Initial commit

This commit is contained in:
Tony Bark 2025-02-07 14:39:37 -05:00
commit df8714aa1d
171 changed files with 1686 additions and 0 deletions

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[biome_plains]
type="biome"
name="plains"
heat_point = 50
humidity_point = 50
;
node_top = "mapgen_dirt_with_grass"
node_top_depth = 1
;depth_top
node_filler = "mapgen_dirt"
node_filler_depth = 5
;depth_filler
node_riverbed = "mapgen_sand"
node_riverbed_depth = 3
;depth_riverbed
;node_substratum="mapgen_sandstone"
;node_substratum_depth=1
;custom
vertical_blend = 0
;y_max = yMax
;y_min = seaLevel+1
dune_line=1
;sea_level=1

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;'[colorize:#000000:255:0,16=wis_black.png'
[item_hand]
name = ":"
type = "item"
description = "Open Hand"
description = "Way Of The!"
inventory_image = "wieldhand.png"
wield_image = "wieldhand.png"
;x=horizontal, y=vertical, z=depth
wield_scale = {"x" : 0.5, "y" : 1.5, "z" : 1.0}
tool_capabilities = { "full_punch_interval" : 0.5, "max_drop_level" : 0 }
tool_dig_groups = [ "crumbly", "snappy", "oddly_breakable_by_hand" ]
; = { times = hardtimes, uses = 0, maxlevel = 1 },
tool_dig_times = [1.00, 2.00, 3.00, null]
tool_dig_uses = 0
tool_dig_maxlevel = 1
tool_damage_groups = {"fleshy" : 1}

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;dune-line
[mapgen_water]
type="node"
name="water_source"
tiles = ["open_water_source.png^[opacity:127"]
;tiles ={{name :'open_water_source.png^[opacity:127', backface_culling : false}}
;tiles=["open_water_source.png^[mask:open_clump_mask.png^[noalpha^[makealpha:0,0,0^(open_water_source.png^[mask:open_clump_mask.png^[makealpha:0,0,0^[colorize:#000000:70)"]
;^[mask:open_clump_mask.png^[noalpha^[makealpha:0,0,0^(open_dirt.png^[mask:open_clump_mask.png^[makealpha:0,0,0^[colorize:#000000:70)"]
;tiles=["open_clump_mask.png^(wis_green.png^(wis_green.png^[mask:open_clump_mask.png))^[makealpha:0,0,0" ]
alias=["mapgen_water_source", "void_essential:water_source", "8"]
description = "This is a secret message, don't read it"
groups = { "oddly_breakable_by_hand":1}
is_ground_content = false
walkable = false
liquid_move_physics = true
move_resistance = 1
pointable = false
diggable = false
buildable_to = true
liquid_viscosity = 0
liquid_renewable = false
liquid_range = 8
use_texture_alpha = "blend"
drawtype = "liquid"
paramtype = "light"
light_source = 12
[mapgen_river_water]
type="node"
name="river_water_source"
tiles = ["open_water_source.png"]
alias=["mapgen_river_water_source", "void_essential:river_water_source", "9"]
groups = { "oddly_breakable_by_hand":1}
description = "This is secret water, you don't need it"
is_ground_content = false
walkable = false
liquid_move_physics = true
move_resistance = 1
pointable = false
diggable = false
buildable_to = true
liquid_viscosity = 0
liquid_renewable = false
liquid_range = 8
[mapgen_stone]
type="node"
name="stone"
tiles=["open_stone.png"]
tiles=["open_stone.png^wis_beading.png"]
tiles=["open_stone.png"]
alias=["mapgen_stone", "void_essential:stone", "1"]
description="abundant, ubiquitous, and yet fundamentaly essential"
groups = {}
is_ground_content=true
[mapgen_grass]
type="node"
name="grass"
tiles=["open_grass.png","open_dirt.png", "open_dirt.png^(open_grass.png^[mask:open_grass_mask_big.png^[makealpha:0,0,0)" ]
alias=["mapgen_dirt_with_grass","grass", "2"]
description="天叢雲剣"
groups = { "oddly_breakable_by_hand":1, "dirt": 1 }
is_ground_content=true
[mapgen_dirt]
type="node"
name="dirt"
tiles=["open_dirt.png"]
alias=["mapgen_dirt","3"]
groups = { "oddly_breakable_by_hand":1}
[mapgen_sand]
type="node"
name="sand"
tiles=[ "open_sand.png"]
alias=["mapgen_sand","12"]
groups = { "oddly_breakable_by_hand":1}
macros = ["clump", "craftables"]
[mapgen_sandstone]
type="node"
name="sandstone"
tiles=["open_sandstone.png"]
alias=["mapgen_sandstone","24"]
groups = {}
[node_log]
type="node"
name="log"
tiles=["open_oak_log.png","open_oak_log.png", "open_oak_bark.png"]
alias=["log","oak_log"]
groups = { "oddly_breakable_by_hand":1, "tree":1 }
[node_leaves]
type="node"
name="leaves"
tiles=["open_oak_leaf.png"]
alias=["leaves","oak_leaves"]
groups = { "oddly_breakable_by_hand":1}
drawtype = "allfaces_optional"
;Allows transparency
waving = 1
; is go wosh!
paramtype = "light"
sunlight_propagates = true
walkable = true
groups = { "oddly_breakable_by_hand":1, "leafdecay" : 1, "flammable" : 1}
; drop = { max_items = 1, items = { {items = {"sapling"}, rarity = 20}, {items = {"leaves"}} } }
;-- mapgen_water_source mapgen_river_water_source mapgen_stone mapgen_dirt_with_grass mapgen_dirt mapgen_sand
;-- mapgen_sandstone
; mapgen_gravel