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better particle effects
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parent
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commit
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1 changed files with 45 additions and 36 deletions
81
init.lua
81
init.lua
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@ -1,5 +1,5 @@
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--= Teleport Potion mod by TenPlus1 (SFX are license free)
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--= Teleport Potion mod by TenPlus1
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-- Craft teleport potion or pad, use to bookmark location, place to open
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-- portal or place pad, portals show a blue flame that you can walk into
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@ -64,34 +64,38 @@ local check_coordinates = function(str)
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return {x = x, y = y, z = z}
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end
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-- particle effects
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local function tp_effect(pos)
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-- particle effect
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local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
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radius = radius or 2
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gravity = gravity or -10
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minetest.add_particlespawner({
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amount = 20,
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amount = amount,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -2, y = 1, z = -2},
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maxvel = {x = 2, y = 2, z = 2},
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minacc = {x = 0, y = -2, z = 0},
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maxacc = {x = 0, y = -4, z = 0},
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minvel = {x = -radius, y = -radius, z = -radius},
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maxvel = {x = radius, y = radius, z = radius},
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minacc = {x = 0, y = gravity, z = 0},
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maxacc = {x = 0, y = gravity, z = 0},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1.5,
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texture = "teleport_potion_particle.png",
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glow = 15
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minsize = min_size or 0.5,
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maxsize = max_size or 1.0,
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texture = texture,
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glow = glow
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})
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end
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local teleport_destinations = {}
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local function set_teleport_destination(playername, dest)
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teleport_destinations[playername] = dest
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tp_effect(dest)
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effect(dest, 20, "teleport_potion_particle.png", 0.5, 1.5, 1, 7, 15)
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minetest.sound_play("portal_open", {
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pos = dest, gain = 1.0, max_hear_distance = 10}, true)
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@ -120,6 +124,7 @@ minetest.register_node("teleport_potion:portal", {
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sunlight_propagates = true,
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damage_per_second = 1, -- walking into portal hurts player
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groups = {not_in_creative_inventory = 1},
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drop = {},
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-- start timer when portal appears
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on_construct = function(pos)
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@ -134,8 +139,8 @@ minetest.register_node("teleport_potion:portal", {
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minetest.remove_node(pos)
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end,
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on_blast = function() end,
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drop = {}
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})
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-- Throwable potion
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@ -152,18 +157,8 @@ local function throw_potion(itemstack, player)
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local dir = player:get_look_dir()
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local velocity = 20
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obj:set_velocity({
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x = dir.x * velocity,
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y = dir.y * velocity,
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z = dir.z * velocity
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})
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obj:set_acceleration({
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x = dir.x * -3,
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y = -9.5,
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z = dir.z * -3
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})
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obj:set_velocity({x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity})
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obj:set_acceleration({x = dir.x * -3, y = -9.5, z = dir.z * -3})
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obj:set_yaw(player:get_look_horizontal())
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obj:get_luaentity().player = player
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end
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@ -195,24 +190,30 @@ potion_entity.on_step = function(self, dtime)
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local vel = self.object:get_velocity()
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-- only when potion hits something physical
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if vel.x == 0
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or vel.y == 0
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or vel.z == 0 then
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if vel.x == 0 or vel.y == 0 or vel.z == 0 then
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if self.player ~= "" then
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-- round up coords to fix glitching through doors
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self.lastpos = vector.round(self.lastpos)
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local oldpos = self.player:get_pos()
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-- play sound and disappearing particle effect at current position
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minetest.sound_play("portal_close", {
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pos = oldpos, gain = 1.0, max_hear_distance = 5}, true)
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oldpos.y = oldpos.y + 1
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effect(oldpos, 25, "teleport_potion_particle.png", 2, 2, 1, -10, 15)
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-- teleport to new position, play sound and show appear effect
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self.player:set_pos(self.lastpos)
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minetest.sound_play("portal_close", {
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pos = self.lastpos,
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gain = 1.0,
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max_hear_distance = 5
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}, true)
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pos = self.lastpos, gain = 1.0, max_hear_distance = 5}, true)
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tp_effect(self.lastpos)
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effect(self.lastpos, 20, "teleport_potion_particle.png", 2, 2, 1, 10, 15)
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end
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self.object:remove()
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@ -274,7 +275,7 @@ minetest.register_node("teleport_potion:potion", {
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meta:set_int("z", dest.z)
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-- Portal open effect and sound
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tp_effect(pos)
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effect(pos, 20, "teleport_potion_particle.png", 0.5, 1.5, 1, 7, 15)
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minetest.sound_play("portal_open", {
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pos = pos, gain = 1.0, max_hear_distance = 10}, true)
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@ -359,6 +360,8 @@ minetest.register_node("teleport_potion:pad", {
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meta:set_string("infotext", S("Pad Active (@1,@2,@3)",
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dest.x, dest.y, dest.z))
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effect(pos, 20, "teleport_potion_particle.png", 0.5, 1.5, 1, 7, 15)
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minetest.sound_play("portal_open", {
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pos = pos, gain = 1.0, max_hear_distance = 10}, true)
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end,
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@ -506,13 +509,19 @@ minetest.register_abm({
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pos = pos,
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gain = 1.0,
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max_hear_distance = 5
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}, true)
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pos.y = pos.y + 1
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-- particle effect on disappear
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effect(pos, 25, "teleport_potion_particle.png", 2, 2, 1, -10, 15)
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-- move player
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objs[n]:set_pos(target_coords)
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-- paricle effects on arrival
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tp_effect(target_coords)
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effect(target_coords, 20, "teleport_potion_particle.png", 2, 2, 1, 10, 15)
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-- play sound on destination end
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minetest.sound_play("portal_close", {
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