--Code that modifies information about player including: health totals, movement speeds, and more. --movment world combat building --player combat world local physics_override = { gravity=1, -- default is 1.0 jump=1, -- default is 1.0 speed=1.5, -- default is 2.0 speed_sprint = 2, speed_climb=2, -- default is 1.0 speed_crouch=2, -- default is 1.0 acceleration_air=1, -- default is 1.0 acceleration_default=1, -- default is 1.0 liquid_fluidity=1, -- default is 1.0 liquid_fluidity_smooth=1, -- default is 1.0 liquid_sink=1, -- default is 1.0 new_move=true, -- default is true sneak=true, -- default is true sneak_glitch=true, -- default is false } -- Register a globalstep callback to check for sprinting, and sneaking, and regen health local function for_each_player(dtime) for _, player in ipairs(minetest.get_connected_players()) do player:set_physics_override(physics_override) local controls = player:get_player_control() if not controls.aux1 then -- 'aux1' is the default sprint key --c.log("slow", physics_override.speed) player:set_physics_override({speed = physics_override.speed}) -- Normal speed else --c.log("fast", physics_override.sprint) player:set_physics_override({speed = physics_override.speed_sprint}) -- Increased speed end if not controls.sneak then -- but 'sneak' can have a normal name... you know what whatever! else end end end minetest.register_globalstep(for_each_player) --[[ local function remove_fall_damage() for _, player in ipairs(minetest.get_connected_players()) do player:set_armor_groups({fall_damage= 0}) end end --]] local print_physics_command ={ description = "Prints the player's physics override settings to the log", func = function(name) local player = minetest.get_player_by_name(name) if player then local physics = player:get_physics_override() for key, value in pairs(physics) do minetest.log(tostring(key).."="..tostring(value)) end else return false, "Player not found." end end } --minetest.register_chatcommand("print_physics", print_physics_command) minetest.register_chatcommand("dodmg", { description = "Does damage to the player", func = function(name) local player = minetest.get_player_by_name(name) end } )