t=9234
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Changes:
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0.5 - Added throwable potions
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0.4 - Code tidy and particle effects added
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0.3 - Added Teleport Pad
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0.2 - Bug fixes
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0.1 - Added SFX
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0.0 - Initial release
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307
init (copy 1).lua
Executable file
307
init (copy 1).lua
Executable file
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@ -0,0 +1,307 @@
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--= Teleport Potion mod 0.4 by TenPlus1
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-- Create teleport potion or pad, place then right-click to enter coords
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-- and step onto pad or walk into the blue portal light, portal closes after
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-- 10 seconds, pad remains... SFX are license Free...
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teleport = {}
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-- teleport portal recipe
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minetest.register_craft({
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output = 'teleport_potion:potion',
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type = "shapeless",
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recipe = {'vessels:glass_bottle', 'default:diamondblock'}
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})
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-- teleport pad recipe
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minetest.register_craft({
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output = 'teleport_potion:pad',
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recipe = {
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{"teleport_potion:potion", 'default:glass', "teleport_potion:potion"},
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{"default:glass", "default:mese", "default:glass"},
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{"teleport_potion:potion", "default:glass", "teleport_potion:potion"}
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}
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})
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-- default coords (from static spawnpoint or default values at end)
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teleport.default = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
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-- teleport portal
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minetest.register_node("teleport_potion:portal", {
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drawtype = "plantlike",
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tiles = {
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{name="portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.0
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}
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}
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},
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light_source = default.LIGHT_MAX - 2,
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walkable = false,
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paramtype = "light",
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pointable = false,
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buildable_to = true,
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waving = 1,
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sunlight_propagates = true,
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damage_per_second = 1, -- walking into portal also hurts player
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-- start timer when portal appears
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(10)
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end,
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-- remove portal after 10 seconds
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on_timer = function(pos)
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minetest.sound_play("portal_close", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 10
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})
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minetest.set_node(pos, {name = "air"})
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end,
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})
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-- teleport potion
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minetest.register_node("teleport_potion:potion", {
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tiles = {"pad.png"},
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drawtype = "signlike",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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description="Teleport Potion (place and right-click to enchant location)",
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inventory_image = "potion.png",
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wield_image = "potion.png",
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groups = {snappy = 3, dig_immediate = 3},
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selection_box = {type = "wallmounted"},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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-- text entry formspec
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meta:set_string("formspec", "field[text;;${text}]")
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meta:set_string("infotext", "Enter teleport coords (e.g 200,20,-200)")
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meta:set_string("text", teleport.default.x..","..teleport.default.y..","..teleport.default.z)
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-- set default coords
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meta:set_float("x", teleport.default.x)
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meta:set_float("y", teleport.default.y)
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meta:set_float("z", teleport.default.z)
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end,
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-- right-click to enter new coords
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on_right_click = function(pos, placer)
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local meta = minetest.get_meta(pos)
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end,
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-- check if coords ok then open portal, otherwise return potion
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on_receive_fields = function(pos, formname, fields, sender)
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local coords = teleport.coordinates(fields.text)
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local meta = minetest.get_meta(pos)
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local name = sender:get_player_name()
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if coords then
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minetest.set_node(pos, {name = "teleport_potion:portal"})
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local newmeta = minetest.get_meta(pos)
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-- set portal destination
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newmeta:set_float("x", coords.x)
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newmeta:set_float("y", coords.y)
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newmeta:set_float("z", coords.z)
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newmeta:set_string("text", fields.text)
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-- portal open effect and sound
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tp_effect(pos)
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minetest.sound_play("portal_open", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 10
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})
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else
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minetest.chat_send_player(name, 'Potion failed!')
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minetest.set_node(pos, {name = "air"})
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minetest.add_item(pos, 'teleport_potion:potion')
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end
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end,
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})
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-- teleport pad
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minetest.register_node("teleport_potion:pad", {
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tiles = {"padd.png"},
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drawtype = 'nodebox',
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = true,
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sunlight_propagates = true,
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description="Teleport Pad (place and right-click to enchant location)",
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inventory_image = "padd.png",
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wield_image = "padd.png",
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light_source = 5,
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groups = {snappy = 3},
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node_box = {
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type = "wallmounted",
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wall_top = {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
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wall_bottom = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
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wall_side = {-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5},
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},
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selection_box = {type = "wallmounted"},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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-- text entry formspec
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meta:set_string("formspec", "field[text;;${text}]")
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meta:set_string("infotext", "Enter teleport coords (e.g 200,20,-200)")
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meta:set_string("text", teleport.default.x..","..teleport.default.y..","..teleport.default.z)
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-- set default coords
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meta:set_float("x", teleport.default.x)
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meta:set_float("y", teleport.default.y)
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meta:set_float("z", teleport.default.z)
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end,
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-- right-click to enter new coords
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on_right_click = function(pos, placer)
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local meta = minetest.get_meta(pos)
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end,
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-- once entered, check coords, if ok then return potion
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on_receive_fields = function(pos, formname, fields, sender)
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local coords = teleport.coordinates(fields.text)
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local meta = minetest.get_meta(pos)
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local name = sender:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return
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end
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if coords then
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local newmeta = minetest.get_meta(pos)
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newmeta:set_float("x", coords.x)
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newmeta:set_float("y", coords.y)
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newmeta:set_float("z", coords.z)
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newmeta:set_string("text", fields.text)
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meta:set_string("infotext", "Pad Active ("..coords.x..","..coords.y..","..coords.z..")")
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minetest.sound_play("portal_open", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 10
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})
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else
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minetest.chat_send_player(name, 'Teleport Pad coordinates failed!')
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end
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end,
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})
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teleport.coordinates = function(str)
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if not str or str == "" then return nil end
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-- get coords from string
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local x, y, z = string.match(str, "^(-?%d+),(-?%d+),(-?%d+)")
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-- check coords
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if x == nil or string.len(x) > 6
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or y == nil or string.len(y) > 6
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or z == nil or string.len(z) > 6 then
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return nil
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end
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-- convert string coords to numbers
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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-- are coords in map range ?
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if x > 30900 or x < -30900
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or y > 30900 or y < -30900
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or z > 30900 or z < -30900 then
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return nil
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end
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-- return ok coords
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return {x = x, y = y, z = z}
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end
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-- particle effects
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function tp_effect(pos)
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minetest.add_particlespawner({
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amount = 20,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -2, y = -2, z = -2},
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maxvel = {x = 2, y = 2, z = 2},
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minacc = {x = -4, y = -4, z = -4},
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maxacc = {x = 4, y = 4, z = 4},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1,
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texture = "particle.png",
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})
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end
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-- check pad and teleport objects on top
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minetest.register_abm({
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nodenames = {"teleport_potion:portal", "teleport_potion:pad"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- check objects inside pad/portal
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local objs = minetest.get_objects_inside_radius(pos, 1)
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if #objs == 0 then return end
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-- get coords from pad/portal
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local meta = minetest.get_meta(pos)
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local target_coords = {
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x = meta:get_float("x"),
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y = meta:get_float("y"),
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z = meta:get_float("z")
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}
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for k, player in pairs(objs) do
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if player:get_player_name() then
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-- play sound on portal end
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minetest.sound_play("portal_close", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 5
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})
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-- move player/object
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player:moveto(target_coords, false)
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-- paricle effects on arrival
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tp_effect(target_coords)
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-- play sound on destination end
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minetest.sound_play("portal_close", {
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pos = target_coords,
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gain = 1.0,
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max_hear_distance = 5
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})
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end
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end
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end
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})
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91
init.lua
91
init.lua
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@ -94,6 +94,16 @@ minetest.register_node("teleport_potion:potion", {
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meta:set_float("z", teleport.default.z)
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end,
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on_use = function(itemstack, user)
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throw_potion(itemstack, user)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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return itemstack
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end
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end,
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-- right-click to enter new coords
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on_right_click = function(pos, placer)
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local meta = minetest.get_meta(pos)
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@ -304,4 +314,83 @@ minetest.register_abm({
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end
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end
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end
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})
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})
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-- Throwable potions
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local potion_entity = {
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physical = false,
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visual = "sprite",
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visual_size = {x = 1.0, y = 1.0},
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textures = {"potion.png"},
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collisionbox = {0,0,0,0,0,0},
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lastpos = {},
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player = "",
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}
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potion_entity.on_step = function(self, dtime)
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if not self.player then
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self.object:remove()
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return
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end
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.lastpos.x ~= nil then
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if node.name ~= "air" then
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if self.player ~= "" then
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self.player:setpos(self.lastpos)
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minetest.sound_play("portal_close", {
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pos = self.lastpos,
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gain = 1.0,
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max_hear_distance = 5
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})
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tp_effect(self.lastpos)
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end
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self.object:remove()
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return
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end
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end
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self.lastpos = pos
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end
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minetest.register_entity("teleport_potion:potion_entity", potion_entity)
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function throw_potion(itemstack, player)
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local playerpos = player:getpos()
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local obj = minetest.add_entity({
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x = playerpos.x,
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y = playerpos.y + 1.5,
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z = playerpos.z
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}, "teleport_potion:potion_entity")
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local dir = player:get_look_dir()
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local velocity = 20
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obj:setvelocity({
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x = dir.x * velocity,
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y = dir.y * velocity,
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z = dir.z * velocity
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})
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obj:setacceleration({
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x = dir.x * -3,
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y = -9.5,
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z = dir.z * -3
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})
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obj:setyaw(player:get_look_yaw() + math.pi)
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obj:get_luaentity().player = player
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end
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