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171 changed files with 1686 additions and 0 deletions
24
mods/wisgame/open/open_registration/open_field.ini
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24
mods/wisgame/open/open_registration/open_field.ini
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[biome_plains]
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type="biome"
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name="plains"
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heat_point = 50
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humidity_point = 50
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;
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node_top = "mapgen_dirt_with_grass"
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node_top_depth = 1
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;depth_top
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node_filler = "mapgen_dirt"
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node_filler_depth = 5
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;depth_filler
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node_riverbed = "mapgen_sand"
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node_riverbed_depth = 3
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;depth_riverbed
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;node_substratum="mapgen_sandstone"
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;node_substratum_depth=1
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;custom
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vertical_blend = 0
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;y_max = yMax
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;y_min = seaLevel+1
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dune_line=1
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;sea_level=1
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19
mods/wisgame/open/open_registration/open_hand.ini
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mods/wisgame/open/open_registration/open_hand.ini
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;'[colorize:#000000:255:0,16=wis_black.png'
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[item_hand]
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name = ":"
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type = "item"
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description = "Open Hand"
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description = "Way Of The!"
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inventory_image = "wieldhand.png"
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wield_image = "wieldhand.png"
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;x=horizontal, y=vertical, z=depth
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wield_scale = {"x" : 0.5, "y" : 1.5, "z" : 1.0}
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tool_capabilities = { "full_punch_interval" : 0.5, "max_drop_level" : 0 }
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tool_dig_groups = [ "crumbly", "snappy", "oddly_breakable_by_hand" ]
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; = { times = hardtimes, uses = 0, maxlevel = 1 },
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tool_dig_times = [1.00, 2.00, 3.00, null]
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tool_dig_uses = 0
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tool_dig_maxlevel = 1
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tool_damage_groups = {"fleshy" : 1}
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123
mods/wisgame/open/open_registration/open_terrain.ini
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123
mods/wisgame/open/open_registration/open_terrain.ini
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;dune-line
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[mapgen_water]
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type="node"
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name="water_source"
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tiles = ["open_water_source.png^[opacity:127"]
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;tiles ={{name :'open_water_source.png^[opacity:127', backface_culling : false}}
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;tiles=["open_water_source.png^[mask:open_clump_mask.png^[noalpha^[makealpha:0,0,0^(open_water_source.png^[mask:open_clump_mask.png^[makealpha:0,0,0^[colorize:#000000:70)"]
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;^[mask:open_clump_mask.png^[noalpha^[makealpha:0,0,0^(open_dirt.png^[mask:open_clump_mask.png^[makealpha:0,0,0^[colorize:#000000:70)"]
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;tiles=["open_clump_mask.png^(wis_green.png^(wis_green.png^[mask:open_clump_mask.png))^[makealpha:0,0,0" ]
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alias=["mapgen_water_source", "void_essential:water_source", "8"]
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description = "This is a secret message, don't read it"
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groups = { "oddly_breakable_by_hand":1}
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is_ground_content = false
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walkable = false
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liquid_move_physics = true
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move_resistance = 1
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pointable = false
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diggable = false
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buildable_to = true
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liquid_viscosity = 0
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liquid_renewable = false
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liquid_range = 8
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use_texture_alpha = "blend"
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drawtype = "liquid"
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paramtype = "light"
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light_source = 12
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[mapgen_river_water]
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type="node"
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name="river_water_source"
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tiles = ["open_water_source.png"]
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alias=["mapgen_river_water_source", "void_essential:river_water_source", "9"]
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groups = { "oddly_breakable_by_hand":1}
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description = "This is secret water, you don't need it"
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is_ground_content = false
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walkable = false
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liquid_move_physics = true
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move_resistance = 1
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pointable = false
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diggable = false
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buildable_to = true
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liquid_viscosity = 0
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liquid_renewable = false
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liquid_range = 8
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[mapgen_stone]
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type="node"
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name="stone"
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tiles=["open_stone.png"]
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tiles=["open_stone.png^wis_beading.png"]
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tiles=["open_stone.png"]
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alias=["mapgen_stone", "void_essential:stone", "1"]
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description="abundant, ubiquitous, and yet fundamentaly essential"
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groups = {}
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is_ground_content=true
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[mapgen_grass]
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type="node"
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name="grass"
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tiles=["open_grass.png","open_dirt.png", "open_dirt.png^(open_grass.png^[mask:open_grass_mask_big.png^[makealpha:0,0,0)" ]
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alias=["mapgen_dirt_with_grass","grass", "2"]
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description="天叢雲剣"
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groups = { "oddly_breakable_by_hand":1, "dirt": 1 }
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is_ground_content=true
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[mapgen_dirt]
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type="node"
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name="dirt"
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tiles=["open_dirt.png"]
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alias=["mapgen_dirt","3"]
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groups = { "oddly_breakable_by_hand":1}
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[mapgen_sand]
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type="node"
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name="sand"
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tiles=[ "open_sand.png"]
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alias=["mapgen_sand","12"]
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groups = { "oddly_breakable_by_hand":1}
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macros = ["clump", "craftables"]
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[mapgen_sandstone]
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type="node"
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name="sandstone"
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tiles=["open_sandstone.png"]
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alias=["mapgen_sandstone","24"]
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groups = {}
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[node_log]
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type="node"
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name="log"
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tiles=["open_oak_log.png","open_oak_log.png", "open_oak_bark.png"]
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alias=["log","oak_log"]
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groups = { "oddly_breakable_by_hand":1, "tree":1 }
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[node_leaves]
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type="node"
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name="leaves"
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tiles=["open_oak_leaf.png"]
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alias=["leaves","oak_leaves"]
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groups = { "oddly_breakable_by_hand":1}
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drawtype = "allfaces_optional"
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;Allows transparency
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waving = 1
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; is go wosh!
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paramtype = "light"
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sunlight_propagates = true
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walkable = true
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groups = { "oddly_breakable_by_hand":1, "leafdecay" : 1, "flammable" : 1}
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; drop = { max_items = 1, items = { {items = {"sapling"}, rarity = 20}, {items = {"leaves"}} } }
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;-- mapgen_water_source mapgen_river_water_source mapgen_stone mapgen_dirt_with_grass mapgen_dirt mapgen_sand
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;-- mapgen_sandstone
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; mapgen_gravel
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