mirror of
https://codeberg.org/tenplus1/teleport_potion.git
synced 2025-03-15 06:01:24 +00:00
Tweaked and tidies code, added map_generation_limit's
This commit is contained in:
parent
632d0685b6
commit
4f88bf11d6
2 changed files with 113 additions and 121 deletions
13
README.md
13
README.md
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@ -7,9 +7,10 @@ https://forum.minetest.net/viewtopic.php?f=9&t=9234
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Changes:
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Changes:
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0.5 - Added throwable potions
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- 0.6 - Tweaked and tidied code, added map_generation_limit's
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0.4 - Code tidy and particle effects added
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- 0.5 - Added throwable potions
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0.3 - Added Teleport Pad
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- 0.4 - Code tidy and particle effects added
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0.2 - Bug fixes
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- 0.3 - Added Teleport Pad
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0.1 - Added SFX
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- 0.2 - Bug fixes
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0.0 - Initial release
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- 0.1 - Added SFX
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- 0.0 - Initial release
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221
init.lua
221
init.lua
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@ -1,34 +1,63 @@
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--= Teleport Potion mod 0.5 by TenPlus1
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--= Teleport Potion mod 0.6 by TenPlus1
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-- Create teleport potion or pad, place then right-click to enter coords
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-- Create teleport potion or pad, place then right-click to enter coords
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-- and step onto pad or walk into the blue portal light, portal closes after
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-- and step onto pad or walk into the blue portal light, portal closes after
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-- 10 seconds, pad remains, potions are throwable... SFX are license Free...
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-- 10 seconds, pad remains, potions are throwable... SFX are license Free...
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teleport = {}
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-- max teleport distance
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local dist = tonumber(minetest.setting_get("map_generation_limit") or 31000)
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-- teleport portal recipe
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local check_coordinates = function(str)
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minetest.register_craft({
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output = 'teleport_potion:potion',
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recipe = {
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{"", "default:diamond", ""},
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{"default:diamond", "vessels:glass_bottle", "default:diamond"},
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{"", "default:diamond", ""},
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},
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})
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-- teleport pad recipe
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if not str or str == "" then
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minetest.register_craft({
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return nil
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output = 'teleport_potion:pad',
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end
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recipe = {
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{"teleport_potion:potion", 'default:glass', "teleport_potion:potion"},
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{"default:glass", "default:mese", "default:glass"},
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{"teleport_potion:potion", "default:glass", "teleport_potion:potion"}
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}
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})
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-- default coords (from static spawnpoint or default values at end)
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-- get coords from string
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teleport.default = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
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local x, y, z = string.match(str, "^(-?%d+),(-?%d+),(-?%d+)")
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-- check coords
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if x == nil or string.len(x) > 6
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or y == nil or string.len(y) > 6
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or z == nil or string.len(z) > 6 then
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return nil
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end
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-- convert string coords to numbers
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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-- are coords in map range ?
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if x > dist or x < -dist
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or y > dist or y < -dist
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or z > dist or z < -dist then
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return nil
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end
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-- return ok coords
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return {x = x, y = y, z = z}
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end
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-- particle effects
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function tp_effect(pos)
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minetest.add_particlespawner({
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amount = 20,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -2, y = -2, z = -2},
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maxvel = {x = 2, y = 2, z = 2},
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minacc = {x = -4, y = -4, z = -4},
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maxacc = {x = 4, y = 4, z = 4},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1,
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texture = "particle.png",
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})
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end
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-- teleport portal
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-- teleport portal
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minetest.register_node("teleport_potion:portal", {
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minetest.register_node("teleport_potion:portal", {
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@ -50,7 +79,7 @@ minetest.register_node("teleport_potion:portal", {
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buildable_to = true,
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buildable_to = true,
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waving = 1,
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waving = 1,
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sunlight_propagates = true,
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sunlight_propagates = true,
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damage_per_second = 1, -- walking into portal also hurts player
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damage_per_second = 1, -- walking into portal hurts player
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-- start timer when portal appears
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-- start timer when portal appears
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on_construct = function(pos)
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on_construct = function(pos)
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@ -81,7 +110,7 @@ minetest.register_node("teleport_potion:potion", {
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description="Teleport Potion (place and right-click to enchant location)",
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description="Teleport Potion (place and right-click to enchant location)",
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inventory_image = "potion.png",
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inventory_image = "potion.png",
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wield_image = "potion.png",
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wield_image = "potion.png",
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groups = {snappy = 3, dig_immediate = 3},
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groups = {dig_immediate = 3},
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selection_box = {type = "wallmounted"},
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selection_box = {type = "wallmounted"},
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on_construct = function(pos)
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on_construct = function(pos)
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@ -89,14 +118,14 @@ minetest.register_node("teleport_potion:potion", {
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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-- text entry formspec
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-- text entry formspec
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meta:set_string("formspec", "field[text;;${text}]")
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meta:set_string("formspec", "field[text;Enter teleport coords (e.g. 200,20,-200);${text}]")
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meta:set_string("infotext", "Enter teleport coords (e.g 200,20,-200)")
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meta:set_string("infotext", "Right-click to enchant teleport location")
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meta:set_string("text", teleport.default.x..","..teleport.default.y..","..teleport.default.z)
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meta:set_string("text", pos.x .. "," .. pos.y .. "," .. pos.z)
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-- set default coords
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-- set default coords
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meta:set_float("x", teleport.default.x)
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meta:set_int("x", pos.x)
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meta:set_float("y", teleport.default.y)
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meta:set_int("y", pos.y)
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meta:set_float("z", teleport.default.z)
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meta:set_int("z", pos.z)
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end,
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end,
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-- throw potion when used like tool
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-- throw potion when used like tool
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@ -113,21 +142,19 @@ minetest.register_node("teleport_potion:potion", {
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-- check if coords ok then open portal, otherwise return potion
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-- check if coords ok then open portal, otherwise return potion
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on_receive_fields = function(pos, formname, fields, sender)
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on_receive_fields = function(pos, formname, fields, sender)
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local coords = teleport.coordinates(fields.text)
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local coords = check_coordinates(fields.text)
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local meta = minetest.get_meta(pos)
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local name = sender:get_player_name()
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local name = sender:get_player_name()
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if coords then
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if coords then
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minetest.set_node(pos, {name = "teleport_potion:portal"})
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minetest.set_node(pos, {name = "teleport_potion:portal"})
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local newmeta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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-- set portal destination
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-- set portal destination
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newmeta:set_float("x", coords.x)
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meta:set_int("x", coords.x)
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newmeta:set_float("y", coords.y)
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meta:set_int("y", coords.y)
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newmeta:set_float("z", coords.z)
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meta:set_int("z", coords.z)
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newmeta:set_string("text", fields.text)
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-- portal open effect and sound
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-- portal open effect and sound
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tp_effect(pos)
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tp_effect(pos)
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@ -146,6 +173,16 @@ minetest.register_node("teleport_potion:potion", {
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end,
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end,
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})
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})
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-- teleport potion recipe
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minetest.register_craft({
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output = 'teleport_potion:potion',
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recipe = {
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{"", "default:diamond", ""},
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{"default:diamond", "vessels:glass_bottle", "default:diamond"},
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{"", "default:diamond", ""},
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},
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})
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-- teleport pad
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-- teleport pad
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minetest.register_node("teleport_potion:pad", {
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minetest.register_node("teleport_potion:pad", {
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tiles = {"padd.png"},
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tiles = {"padd.png"},
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@ -173,28 +210,19 @@ minetest.register_node("teleport_potion:pad", {
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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-- text entry formspec
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-- text entry formspec
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meta:set_string("formspec", "field[text;;${text}]")
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meta:set_string("formspec", "field[text;Enter teleport coords (e.g. 200,20,-200);${text}]")
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meta:set_string("infotext", "Enter teleport coords (e.g 200,20,-200)")
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meta:set_string("infotext", "Right-click to enchant teleport location")
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meta:set_string("text", teleport.default.x
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meta:set_string("text", pos.x .. "," .. pos.y .. "," .. pos.z)
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.. "," .. teleport.default.y
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.. "," .. teleport.default.z)
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-- set default coords
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-- set default coords
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meta:set_float("x", teleport.default.x)
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meta:set_int("x", pos.x)
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meta:set_float("y", teleport.default.y)
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meta:set_int("y", pos.y)
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meta:set_float("z", teleport.default.z)
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meta:set_int("z", pos.z)
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end,
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-- right-click to enter new coords
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on_right_click = function(pos, placer)
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local meta = minetest.get_meta(pos)
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end,
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end,
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-- once entered, check coords, if ok then return potion
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-- once entered, check coords, if ok then return potion
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on_receive_fields = function(pos, formname, fields, sender)
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on_receive_fields = function(pos, formname, fields, sender)
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local coords = teleport.coordinates(fields.text)
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local meta = minetest.get_meta(pos)
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local name = sender:get_player_name()
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local name = sender:get_player_name()
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if minetest.is_protected(pos, name) then
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if minetest.is_protected(pos, name) then
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return
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return
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end
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end
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local coords = check_coordinates(fields.text)
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if coords then
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if coords then
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local newmeta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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newmeta:set_float("x", coords.x)
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meta:set_int("x", coords.x)
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newmeta:set_float("y", coords.y)
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meta:set_int("y", coords.y)
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newmeta:set_float("z", coords.z)
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meta:set_int("z", coords.z)
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newmeta:set_string("text", fields.text)
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meta:set_string("text", fields.text)
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meta:set_string("infotext", "Pad Active ("
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.. coords.x .. "," .. coords.y .. "," .. coords.z .. ")")
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meta:set_string("infotext", "Pad Active ("..coords.x..","..coords.y..","..coords.z..")")
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minetest.sound_play("portal_open", {
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minetest.sound_play("portal_open", {
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pos = pos,
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pos = pos,
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gain = 1.0,
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gain = 1.0,
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@ -224,61 +256,20 @@ minetest.register_node("teleport_potion:pad", {
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end,
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end,
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})
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})
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teleport.coordinates = function(str)
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-- teleport pad recipe
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minetest.register_craft({
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output = 'teleport_potion:pad',
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recipe = {
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{"teleport_potion:potion", 'default:glass', "teleport_potion:potion"},
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{"default:glass", "default:mese", "default:glass"},
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{"teleport_potion:potion", "default:glass", "teleport_potion:potion"}
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}
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})
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if not str or str == "" then
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-- check portal & pad, teleport any entities on top
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return nil
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end
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-- get coords from string
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local x, y, z = string.match(str, "^(-?%d+),(-?%d+),(-?%d+)")
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-- check coords
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if x == nil or string.len(x) > 6
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or y == nil or string.len(y) > 6
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or z == nil or string.len(z) > 6 then
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return nil
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end
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-- convert string coords to numbers
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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-- are coords in map range ?
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if x > 30900 or x < -30900
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or y > 30900 or y < -30900
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or z > 30900 or z < -30900 then
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return nil
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end
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-- return ok coords
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return {x = x, y = y, z = z}
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end
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-- particle effects
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function tp_effect(pos)
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minetest.add_particlespawner({
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amount = 20,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -2, y = -2, z = -2},
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maxvel = {x = 2, y = 2, z = 2},
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minacc = {x = -4, y = -4, z = -4},
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maxacc = {x = 4, y = 4, z = 4},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1,
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texture = "particle.png",
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})
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end
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-- check pad and teleport objects on top
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"teleport_potion:portal", "teleport_potion:pad"},
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nodenames = {"teleport_potion:portal", "teleport_potion:pad"},
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interval = 1,
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interval = 2,
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chance = 1,
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chance = 1,
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catch_up = false,
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catch_up = false,
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-- get coords from pad/portal
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-- get coords from pad/portal
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local target_coords = {
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local target_coords = {
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x = meta:get_float("x"),
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x = meta:get_int("x"),
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y = meta:get_float("y"),
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y = meta:get_int("y"),
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z = meta:get_float("z")
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z = meta:get_int("z")
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}
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}
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for k, player in pairs(objs) do
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for k, player in pairs(objs) do
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if player:get_player_name() then
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if player then
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-- play sound on portal end
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-- play sound on portal end
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minetest.sound_play("portal_close", {
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minetest.sound_play("portal_close", {
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@ -327,7 +318,7 @@ minetest.register_abm({
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end
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end
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})
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})
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-- Throwable potions
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-- Throwable potion
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local potion_entity = {
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local potion_entity = {
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physical = true,
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physical = true,
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