added changed by maybe_dragon to bookmark location before setting pad/potion coords

This commit is contained in:
TenPlus1 2017-12-22 14:17:50 +00:00
parent fdfcbcb968
commit 7ab512ceb5
3 changed files with 601 additions and 95 deletions

223
init.lua Executable file → Normal file
View file

@ -26,7 +26,7 @@ local check_coordinates = function(str)
end
-- get coords from string
local x, y, z, desc = string.match(str, "^(-?%d+),(-?%d+),(-?%d+),?(.*)$")
local x, y, z = string.match(str, "^(-?%d+),(-?%d+),(-?%d+)$")
-- check coords
if x == nil or string.len(x) > 6
@ -48,7 +48,7 @@ local check_coordinates = function(str)
end
-- return ok coords
return {x = x, y = y, z = z, desc = desc}
return {x = x, y = y, z = z}
end
@ -72,8 +72,21 @@ function tp_effect(pos)
})
end
local teleport_destinations = {}
-- teleport portal
function set_teleport_destination(playername, dest)
teleport_destinations[playername] = dest
tp_effect(dest)
minetest.sound_play("portal_open", {
pos = dest,
gain = 1.0,
max_hear_distance = 10
})
end
--------------------------------------------------------------------------------
--- Teleport portal
--------------------------------------------------------------------------------
minetest.register_node("teleport_potion:portal", {
drawtype = "plantlike",
tiles = {
@ -109,12 +122,13 @@ minetest.register_node("teleport_potion:portal", {
max_hear_distance = 10
})
minetest.set_node(pos, {name = "air"})
minetest.remove_node(pos)
end,
})
-- teleport potion
--------------------------------------------------------------------------------
--- Teleport potion
--------------------------------------------------------------------------------
minetest.register_node("teleport_potion:potion", {
tiles = {"pad.png"},
drawtype = "signlike",
@ -122,73 +136,49 @@ minetest.register_node("teleport_potion:potion", {
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
description = S("Teleport Potion (place and right-click to enchant location)"),
description = S("Teleport Potion (use to set destination; place to open portal)"),
inventory_image = "potion.png",
wield_image = "potion.png",
groups = {dig_immediate = 3},
selection_box = {type = "wallmounted"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
-- text entry formspec
meta:set_string("formspec", "field[text;" .. S("Enter teleport coords (e.g. 200,20,-200)") .. ";${text}]")
meta:set_string("infotext", S("Right-click to enchant teleport location"))
meta:set_string("text", pos.x .. "," .. pos.y .. "," .. pos.z)
-- set default coords
meta:set_int("x", pos.x)
meta:set_int("y", pos.y)
meta:set_int("z", pos.z)
end,
-- throw potion when used like tool
on_use = function(itemstack, user)
throw_potion(itemstack, user)
if not is_creative(user:get_player_name()) then
itemstack:take_item()
return itemstack
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
set_teleport_destination(user:get_player_name(), pointed_thing.above)
else
throw_potion(itemstack, user)
if not is_creative(user:get_player_name()) then
itemstack:take_item()
return itemstack
end
end
end,
-- check if coords ok then open portal, otherwise return potion
on_receive_fields = function(pos, formname, fields, sender)
local coords = check_coordinates(fields.text)
local name = sender:get_player_name()
if coords then
after_place_node = function(pos, placer, itemstack, pointed_thing)
local name = placer:get_player_name()
local dest = teleport_destinations[name]
if dest then
minetest.set_node(pos, {name = "teleport_potion:portal"})
local meta = minetest.get_meta(pos)
-- set portal destination
meta:set_int("x", coords.x)
meta:set_int("y", coords.y)
meta:set_int("z", coords.z)
-- portal open effect and sound
-- Set portal destination
meta:set_int("x", dest.x)
meta:set_int("y", dest.y)
meta:set_int("z", dest.z)
-- Portal open effect and sound
tp_effect(pos)
minetest.sound_play("portal_open", {
pos = pos,
gain = 1.0,
max_hear_distance = 10
})
else
minetest.chat_send_player(name, S("Potion failed!"))
minetest.set_node(pos, {name = "air"})
minetest.remove_node(pos)
minetest.add_item(pos, "teleport_potion:potion")
end
end,
})
-- teleport potion recipe
minetest.register_craft({
output = "teleport_potion:potion",
@ -199,8 +189,11 @@ minetest.register_craft({
},
})
--------------------------------------------------------------------------------
--- Teleport pad
--------------------------------------------------------------------------------
local teleport_formspec_context = {}
-- teleport pad
minetest.register_node("teleport_potion:pad", {
tiles = {"padd.png", "padd.png^[transformFY"},
drawtype = "nodebox",
@ -209,7 +202,7 @@ minetest.register_node("teleport_potion:pad", {
legacy_wallmounted = true,
walkable = true,
sunlight_propagates = true,
description = S("Teleport Pad (place and right-click to enchant location)"),
description = S("Teleport Pad (use to set destination; place to open portal)"),
inventory_image = "padd.png",
wield_image = "padd.png",
light_source = 5,
@ -223,62 +216,102 @@ minetest.register_node("teleport_potion:pad", {
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
-- text entry formspec
meta:set_string("formspec", "field[text;" .. S("Enter teleport coords (e.g. 200,20,-200,Home)") .. ";${text}]")
meta:set_string("infotext", S("Right-click to enchant teleport location"))
meta:set_string("text", pos.x .. "," .. pos.y .. "," .. pos.z)
-- set default coords
meta:set_int("x", pos.x)
meta:set_int("y", pos.y)
meta:set_int("z", pos.z)
-- Save pointed nodes coordinates as destination for further portals
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
set_teleport_destination(user:get_player_name(), pointed_thing.above)
end
end,
-- once entered, check coords, if ok then return potion
on_receive_fields = function(pos, formname, fields, sender)
-- Initialize teleport to saved location or the current position
after_place_node = function(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
local dest = teleport_destinations[name]
if not dest then
dest = pos
end
-- Set coords
meta:set_int("x", dest.x)
meta:set_int("y", dest.y)
meta:set_int("z", dest.z)
local name = sender:get_player_name()
meta:set_string("infotext", S("Pad Active (@1,@2,@3)",
dest.x, dest.y, dest.z))
minetest.sound_play("portal_open", {
pos = pos,
gain = 1.0,
max_hear_distance = 10
})
end,
-- Show formspec depending on the players privileges.
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local name = clicker:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
local coords = check_coordinates(fields.text)
if coords then
local meta = minetest.get_meta(pos)
meta:set_int("x", coords.x)
meta:set_int("y", coords.y)
meta:set_int("z", coords.z)
meta:set_string("text", fields.text)
if coords.desc and coords.desc ~= "" then
meta:set_string("infotext", S("Teleport to @1", coords.desc))
else
meta:set_string("infotext", S("Pad Active (@1,@2,@3)",
coords.x, coords.y, coords.z))
end
minetest.sound_play("portal_open", {
pos = pos,
gain = 1.0,
max_hear_distance = 10
})
else
minetest.chat_send_player(name, S("Teleport Pad coordinates failed!"))
local meta = minetest.get_meta(pos)
local coords = {
x = meta:get_int("x"),
y = meta:get_int("y"),
z = meta:get_int("z")
}
local coords = coords.x .. "," .. coords.y .. "," .. coords.z
local desc = meta:get_string("desc")
formspec = "field[desc;" .. S("Description") .. ";"
.. minetest.formspec_escape(desc) .. "]"
-- Only allow privileged players to change coordinates
if minetest.check_player_privs(name, "teleport") then
formspec = formspec ..
"field[coords;" .. S("Teleport coordinates") .. ";" .. coords .. "]"
end
teleport_formspec_context[name] = {
pos = pos,
coords = coords,
desc = desc,
}
minetest.show_formspec(name, "teleport_potion:set_destination", formspec)
end,
})
-- Check and set coordinates
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "teleport_potion:set_destination" then
return false
end
local name = player:get_player_name()
local context = teleport_formspec_context[name]
if not context then return false end
teleport_formspec_context[name] = nil
local meta = minetest.get_meta(context.pos)
-- Coordinates were changed
if fields.coords and fields.coords ~= context.coords then
local coords = check_coordinates(fields.coords)
if coords then
meta:set_int("x", coords.x)
meta:set_int("y", coords.y)
meta:set_int("z", coords.z)
else
minetest.chat_send_player(name, S("Teleport Pad coordinates failed!"))
end
end
-- Update infotext
if fields.desc and fields.desc ~= "" then
meta:set_string("desc", fields.desc)
meta:set_string("infotext", S("Teleport to @1", fields.desc))
else
local coords = minetest.string_to_pos("(" .. context.coords .. ")")
meta:set_string("infotext", S("Pad Active (@1,@2,@3)",
coords.x, coords.y, coords.z))
end
return true
end)
-- teleport pad recipe
minetest.register_craft({