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https://codeberg.org/tenplus1/teleport_potion.git
synced 2025-03-15 06:01:24 +00:00
tweak code, texture. add attachment check
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commit
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4 changed files with 46 additions and 56 deletions
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@ -7,6 +7,7 @@ https://forum.minetest.net/viewtopic.php?f=9&t=9234
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Change log:
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- 1.4 - Change Pad texture so it's not as contrasting, check for attached player before tp.
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- 1.3 - Added some formspec checks and switch to enable old teleport pad texture (thanks mazes 80)
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- 1.2 - New teleport pad texture, code tweaks to work with minetest 5.x
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- 1.1 - Using 0.4.16+ code changes, can only teleport players now, added MineClone2 crafts and spanish translation
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BIN
alt_textures/teleport_potion_pad.png
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alt_textures/teleport_potion_pad.png
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101
init.lua
101
init.lua
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@ -1,20 +1,19 @@
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--[[
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Teleport Potion mod by TenPlus1
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--= Teleport Potion mod by TenPlus1
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Craft teleport potion or pad, use on node to bookmark location, place to open
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portal or place pad, portals show a blue flame that you can walk into
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before it closes (10 seconds), potions can also be thrown for local teleport.
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]]--
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-- Craft teleport potion or pad, use on node to bookmark location, place to open
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-- portal or place pad, portals show a blue flame that you can walk into
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-- before it closes (10 seconds), potions can also be thrown for local teleport.
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-- translation and settings
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-- translation support
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local S = minetest.get_translator("teleport_potion")
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-- check for MineClone2
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local mcl = minetest.get_modpath("mcl_core")
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-- max teleport distance
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local dist = tonumber(minetest.settings:get("map_generation_limit") or 31000)
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-- creative check
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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local function is_creative(name)
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@ -22,6 +21,7 @@ local function is_creative(name)
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end
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-- choose texture for teleport pad
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local teleport_pad_texture = "teleport_potion_pad.png"
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if minetest.settings:get_bool("teleport_potion_use_old_texture") == true then
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@ -29,11 +29,10 @@ if minetest.settings:get_bool("teleport_potion_use_old_texture") == true then
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end
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-- make sure coordinates are valid
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local check_coordinates = function(str)
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if not str or str == "" then
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return nil
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end
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local function check_coordinates(str)
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if not str or str == "" then return nil end
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-- get coords from string
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local x, y, z = string.match(str, "^(-?%d+),(-?%d+),(-?%d+)$")
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@ -46,14 +45,10 @@ local check_coordinates = function(str)
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end
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-- convert string coords to numbers
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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x = tonumber(x) ; y = tonumber(y) ; z = tonumber(z)
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-- are coords in map range ?
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if x > dist or x < -dist
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or y > dist or y < -dist
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or z > dist or z < -dist then
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if x > dist or x < -dist or y > dist or y < -dist or z > dist or z < -dist then
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return nil
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end
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@ -62,7 +57,8 @@ local check_coordinates = function(str)
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end
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-- particle effect
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local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
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local function effect(pos, amount, texture, min_size, max_size, radius, gravity, glow)
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radius = radius or 2
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gravity = gravity or -10
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@ -85,6 +81,7 @@ local effect = function(pos, amount, texture, min_size, max_size, radius, gravit
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})
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end
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-- position bookmark function
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local teleport_destinations = {}
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@ -99,16 +96,14 @@ local function set_teleport_destination(playername, dest)
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end
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--- Teleport portal
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minetest.register_node("teleport_potion:portal", {
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drawtype = "plantlike",
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tiles = {
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{
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name = "teleport_potion_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.0
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type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0
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}
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}
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},
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@ -134,6 +129,8 @@ minetest.register_node("teleport_potion:portal", {
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minetest.sound_play("portal_close", {
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pos = pos, gain = 1.0, max_hear_distance = 10}, true)
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effect(pos, 25, "teleport_potion_particle.png", 2, 2, 1, -10, 15)
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minetest.remove_node(pos)
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end,
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@ -141,6 +138,7 @@ minetest.register_node("teleport_potion:portal", {
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})
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-- Throwable potion
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local function throw_potion(itemstack, player)
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local playerpos = player:get_pos()
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@ -161,6 +159,7 @@ local function throw_potion(itemstack, player)
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end
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-- potion entity
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local potion_entity = {
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initial_properties = {
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@ -229,6 +228,7 @@ end
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minetest.register_entity("teleport_potion:potion_entity", potion_entity)
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--- Teleport potion
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minetest.register_node("teleport_potion:potion", {
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tiles = {"teleport_potion_potion.png"},
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drawtype = "signlike",
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@ -288,6 +288,7 @@ minetest.register_node("teleport_potion:potion", {
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})
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-- teleport potion recipe
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if mcl then
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minetest.register_craft({
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@ -310,6 +311,7 @@ else
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end
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--- Teleport pad
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local teleport_formspec_context = {}
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minetest.register_node("teleport_potion:pad", {
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@ -326,12 +328,10 @@ minetest.register_node("teleport_potion:pad", {
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light_source = 5,
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groups = {snappy = 3},
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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},
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-- Save pointed nodes coordinates as destination for further portals
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@ -349,9 +349,7 @@ minetest.register_node("teleport_potion:pad", {
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local name = placer:get_player_name()
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local dest = teleport_destinations[name]
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if not dest then
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dest = pos
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end
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if not dest then dest = pos end
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-- Set coords
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meta:set_int("x", dest.x)
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@ -379,7 +377,8 @@ minetest.register_node("teleport_potion:pad", {
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end
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local meta = minetest.get_meta(pos)
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local coords = meta:get_int("x") .. "," .. meta:get_int("y") .. "," .. meta:get_int("z")
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local coords = meta:get_int("x") .. ","
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.. meta:get_int("y") .. "," .. meta:get_int("z")
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local desc = meta:get_string("desc")
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local formspec = "field[desc;" .. S("Description") .. ";"
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.. minetest.formspec_escape(desc) .. "]"
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@ -390,22 +389,17 @@ minetest.register_node("teleport_potion:pad", {
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"field[coords;" .. S("Teleport coordinates") .. ";" .. coords .. "]"
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end
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teleport_formspec_context[name] = {
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pos = pos,
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coords = coords,
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desc = desc,
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}
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teleport_formspec_context[name] = {pos = pos, coords = coords, desc = desc}
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minetest.show_formspec(name, "teleport_potion:set_destination", formspec)
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end
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})
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-- Check and set coordinates
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "teleport_potion:set_destination" then
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return false
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end
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if formname ~= "teleport_potion:set_destination" then return false end
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local name = player:get_player_name()
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local context = teleport_formspec_context[name]
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@ -414,9 +408,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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teleport_formspec_context[name] = nil
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if fields.control == nil and fields.desc == nil then
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return false
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end
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if fields.control == nil and fields.desc == nil then return false end
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local meta = minetest.get_meta(context.pos)
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end)
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-- teleport pad recipe
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if mcl then
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minetest.register_craft({
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@ -474,6 +467,7 @@ else
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end
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-- check portal & pad, teleport any entities on top
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minetest.register_abm({
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label = "Potion/Pad teleportation",
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nodenames = {"teleport_potion:portal", "teleport_potion:pad"},
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-- check objects inside pad/portal
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local objs = minetest.get_objects_inside_radius(pos, 1)
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if #objs == 0 then
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return
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end
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if #objs == 0 then return end
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-- get coords from pad/portal
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local meta = minetest.get_meta(pos)
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@ -503,7 +495,8 @@ minetest.register_abm({
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for n = 1, #objs do
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if objs[n]:is_player() then
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-- are we a player who isn't currently attached?
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if objs[n]:is_player() and not objs[n]:get_attach() then
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-- play sound on portal end
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minetest.sound_play("portal_close", {
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@ -528,14 +521,10 @@ minetest.register_abm({
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local rot = node.param2
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local yaw = 0
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if rot == 0 or rot == 20 then
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yaw = 0 -- north
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elseif rot == 2 or rot == 22 then
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yaw = 3.14 -- south
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elseif rot == 1 or rot == 23 then
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yaw = 4.71 -- west
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elseif rot == 3 or rot == 21 then
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yaw = 1.57 -- east
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if rot == 0 or rot == 20 then yaw = 0 -- north
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elseif rot == 2 or rot == 22 then yaw = 3.14 -- south
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elseif rot == 1 or rot == 23 then yaw = 4.71 -- west
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elseif rot == 3 or rot == 21 then yaw = 1.57 -- east
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end
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objs[n]:set_look_horizontal(yaw)
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end
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})
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-- lucky blocks
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if minetest.get_modpath("lucky_block") then
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lucky_block:add_blocks({
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