;'[colorize:#000000:255:0,16=wis_black.png' [item_hand] name = ":" type = "item" description = "Open Hand" description = "Way Of The!" inventory_image = "wieldhand.png" wield_image = "wieldhand.png" ;x=horizontal, y=vertical, z=depth wield_scale = {"x" : 0.5, "y" : 1.5, "z" : 1.0} tool_capabilities = { "full_punch_interval" : 0.5, "max_drop_level" : 0 } tool_dig_groups = [ "crumbly", "snappy", "oddly_breakable_by_hand" ] ; = { times = hardtimes, uses = 0, maxlevel = 1 }, tool_dig_times = [1.00, 2.00, 3.00, null] tool_dig_uses = 0 tool_dig_maxlevel = 1 tool_damage_groups = {"fleshy" : 1}