local print = c.log local max_light=math.floor(minetest.LIGHT_MAX/2) print(max_light) local breakskybox = function() minetest.override_item(minetest.get_name_from_content_id(minetest.get_content_id(minetest.get_name_from_content_id(minetest.CONTENT_AIR))), { drawtype = "nodebox", sunlight_propagates = true, walkable = false, is_ground_content = false, light_source = max_light, --this breaks everything! use_texture_alpha = "opaque", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, }) end --print(minetest.LIGHT_MAX, max_light,0) local fixskybox = function() minetest.register_on_mods_loaded(function() core.fix_light(vector.new(-31000, -31000, -31000), vector.new(31000, 31000, 31000)) end) local chunkSize = tonumber(minetest.settings:get("chunksize")) or 16 local maxBlockSendDistance = tonumber(minetest.settings:get("max_block_send_distance")) or 10 local maxRenderDistance = (chunkSize * ((maxBlockSendDistance * 2) * .25) ) local deltaCount = 0 local deltaLimit = 3 minetest.register_globalstep(function(dtime) deltaCount = deltaCount + dtime print(deltaCount) if not (deltaCount >= deltaLimit) then return nil end deltaCount=deltaCount-deltaLimit for _, player in ipairs(minetest.get_connected_players()) do local username = player:get_player_name() local userpos = player:get_pos() local currentuserchunk = vector.floor(vector.divide(userpos, maxRenderDistance)) local minp = vector.multiply(currentuserchunk, maxRenderDistance) local maxp = vector.add(minp, maxRenderDistance - 1) core.fix_light(vector.new(minp.x, minp.y, minp.z), vector.new(maxp.x, maxp.y, maxp.z)) end end) end breakskybox() fixskybox()