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https://codeberg.org/tenplus1/teleport_potion.git
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Code tidy and particle effect added
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parent
4ed639de55
commit
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2 changed files with 81 additions and 48 deletions
129
init.lua
129
init.lua
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@ -1,19 +1,20 @@
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--= Teleport Potion mod 0.3 by TenPlus1
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--= Teleport Potion mod 0.4 by TenPlus1
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--= Create potion/pad, right-click to enter coords and walk into the blue light,
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--= Portal closes after 10 seconds, pad remains... SFX are license Free...
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-- Create teleport potion or pad, place then right-click to enter coords
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-- and step onto pad or walk into the blue portal light, portal closes after
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-- 10 seconds, pad remains... SFX are license Free...
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teleport = {}
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-- Teleport Portal recipe
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-- teleport portal recipe
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minetest.register_craft({
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output = 'teleport_potion:potion',
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type = "shapeless",
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recipe = {'vessels:glass_bottle', 'default:diamondblock'}
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})
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-- Teleport Pad recipe
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-- teleport pad recipe
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minetest.register_craft({
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output = 'teleport_potion:pad',
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recipe = {
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@ -23,10 +24,10 @@ minetest.register_craft({
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}
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})
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-- Default coords
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teleport.default = {x = 0, y = 0, z = 0}
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-- default coords (from static spawnpoint or default values at end)
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teleport.default = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
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-- Portal
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-- teleport portal
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minetest.register_node("teleport_potion:portal", {
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drawtype = "plantlike",
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tiles = {
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@ -46,14 +47,14 @@ minetest.register_node("teleport_potion:portal", {
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buildable_to = true,
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waving = 1,
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sunlight_propagates = true,
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damage_per_second = 1, -- Walking into portal also hurts player
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damage_per_second = 1, -- walking into portal also hurts player
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-- Start timer when portal appears
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-- start timer when portal appears
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(10)
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end,
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-- Remove portal after 10 seconds
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-- remove portal after 10 seconds
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on_timer = function(pos)
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minetest.sound_play("portal_close", {
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pos = pos,
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@ -64,7 +65,7 @@ minetest.register_node("teleport_potion:portal", {
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end,
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})
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-- Potion
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-- teleport potion
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minetest.register_node("teleport_potion:potion", {
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tile_images = {"pad.png"},
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drawtype = "signlike",
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@ -75,7 +76,6 @@ minetest.register_node("teleport_potion:potion", {
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description="Teleport Potion (place and right-click to enchant location)",
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inventory_image = "potion.png",
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wield_image = "potion.png",
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metadata_name = "sign",
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groups = {snappy = 3, dig_immediate = 3},
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selection_box = {type = "wallmounted"},
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@ -83,41 +83,44 @@ minetest.register_node("teleport_potion:potion", {
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local meta = minetest.get_meta(pos)
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-- Text entry formspec
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-- text entry formspec
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meta:set_string("formspec", "field[text;;${text}]")
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meta:set_string("infotext", "Enter teleport coords (e.g 200,20,-200)")
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meta:set_string("text", teleport.default.x..","..teleport.default.y..","..teleport.default.z)
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-- Load with default coords
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meta:set_float("enabled", -1)
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-- set default coords
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meta:set_float("x", teleport.default.x)
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meta:set_float("y", teleport.default.y)
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meta:set_float("z", teleport.default.z)
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end,
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-- Right-click to enter new coords
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-- right-click to enter new coords
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on_right_click = function(pos, placer)
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local meta = minetest.get_meta(pos)
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end,
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-- Once entered, check coords and teleport, otherwise return potion
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-- check if coords ok then open portal, otherwise return potion
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on_receive_fields = function(pos, formname, fields, sender)
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local coords = teleport.coordinates(fields.text)
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local meta = minetest.get_meta(pos)
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local name = sender:get_player_name()
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if coords then
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if coords then
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minetest.add_node(pos, {name = "teleport_potion:portal"})
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local newmeta = minetest.get_meta(pos)
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-- set portal destination
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newmeta:set_float("x", coords.x)
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newmeta:set_float("y", coords.y)
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newmeta:set_float("z", coords.z)
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newmeta:set_string("text", fields.text)
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-- portal open effect and sound
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effect(pos)
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minetest.sound_play("portal_open", {
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pos = pos,
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gain = 1.0,
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@ -132,7 +135,7 @@ minetest.register_node("teleport_potion:potion", {
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end,
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})
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-- Pad
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-- teleport pad
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minetest.register_node("teleport_potion:pad", {
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tile_images = {"padd.png"},
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drawtype = 'nodebox',
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@ -143,9 +146,8 @@ minetest.register_node("teleport_potion:pad", {
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description="Teleport Pad (place and right-click to enchant location)",
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inventory_image = "padd.png",
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wield_image = "padd.png",
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metadata_name = "sign",
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light_source = 5,
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groups = {snappy = 3, dig_immediate = 3},
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groups = {snappy = 3},
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node_box = {
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type = "wallmounted",
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wall_top = {-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5},
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@ -158,24 +160,23 @@ minetest.register_node("teleport_potion:pad", {
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local meta = minetest.get_meta(pos)
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-- Text entry formspec
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-- text entry formspec
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meta:set_string("formspec", "field[text;;${text}]")
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meta:set_string("infotext", "Enter teleport coords (e.g 200,20,-200)")
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meta:set_string("text", teleport.default.x..","..teleport.default.y..","..teleport.default.z)
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-- Load with default coords
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meta:set_float("enabled", -1)
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-- set default coords
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meta:set_float("x", teleport.default.x)
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meta:set_float("y", teleport.default.y)
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meta:set_float("z", teleport.default.z)
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end,
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-- Right-click to enter new coords
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-- right-click to enter new coords
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on_right_click = function(pos, placer)
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local meta = minetest.get_meta(pos)
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end,
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-- Once entered, check coords and teleport, otherwise return potion
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-- once entered, check coords, if ok then return potion
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on_receive_fields = function(pos, formname, fields, sender)
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local coords = teleport.coordinates(fields.text)
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@ -187,7 +188,7 @@ minetest.register_node("teleport_potion:pad", {
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return
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end
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if coords then
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if coords then
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local newmeta = minetest.get_meta(pos)
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@ -209,60 +210,92 @@ minetest.register_node("teleport_potion:pad", {
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end,
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})
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-- Check coords
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teleport.coordinates = function(str)
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if not str or str == "" then return nil end
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-- Get coords from string
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-- get coords from string
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local x, y, z = string.match(str, "^(-?%d+),(-?%d+),(-?%d+)")
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-- Check coords
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-- check coords
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if x == nil or string.len(x) > 6
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or y == nil or string.len(y) > 6
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or z == nil or string.len(z) > 6 then
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return nil
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end
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-- Convert string coords to numbers
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x = x + 0.0
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y = y + 0.0
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z = z + 0.0
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-- convert string coords to numbers
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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-- Are coords in map range ?
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-- are coords in map range ?
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if x > 30900 or x < -30900
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or y > 30900 or y < -30900
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or z > 30900 or z < -30900 then
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return nil
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end
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-- Return ok coords
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-- return ok coords
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return {x = x, y = y, z = z}
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end
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-- Has player walked inside portal
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-- particle effects
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function effect(pos)
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minetest.add_particlespawner({
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amount = 20,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -2, y = -2, z = -2},
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maxvel = {x = 2, y = 2, z = 2},
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minacc = {x = -4, y = -4, z = -4},
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maxacc = {x = 4, y = 4, z = 4},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1,
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texture = "particle.png",
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})
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end
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-- check pad and teleport objects on top
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minetest.register_abm({
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nodenames = {"teleport_potion:portal", "teleport_potion:pad"},
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interval = 1.0,
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- check objects inside pad/portal
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local objs = minetest.get_objects_inside_radius(pos, 1)
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local meta, target_coords
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if #objs == 0 then return end
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-- get coords from pad/portal
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local meta = minetest.get_meta(pos)
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local target_coords = {
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x = meta:get_float("x"),
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y = meta:get_float("y"),
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z = meta:get_float("z")
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}
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for k, player in pairs(objs) do
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if player:get_player_name() then
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meta = minetest.get_meta(pos)
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target_coords={
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x=meta:get_float("x"),
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y=meta:get_float("y"),
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z=meta:get_float("z")
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}
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if player:get_player_name() then
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-- play sound on portal end
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minetest.sound_play("portal_close", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 5
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})
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-- move player/object
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player:moveto(target_coords, false)
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-- paricle effects on arrival
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effect(target_coords)
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-- play sound on destination end
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minetest.sound_play("portal_close", {
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pos = target_coords,
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gain = 1.0,
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})
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end
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end
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end
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end
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})
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BIN
textures/particle.png
Normal file
BIN
textures/particle.png
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