;dune-line [mapgen_water] type="node" name="water_source" tiles = ["open_water_source.png^[opacity:127"] ;tiles ={{name :'open_water_source.png^[opacity:127', backface_culling : false}} ;tiles=["open_water_source.png^[mask:open_clump_mask.png^[noalpha^[makealpha:0,0,0^(open_water_source.png^[mask:open_clump_mask.png^[makealpha:0,0,0^[colorize:#000000:70)"] ;^[mask:open_clump_mask.png^[noalpha^[makealpha:0,0,0^(open_dirt.png^[mask:open_clump_mask.png^[makealpha:0,0,0^[colorize:#000000:70)"] ;tiles=["open_clump_mask.png^(wis_green.png^(wis_green.png^[mask:open_clump_mask.png))^[makealpha:0,0,0" ] alias=["mapgen_water_source", "void_essential:water_source", "8"] description = "This is a secret message, don't read it" groups = { "oddly_breakable_by_hand":1} is_ground_content = false walkable = false liquid_move_physics = true move_resistance = 1 pointable = false diggable = false buildable_to = true liquid_viscosity = 0 liquid_renewable = false liquid_range = 8 use_texture_alpha = "blend" drawtype = "liquid" paramtype = "light" light_source = 12 [mapgen_river_water] type="node" name="river_water_source" tiles = ["open_water_source.png"] alias=["mapgen_river_water_source", "void_essential:river_water_source", "9"] groups = { "oddly_breakable_by_hand":1} description = "This is secret water, you don't need it" is_ground_content = false walkable = false liquid_move_physics = true move_resistance = 1 pointable = false diggable = false buildable_to = true liquid_viscosity = 0 liquid_renewable = false liquid_range = 8 [mapgen_stone] type="node" name="stone" tiles=["open_stone.png"] tiles=["open_stone.png^wis_beading.png"] tiles=["open_stone.png"] alias=["mapgen_stone", "void_essential:stone", "1"] description="abundant, ubiquitous, and yet fundamentaly essential" groups = {} is_ground_content=true [mapgen_grass] type="node" name="grass" tiles=["open_grass.png","open_dirt.png", "open_dirt.png^(open_grass.png^[mask:open_grass_mask_big.png^[makealpha:0,0,0)" ] alias=["mapgen_dirt_with_grass","grass", "2"] description="天叢雲剣" groups = { "oddly_breakable_by_hand":1, "dirt": 1 } is_ground_content=true [mapgen_dirt] type="node" name="dirt" tiles=["open_dirt.png"] alias=["mapgen_dirt","3"] groups = { "oddly_breakable_by_hand":1} [mapgen_sand] type="node" name="sand" tiles=[ "open_sand.png"] alias=["mapgen_sand","12"] groups = { "oddly_breakable_by_hand":1} macros = ["clump", "craftables"] [mapgen_sandstone] type="node" name="sandstone" tiles=["open_sandstone.png"] alias=["mapgen_sandstone","24"] groups = {} [node_log] type="node" name="log" tiles=["open_oak_log.png","open_oak_log.png", "open_oak_bark.png"] alias=["log","oak_log"] groups = { "oddly_breakable_by_hand":1, "tree":1 } [node_leaves] type="node" name="leaves" tiles=["open_oak_leaf.png"] alias=["leaves","oak_leaves"] groups = { "oddly_breakable_by_hand":1} drawtype = "allfaces_optional" ;Allows transparency waving = 1 ; is go wosh! paramtype = "light" sunlight_propagates = true walkable = true groups = { "oddly_breakable_by_hand":1, "leafdecay" : 1, "flammable" : 1} ; drop = { max_items = 1, items = { {items = {"sapling"}, rarity = 20}, {items = {"leaves"}} } } ;-- mapgen_water_source mapgen_river_water_source mapgen_stone mapgen_dirt_with_grass mapgen_dirt mapgen_sand ;-- mapgen_sandstone ; mapgen_gravel