code tide, rename textures
105
init.lua
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@ -19,10 +19,12 @@ local dist = tonumber(minetest.settings:get("map_generation_limit") or 31000)
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-- creative check
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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local function is_creative(name)
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return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
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end
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-- make sure coordinates are valid
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local check_coordinates = function(str)
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if not str or str == "" then
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@ -55,9 +57,9 @@ local check_coordinates = function(str)
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return {x = x, y = y, z = z}
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end
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-- particle effects
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local function tp_effect(pos)
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minetest.add_particlespawner({
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amount = 20,
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time = 0.25,
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@ -71,7 +73,7 @@ local function tp_effect(pos)
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1.5,
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texture = "particle.png",
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texture = "teleport_potion_particle.png",
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glow = 15,
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})
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end
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@ -79,22 +81,21 @@ end
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local teleport_destinations = {}
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local function set_teleport_destination(playername, dest)
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teleport_destinations[playername] = dest
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tp_effect(dest)
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minetest.sound_play("portal_open", {
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pos = dest,
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gain = 1.0,
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max_hear_distance = 10
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}, true)
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pos = dest, gain = 1.0, max_hear_distance = 10}, true)
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end
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--------------------------------------------------------------------------------
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--- Teleport portal
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--------------------------------------------------------------------------------
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minetest.register_node("teleport_potion:portal", {
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drawtype = "plantlike",
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tiles = {
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{name="portal.png",
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{
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name = "teleport_potion_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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@ -122,18 +123,14 @@ minetest.register_node("teleport_potion:portal", {
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on_timer = function(pos)
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minetest.sound_play("portal_close", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 10
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}, true)
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pos = pos, gain = 1.0, max_hear_distance = 10}, true)
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minetest.remove_node(pos)
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end,
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on_blast = function() end,
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drop = {},
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drop = {}
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})
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-- Throwable potion
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local function throw_potion(itemstack, player)
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@ -164,21 +161,23 @@ local function throw_potion(itemstack, player)
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obj:get_luaentity().player = player
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end
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-- potion entity
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local potion_entity = {
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physical = true,
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visual = "sprite",
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visual_size = {x = 1.0, y = 1.0},
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textures = {"potion.png"},
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textures = {"teleport_potion_potion.png"},
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collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
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lastpos = {},
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player = "",
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player = ""
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}
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potion_entity.on_step = function(self, dtime)
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if not self.player then
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self.object:remove()
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return
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end
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@ -221,58 +220,63 @@ end
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minetest.register_entity("teleport_potion:potion_entity", potion_entity)
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--------------------------------------------------------------------------------
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--- Teleport potion
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--------------------------------------------------------------------------------
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minetest.register_node("teleport_potion:potion", {
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tiles = {"potion.png"},
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tiles = {"teleport_potion_potion.png"},
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drawtype = "signlike",
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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description = S("Teleport Potion (use to set destination; place to open portal)"),
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inventory_image = "potion.png",
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wield_image = "potion.png",
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inventory_image = "teleport_potion_potion.png",
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wield_image = "teleport_potion_potion.png",
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groups = {dig_immediate = 3, vessel = 1},
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selection_box = {type = "wallmounted"},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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set_teleport_destination(user:get_player_name(), pointed_thing.above)
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else
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throw_potion(itemstack, user)
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if not is_creative(user:get_player_name()) then
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itemstack:take_item()
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return itemstack
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end
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end
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local name = placer:get_player_name()
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local dest = teleport_destinations[name]
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if dest then
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minetest.set_node(pos, {name = "teleport_potion:portal"})
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local meta = minetest.get_meta(pos)
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-- Set portal destination
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meta:set_int("x", dest.x)
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meta:set_int("y", dest.y)
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meta:set_int("z", dest.z)
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-- Portal open effect and sound
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tp_effect(pos)
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minetest.sound_play("portal_open", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 10
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})
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pos = pos, gain = 1.0, max_hear_distance = 10}, true)
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else
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minetest.chat_send_player(name, S("Potion failed!"))
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minetest.remove_node(pos)
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minetest.add_item(pos, "teleport_potion:potion")
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end
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end,
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end
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})
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-- teleport potion recipe
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@ -296,13 +300,11 @@ minetest.register_craft({
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})
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end
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--------------------------------------------------------------------------------
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--- Teleport pad
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--------------------------------------------------------------------------------
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local teleport_formspec_context = {}
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minetest.register_node("teleport_potion:pad", {
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tiles = {"padd.png", "padd.png^[transformFY"},
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tiles = {"teleport_potion_pad.png", "teleport_potion_pad.png^[transformFY"},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -310,8 +312,8 @@ minetest.register_node("teleport_potion:pad", {
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walkable = true,
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sunlight_propagates = true,
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description = S("Teleport Pad (use to set destination; place to open portal)"),
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inventory_image = "padd.png",
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wield_image = "padd.png",
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inventory_image = "teleport_potion_pad.png",
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wield_image = "teleport_potion_pad.png",
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light_source = 5,
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groups = {snappy = 3},
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node_box = {
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@ -325,6 +327,7 @@ minetest.register_node("teleport_potion:pad", {
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-- Save pointed nodes coordinates as destination for further portals
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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set_teleport_destination(user:get_player_name(), pointed_thing.above)
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end
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@ -332,12 +335,15 @@ minetest.register_node("teleport_potion:pad", {
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-- Initialize teleport to saved location or the current position
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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local name = placer:get_player_name()
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local dest = teleport_destinations[name]
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if not dest then
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dest = pos
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end
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-- Set coords
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meta:set_int("x", dest.x)
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meta:set_int("y", dest.y)
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@ -347,18 +353,18 @@ minetest.register_node("teleport_potion:pad", {
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dest.x, dest.y, dest.z))
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minetest.sound_play("portal_open", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 10
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}, true)
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pos = pos, gain = 1.0, max_hear_distance = 10}, true)
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end,
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-- Show formspec depending on the players privileges.
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local name = clicker:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return
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end
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@ -370,8 +376,10 @@ minetest.register_node("teleport_potion:pad", {
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}
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local coords = coords.x .. "," .. coords.y .. "," .. coords.z
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local desc = meta:get_string("desc")
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formspec = "field[desc;" .. S("Description") .. ";"
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.. minetest.formspec_escape(desc) .. "]"
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-- Only allow privileged players to change coordinates
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if minetest.check_player_privs(name, "teleport") then
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formspec = formspec ..
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@ -383,23 +391,32 @@ minetest.register_node("teleport_potion:pad", {
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coords = coords,
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desc = desc,
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}
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minetest.show_formspec(name, "teleport_potion:set_destination", formspec)
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end,
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end
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})
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-- Check and set coordinates
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "teleport_potion:set_destination" then
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return false
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end
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local name = player:get_player_name()
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local context = teleport_formspec_context[name]
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if not context then return false end
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teleport_formspec_context[name] = nil
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local meta = minetest.get_meta(context.pos)
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-- Coordinates were changed
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if fields.coords and fields.coords ~= context.coords then
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local coords = check_coordinates(fields.coords)
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if coords then
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meta:set_int("x", coords.x)
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meta:set_int("y", coords.y)
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@ -408,15 +425,18 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.chat_send_player(name, S("Teleport Pad coordinates failed!"))
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end
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end
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-- Update infotext
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if fields.desc and fields.desc ~= "" then
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meta:set_string("desc", fields.desc)
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meta:set_string("infotext", S("Teleport to @1", fields.desc))
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else
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local coords = minetest.string_to_pos("(" .. context.coords .. ")")
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meta:set_string("infotext", S("Pad Active (@1,@2,@3)",
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coords.x, coords.y, coords.z))
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end
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return true
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end)
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@ -514,15 +534,14 @@ minetest.register_abm({
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})
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-- add lucky blocks
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-- Teleport Potion mod
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-- lucky blocks
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if minetest.get_modpath("lucky_block") then
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lucky_block:add_blocks({
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{"dro", {"teleport_potion:potion"}, 2},
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{"tel"},
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{"dro", {"teleport_potion:pad"}, 1},
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{"lig"},
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{"lig"}
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})
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end
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Before Width: | Height: | Size: 266 B After Width: | Height: | Size: 266 B |
Before Width: | Height: | Size: 173 B After Width: | Height: | Size: 173 B |
Before Width: | Height: | Size: 458 B After Width: | Height: | Size: 458 B |
Before Width: | Height: | Size: 171 B After Width: | Height: | Size: 171 B |