; *******************************
; FALanguage.ini
;
; String file of FinalAlert 2
; Last change: ZF 3.24.2024
; *******************************

; The languages available in FinalAlert 2
[Languages]
0=English
1=German
2=Chinese


; Every language has a own header section, defining the name of the language as it is called in that language,
; the version of the language data, and the file extension used for this language
; Note that the "Name" must be unique (so, "Name" of English must not be the same like "Name" of German)!

[EnglishHeader]
Name=English
Version=1
ExtensionName=ENG

[ChineseHeader]
Name=简体中文
Version=1
ExtensionName=CHN


; Now all the strings for each language
; If a specific string is not found in a language, the english string will be used.
; %9 is translated to FinalSun or FinalAlert 2(tm)


[GermanHeader]
Name=Deutsch
Version=1
ExtensionName=DEU

[SwedishHeader]
Name=Svenska
Version=1
ExtensionName=SWE

[NederlandsHeader]
Name=Nederlands
Version=1
ExtensionName=NL

; Now all the strings for each language
; If a specific string is not found in a language, the english string will be used.
; %9 is translated to FinalSun or FinalAlert 2

[German-StringsRA2]
Err_TSNotInstalled=C&C Alarmstufe Rot 2 ist nicht korrekt installiert (TibSun.mix konnte nicht geladen werden)
FileRunTiberianSunHelp=C&C Alarmstufe Rot 2 starten
;SAVEDLG_FILETYPES=AR2 Karten|*.mpr%8*.map|AR2 Mehrspielerkarten-Erweiterungen (*.mmx)|*.mmx|AR2 Mehrspielerkarten (*.mpr)|*.mpr|AR2 Einzelspielerkarten (*.map)|*.map|
SAVEDLG_FILETYPES_YR=Alle Karten|*.mpr%8*.yrm%8*.map%8*.mmx|Mehrspielerkarten Yuri''s Rache|*.yrm|Mehrspielerkarten Red Alert 2|*.mpr%8*.mmx|Einzelspielerkarten|*.map|
GrTibObList=Erz und Kristalle
BlTibObList=Kristalle
DrawTibObList=Erz zeichnen
DrawTib2ObList=Kristalle zeichnen
GroundSandObListURB=Helles Pflaster
GroundRoughObListURB=Erde
GroundGreenObListURB=Gras
GroundPaveObListURB=Dunkles Pflaster
GroundClearObListTEM=Helles Gras
GroundRoughObListTEM=Dunkles Gras
GroundGreenObListTEM=Sand
GroundClearObListSNO=Schnee
GroundSandObListSNO=Verschmutzter Schnee
GroundRoughObListSNO=Gras
GroundGreenObListSNO=Eis
SAVEDLG_FILETYPES=AR2-Karten|*.mpr%8*.map%8*.mmx|AR2 Mehrspielerkarten|*.mpr|AR2 Einzelspielerkarten|*.map|AR2 Mehrspielerkarten-Erweiterungen|*.mmx|
Allied=Allierte
Soviet=Sowjets
Other=Andere
BasicTiberiumGrowthEnabled=Erz wachsend:
SingleplayerFillSilos=Raffinerien füllen:

[German-Strings]
; messages for message boxes
Err_InsufficientResources=Aufgrund ungenügender Ressourcen konnte zumindest ein Dialog nicht erstellt werden. Sie sollten deswegen Windows komplett neu starten. Das Programm wird jetzt beendet... Tip: Beenden Sie alle Programme, bevor Sie %9 starten
Err_TSNotInstalled=Tiberian Sun ist nicht korrekt installiert (TibSun.mix konnte nicht geladen werden)
Err_CreateErr=Fenster konnte nicht erstellt werden. Versuchen Sie, andere Fenster zu schliessen.
MainDialogExitQuestion=Sind Sie sicher, dass Sie das Programm beenden wollen? Änderungen an der Karte gehen dabei verloren!
MainDialogExitQuestionCap=%9 beenden
AttachMapToShell=Dateien mit der Endung mpr und/oder map sind momentan mit einem anderen Programm verbunden. Wollen Sie, dass bei einem Doppelklick auf diese Dateien %9 diese Dateien öffnet?
AddHouse=Bitte geben Sie die ID des neuen Hauses an (wie GDI und Nod):
AddHouseCap=Neues Haus
DeleteHouse=Sind Sie sicher, dass Sie das Haus %1 löschen wollen?
DeleteHouseCap=Haus löschen
RestartNeeded=Um die Änderungen komplett zu übernehmen, ist ein Neustart von %9 erforderlich.
ReInitPic=Es ist nötig, die Grafiken neu zu laden. Dies kann einige Zeit dauern, bitte Geduld.
ReInitPicCap=Neuladen der Grafiken
StrChangeHeight=Geben Sie den Höhenunterschied an, um den jedes Feld auf der Karte verschoben wird. Der Wert muss zwischen %1 und %2 liegen.
StrChangeHeightCap=Höhe ändern
StrChangeHeightErr=Fehler, durch diese Änderung würde die Karte falsch dargestellt!
StrChangeHeightErrCap=Fehler
ExplainEasyView=%9 startet automatisch im Anfänger-Modus. Dabei sind einige Optionen nicht verfügbar, die im Profi-Modus unterstützt werden. Um in den Profi-Modus zu wechseln, deaktivieren Sie die Option "Anfängermodus" im Menü Optionen
ExplainEasyViewCap=Anfänger-Modus
FileSaved=Karte "%1" gespeichert

; general strings
OK=OK
Cancel=Abbrechen
None=Keiner
Yes=Ja
No=Nein

; name replacements
N_SENGINEER=Sowjetischer Ingenieur
N_ENGINEER=Allierter Ingenieur
N_YENGINEER=Yuri Ingenieur
N_SCHD=Gelandeter Siege Helikopter
N_GACSPH=Chronosphäre

; saving dialog
SAVEDLG_FILETYPES=TS Karten|*.mpr%8*.map|TS Mehrspielerkarten|*.mpr|TS Einzelspielerkarten|*.map|

; tool tip strings
TT_TriggerHouse=Bestimmt das Haus, für das der Auslöser ausgeführt wird

; error strings for map validation
MV_NoMap=Dies ist keine Karte
MV_NoBasic=Generelle Einstellungen sind nicht vorhanden
MV_NoName=Die Karte hat keinen Namen (Bearbeiten->Generell)
MV_PackMissing=Ein oder mehrere Packs (wie IsoMapPack5, OverlayPack, etc.) fehlen. Tiberian Sun akzeptiert die Karte möglicherweise nicht.
MV_>100Waypoint=Die Karte hat mindestens einen Wegpunkt mit einer ID größer als 99
MV_HousesButNoPlayer=Es sind Häuser definiert, jedoch wurde der menschliche Spieler nicht korrekt gesetzt
MV_HousesInMultiplayer=Dies scheint eine Mehrspielerkarte zu sein, auf der Häuser definiert sind
MV_HousesNoWaypoints=Multiplayerkarten benötigen die Wegpunkte 0-7 als Startposition
MV_TriggerMissing=Trigger %1 fehlt (Verweis von %2 %3)
MV_TaskForceMissing=Taskforce %1 fehlt (Verweis von Teamtype %2)
MV_ScripttypeMissing=Scripttype %1 fehlt (Verweis von Teamtype %2)
MV_TagMissing=Tag %1 fehlt (Verweis von %2 %3)
MV_OfficialYes=Offizielle Karte - automatischer Kartentransfer abgeschaltet (Bei Speicherung als MMX Datei ignorieren)
MV_Not8Waypoints=Nur bei AR2 Version vor 1.005: Offiziell ist auf Nein gesetzt, aber die Wegpunkte 0-7 sind nicht alle vorhanden (teilweise zufällige Startpunkte, bei Speicherung als MMX Datei ignorieren)
MV_TubeCounterpartMissing=Die Tunnelröhre %5 (%1, %2) -> (%3, %4) hat kein Gegenstück (%3, %4) -> (%1, %2).\nDies wird zu falschem Verhalten und Abstürzen im Spiel führen.\nDas Gegenstück muss nicht dem gleichen Pfad folgen, aber die Start- und Endkoordinaten müssen umgedreht sein.
MV_TubeStartNotUnique=Die Tunnelröhre %5 (%1, %2) -> (%3, %4) hat dieselben Anfangskoordinaten wie %6 andere Tunnelröhren.\nDies wird zu falschem Verhalten und Abstürzen im Spiel führen.\nNur eine Tunnelröhre darf in einer Zelle anfangen.
MV_TubeEndNotUnique=Die Tunnelröhre %5 (%1, %2) -> (%3, %4) hat dieselben Endkoordinaten wie %6 andere Tunnelröhren.\nDies wird zu falschem Verhalten und Abstürzen im Spiel führen.\nNur eine Tunnelröhre darf in einer Zelle enden.
MV_TubeInvalidCounterpartEnd=Zur Tunnelröhre %5 (%1, %2) -> (%3, %4) gibt es %6 andere Tunnelröhren die die Startkoordinaten dieser Röhre als Endkoordinaten haben, aber die Endkoordinaten dieser Röhre entsprechen nicht den Startkoordinaten der anderen Röhren.\nDies wird zu falschem Verhalten und Abstürzen im Spiel führen.\nEin Gegenstück einer Tunnelröhre muss sowohl Start- als auch Endkoordinaten umgedreht haben.
MV_TubeInvalidCounterpartStart=Zur Tunnelröhre %5 (%1, %2) -> (%3, %4) gibt es %6 andere Tunnelröhren die die Endkoordinaten dieser Röhre als Startkoordinaten haben, aber die Startkoordinaten dieser Röhre entsprechen nicht den Endkoordinaten der anderen Röhren.\nDies wird zu falschem Verhalten und Abstürzen im Spiel führen.\nEin Gegenstück einer Tunnelröhre muss sowohl Start- als auch Endkoordinaten umgedreht haben.

; tip dialog
CG_IDS_DIDYOUKNOW=Wussten Sie bereits....
CG_IDS_FILE_ABSENT=Tips-Datei nicht gefunden
CG_IDP_FILE_CORRUPT=Syntax-Fehler in der Tips-Datei
TipDialogNext=Nächster Tip
TipDialogShowAtStartup=Tips beim Starten anzeigen
TipDialogClose=Schliessen
TipDialogCaption=Tip des Tages


; main dialog strings
MainDialogCaption=%9
NoMapLoaded=keine Karte geladen
NewMap=Neue Karte
FileNewHelp=Assistenten zum Erstellen einer neuen Karte starten
FileOpenHelp=Öffen einer bereits bestehenden Karte
FileSaveHelp=Speichern der Karte
FileSaveAsHelp=Speichern der Karte unter einem anderen Dateinamen
FileImportModHelp=Importieren eines *.rul - Mods in die Karte
FileCheckMapHelp=Überprüfen der Karte auf mögliche Fehler
FileQuitHelp=%9 beenden
FileRunTiberianSunHelp=C&C 3 Tiberian Sun starten
HelpInfoHelp=Informationen über %9 anzeigen
HelpTipOfTheDayHelp=Tip des Tages anzeigen
OptionsShowMapViewHelp=Isometrische Kartenansicht zeigen


; new map dialog
NewMapDesc=Momentan müssen Sie noch eine Karte angeben, von der das Kartenpaket, also der Boden, übernommen wird.
NewMapBrowse=Durchsuchen
NewMapMultiplayer=Mehrspieler-Karte
NewMapPrepareStandardHouses=Standard-Häuser erstellen
NewMapSetAutoProduction=Auslöser für Auto-Produktion hinzufügen
NewMapPlayerHouse=Spieler-Haus
NewMapImportOptions=Optionen für Übernehmen
NewMapImportTrees=Bäume übernehmen
NewMapImportOverlay=Überlagerung übernehmen
NewMapImportUnits=Einheiten und Gebäude übernehmen
NewMapCap=Assistent für neue Karte

; map-validator dialog
MapValidatorProblemsFound=Folgende möglichen Probleme wurden gefunden:
MapValidatorCap=Karte überprüfen

; loading dialog
LoadLoadRules=Lade Gesetze
LoadLoadAI=Lade KI-Einstellungen
LoadLoadArt=Lade Kunst
LoadLoadTutorial=Lade Tutorial.ini
LoadLoadSound=Lade Sounds
LoadLoadSnow=Lade Temperat.ini
LoadLoadTemperat=Lade Snow.ini
LoadLoadUrban=Lade Urban.ini
LoadLoading=Laden
LoadBuiltBy=Erstellt von:
LoadVersion=Version:
LoadInitDDraw=Initialisiere Direct Draw 6
LoadInitPics=Lade Grafiken
LoadExtractStdMixFiles=Öffnen der Standard-MIX-Dateien (kann etwas dauern)

; basic dialog
BasicDesc=Achtung: Einige Einstellungen werden möglicherweise ignoriert.
BasicName=Name:
BasicNextScenario=Nächstes Szenario:
BasicAltNextScenario=Alt. nächstes Szenario:
BasicNewIniFormat=Neues INI-Format:
BasicCarryOverCap=CarryOverCap ?:
BasicEndOfGame=Ende des Spiels:
BasicSkipScore=Statistik auslassen:
BasicOneTimeOnly=Nur einmal:
BasicSkipMapSelect=Kartenauswahl auslassen:
BasicOfficial=Offiziell:
BasicIgnoreGlobalAITriggers=Ignorieren der allgemeinen KI-Auslöser:
BasicTruckCrate=Kiste bei zerstörtem Lastwagen:
BasicTrainCrate=Kiste bei zerstörtem Zug:
BasicPercent=Prozent Geldübernahme:
BasicMultiplayerOnly=Nur Mehrspieler:
BasicTiberiumGrowthEnabled=Wachsendes Tiberium:
BasicVeinGrowthEnabled=Wachsende Venen:
BasicIceGrowthEnabled=Wachsendes Eis:
BasicTiberiumDeathToVisceroid=Visceroid bei Tod in Tiberium:
BasicFreeRadar=Kostenloses Radar:
BasicInitTime=Anfangszeit:
BasicAddOnNeeded=Benötigtes Zusatzpaket:

; mapinfo dialog
MapDesc=Größeneinstellungen der Karte:
MapSizeFrame=Kartengrösse
MapSize=Die Gesamtgrösse der Karte.
MapVisibleSizeFrame=Sichtbarer Bereich
MapVisibleSize=Sichtbarer Bereich der Karte. Format: Links, Oben, Breite, Höhe.
MapTheater=Klima:

; singleplayer basics dialog
SingleplayerDesc=Weitere Einstellungen bezüglich einer Einzelspieler-Karte.
SingleplayerStartingDropships=Landetransporter am Anfang:
SingleplayerCarryOverMoney=Geldübernahme:
SingleplayerTimerInherit=Zeitübernahme:
SingleplayerFillSilos=Silos füllen:
SingleplayerMovies=Videos
SingleplayerIntro=Intro:
SingleplayerBrief=Besprechung:
SingleplayerWin=Sieg:
SingleplayerLose=Niederlage:
SingleplayerAction=Aktion:
SingleplayerPostScore=Nach Punktebildschirm:
SingleplayerPreMapSelect=Vor Kartenauswahl:

; houses dialog
HousesDesc=Häuser sind die verschiedenen Spieler, ob Mensch oder KI, in einer Karte. Erstellen Sie in einer Mehrspieler-Karte hier keine neuen Häuser! Falls dies eine Einzelspieler-Karte ist und noch keine Häuser existieren, klicken Sie zuerst auf "Standardhäuser", erstellen Sie eventuelle zusätzliche Häuser, und wählen Sie dann den menschlichen Spieler aus (vergessen Sie nicht, Spieler-Kontrolle ebenfalls zu aktivieren)!
HousesPlayerHouse=Haus des menschl. Spielers:
HousesHouse=Gewähltes Haus:
HousesIQ=Intelligenz:
HousesEdge=Kartenkante:
HousesSide=Seite:
HousesColor=Farbe:
HousesAllies=Verbündete:
HousesAlliesHelp=Alle verbündeten Häuser, durch Kommas ohne Leerzeichen getrennt, aneinanderreichen.
HousesCredits=Geld (x100):
HousesActsLike=Verhält sich wie
HousesNodeCount=Knotenpunkt- Anzahl:
HousesTechlevel=Technologiestufe:
HousesBuildActivity=Bau-Aktivität (%):
HousesPlayerControl=Spielerkontrolle:
HousesPrepareHouses=Standardhäuser
HousesAddHouse=Neues Haus
HousesDeleteHouse=Haus löschen

; iso view
IsoCaption=Kartenansicht

; iso view status bar
StructStatus=Gebäude: 
InfStatus=Infantrie: 
AirStatus=Flugzeug: 
UnitStatus=Fahrzeug: 
OvrlStatus=Überlagerung: 
OvrlDataStatus=Überlagerungs-Daten:
CellTagStatus=Feld-Tag:
TilePlaceStatus=Strg: Füllen-Modus, Shift: beständiges Zeichnen, Strg+Shift: Zeichnen ohne auto. LAT oder Küste

; iso view object list
GroundObList=Boden
GroundClearObList=Standard-Bodentyp
GroundSandObList=Bodentyp 1
GroundRoughObList=Bodentyp 2
GroundGreenObList=Bodentyp 3
GroundPaveObList=Pflaster
GroundWaterObList=Wasser
NothingObList=Nichts
TunnelObList=Tunnels
NewTunnelObList=Tunnel platzieren (bidirektional)
ModifyTunnelObList=Tunnel verändern (bidirektional)
NewTunnelSingleObList=Tunnel platzieren (unidirektional)
ModifyTunnelSingleObList=Tunnel verändern (unidirektional)
DelTunnelObList=Tunnel löschen
InfantryObList=Infantrie
VehiclesObList=Fahrzeuge
AircraftObList=Flugzeuge
StructuresObList=Gebäude
TerrainObList=Landschaftsobjekte
TreesObList=Bäume
TrafficLightsObList=Ampeln
SignsObList=Schilder
LightPostsObList=Lampen
RndTreeObList=Zufälligen Wald zeichnen
OverlayObList=Spezial / Überlagerung
DelOvrlObList=Überlagerung entfernen
DelOvrl0ObList=Einzelnes Feld entfernen
DelOvrl1ObList=Im Radius von 1 Feld entfernen
DelOvrl2ObList=Im Radius von 2 Feldern entfernen
DelOvrl3ObList=Im Radius von 3 Feldern entfernen
GrTibObList=Grünes Tiberium
BlTibObList=Blaues Tiberium
DrawRanTibObList=Zufälliges Tiberium-Feld zeichnen
DrawTibObList=Tiberium zeichnen
DrawTib2ObList=Blaues Tiberium zeichnen
IncTibSizeObList=Tiberiumstärke erhöhen
DecTibSizeObList=Tiberiumstärke erniedrigen
VeinholeObList=Tiberium-Monster
VeinsObList=Venen
BridgesObList=Brücken
BigBridgeObList=Grosse Brücke (oberhalb des Bodens)
SmallBridgeObList=Kleine Brücke (am Boden)
BigTrackBridgeObList=Grosse Eisenbahnbrücke (oberhalb des Bodens)
OthObList=Anderes
AllObList=Alles
OvrlManuallyObList=Überlagerung manuell setzen (nicht empfohlen)
OvrlDataManuallyObList=Überlagerungsdaten manuell setzen (nicht empfohlen)
WaypointsObList=Wegpunkte
CreateWaypObList=Wegpunkt erstellen
CreateSpecWaypObList=Wegpunkt mit spezieller Nummer erstellen
DelWaypObList=Wegpunkt entfernen
StartpointsObList=Startpunkte
StartpointsPlayerObList=Spieler %1
StartpointsDelete=Startpunkt löschen
CelltagsObList=Feld-Tags
CreateCelltagObList=Feld-Tag erstellen
DelCelltagObList=Feld-Tag entfernen
CelltagPropObList=Feld-Tag Eigenschaften ändern
BaseNodesObList=Basis-Knotenpunkte
CreateNodeNoDelObList=Knotenpunkt erstellen und Gebäude nicht löschen
CreateNodeDelObList=Knotenpunkt erstellen und Gebäude löschen
DelNodeObList=Knotenpunkt löschen
DelObjObList=Objekte löschen
ChangeOwnerObList=Besitzer wechseln 

; celltag dialog
CellTagCap=Feld-Tag
CellTagDesc=Benutzen Sie einen Feld-Tag, um ein Feld mit einem Tag zu verbinden.
CellTagTag=Zugeordneter Tag:

; aircraft dialog
AirCap=Lufteinheit-Einstellungen
AirDesc=
AirHouse=Besitzer
AirStrength=Stärke:
AirState=Status:
AirDirection=Richtung:
AirTag=Zugeordneter Tag:
AirP1=Veteranen- status:
AirP2=Gruppe:
AirP3=Rekrutierbar:
AirP4=KI rekrutierbar:

; structure dialog
StructCap=Gebäude-Einstellungen
StructDesc=Um Erweiterungen für das Gebäude hinzuzufügen, erst die Anzahl an Erweiterungen angeben und dann die Erweiterungen, beginnend mit Erweiterung 1, setzen.
StructHouse=Besitzer
StructStrength=Stärke:
StructDirection=Richtung:
StructTag=Zugeordneter Tag:
StructP1=Sellable
StructAIRepairs=Neu bauen:;faaaallllsch!!!!
StructEnergy=Strom- versorgung:
StructUpgradeCount=Erweiterungs- Anzahl:
StructSpotlight=Schein- werfer:
StructUpgrade1=Erweiterung 1:
StructUpgrade2=Erweiterung 2:
StructUpgrade3=Erweiterung 3:
StructP2=AI repariert:
StructP3=Namensanzeige:

; unit dialog
UnitCap=Fahrzeug
UnitDesc=
UnitHouse=Besitzer:
UnitStrength=Stärke:
UnitState=Status:
UnitDirection=Richtung:
UnitTag=Zugeordneter Tag:
UnitP1=Veteranen- status:
UnitP2=Gruppe:
UnitP3=Auf Brücke:
UnitP4=Folge ID:
UnitP5=Rekrutierbar:
UnitP6=KI rekrutierbar:

; infantry dialog
InfCap=Infantrie-Einstellungen
InfDesc=
InfHouse=Besitzer
InfStrength=Stärke:
InfPos=Feldposition:
InfState=Status:
InfDirection=Richtung:
InfTag=Zugeordneter Tag:
InfP1=Veteranenstatus:
InfP2=Gruppe:
InfP3=Auf Brücke:
InfP4=Rekrutierbar:
InfP5=KI rekrutierbar:

[English-StringsRA2]
GrTibObList=Ore and Gems
BlTibObList=Gems
DrawRanTibObList=Paint random field
DrawTibObList=Paint Ore
DrawTib2ObList=Paint Gems
IncTibSizeObList=Increase size
DecTibSizeObList=Decrease size
FileRunTiberianSunHelp=Launch C&C Red Alert 2
Err_TSNotInstalled=Red Alert 2 is not correctly installed (ra2.mix could not be loaded)
GroundSandObListURB=Rough pavement
GroundRoughObListURB=Soil
GroundClearObListTEM=Grass
GroundSandObListTEM=Rough grass
GroundRoughObListTEM=Dark Grass
GroundGreenObListTEM=Sand
GroundClearObListSNO=Snow
GroundSandObListSNO=Dirty Snow
GroundRoughObListSNO=Grass
GroundGreenObListSNO=Ice
GroundClearObListURB=Urban Pavement
GroundGreenObListURB=Urban Grass
GroundPaveObListURB=Red Pavement
GroundClearObListDES=Desert Sand
GroundSandObListDES=Rocky Sand
GroundRoughObListDES=Grass
GroundGreenObListDES=Sand
GroundClearObListUBN=Grass
GroundSandObListUBN=Rough Grass
GroundRoughObListUBN=Dark Grass
GroundGreenObListUBN=Sand
GroundPave2ObListUBN=Urban Pavement
;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multi maps|*.mpr|RA2 single maps|*.map|RA2 multiplayer map extensions|*.mmx|
;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2 singleplayer map (*.map)|*.map|
;SAVEDLG_FILETYPES_YR=RA2 maps|*.mpr%8*.yrm%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2:YR multiplayer map (*.yrm)|*.yrm|RA2 singleplayer map (*.map)|*.map|
SAVEDLG_FILETYPES_YR=All maps|*.mpr%8*.yrm%8*.map%8*.mmx|Yuri''s Revenge Multiplayer maps|*.yrm|RA2 Multiplayer maps|*.mpr%8*.mmx|Singleplayer maps|*.map|
SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multiplayer maps|*.mpr%8*.mmx|RA2 singleplayer maps|*.map|
BigTrackBridgeObList=High wood bridge
Allied=Allied
Soviet=Soviet
Yuri=Yuri
Other=Other
BasicTiberiumGrowthEnabled=Growing Ore:
SingleplayerFillSilos=Fill refineries:

[English-Strings]
; messages for message boxes
Err_InsufficientResources=Because of insufficient resources at least one dialog wasn´t created. You should restart Windows. The program will now quit... Tip: You should quit any programs before you start %9. Also, restarting Windows may help.
Err_TSNotInstalled=Tiberian Sun is not correctly installed (TibSun.mix could not be loaded)
Err_CreateErr=Window could not be created. You should try to close other windows first.
MainDialogExitQuestion=Are you sure that you want to quit the program? Changes will not be saved!
MainDialogExitQuestionCap=Quit %9
AttachMapToShell=.map and/or .mpr files are currently attached to another program. Do you want that %9 opens all .map and .mpr files when you double click on them?
AddHouse=Please set the ID of the house (like GDI or Nod):
AddHouseCap=Add House
DeleteHouse=Are you sure that you want to delete the house %1?
DeleteHouseCap=Delete house
RestartNeeded=To apply all changes, you need to restart %9
ReInitPic=The graphics must be reloaded. This may take some time, please be patient.
ReInitPicCap=Reloading graphics
StrChangeHeight=Enter the height difference that is applied to every field. The value must be between %1 and %2
StrChangeHeightCap=Change height
StrChangeHeightErr=Cannot change map height, as this exceeds the height limits.
StrChangeHeightErrCap=Error
ExplainEasyView=%9 automatically starts in beginner mode. Some advanced editing features are not available in this mode, although they are supported in the advanced mode. To activate the advanced mode, disable the option "Beginner mode" in the options menu.
ExplainEasyViewCap=Beginner mode
FileSaved=Map saved as "%1"

; general strings
OK=OK
Cancel=Cancel
None=None
Yes=Yes
No=No
Error=Error

; YRM
NeedsYR=This map will need Yuri''s Revenge to be played.

AutoLevelerDlgDesc=This tool will try to automatically raise the terrain using the cliffs.\nIt may take some seconds to execute, as there are masses of data to handle.\nAfter this, you should check your map if everything looks fine. If not, you should use the different height tools, especially flatten ground, to fix any errors. You can use Edit->Undo to undo anything that has been done by using this function.

; name replacements
N_AMRADR=American Air Force Command HQ
N_SENGINEER=Soviet Engineer
N_ENGINEER=Allied Engineer
N_YENGINEER=Yuri Engineer
N_SCHD=Deployed Siege Helicopter
N_GACSPH=Chronosphere
N_CALOND04=London Parliament
N_CALOND05=London Big Ben
N_CATRAN03=Trans Fortress

; saving dialog
SAVEDLG_FILETYPES=TS maps|*.mpr%8*.map|TS multi maps|*.mpr|TS single maps|*.map|

; tool tip strings
TT_TriggerHouse=Defines the house the trigger applies to

Undo=Undo (Ctrl+Z)
Redo=Redo (Ctrl+Y)
Copy=Copy (Ctrl+C)
Paste=Paste (Ctrl+V)
Manual=Manual (F1)

; error strings for map validation
MV_NoMap=This is no map
MV_NoBasic=Basic settings don´t exist
MV_NoName=The map has no name (Edit->Basic)
MV_PackMissing=One or more packs (like IsoMapPack5 or OverlayPack) are missing. Tiberian Sun probably won´t accept the map.
MV_>100Waypoint=The map has at least one waypoint with an ID greater than 99
MV_HousesButNoPlayer=Houses are defined, but the human player is not set up correctly
MV_HousesInMultiplayer=This seems to be a multiplayer map with houses
MV_HousesNoWaypoints=Multiplayermaps need the waypoints 0-7 as starting locations
MV_TriggerMissing=Trigger %1 missing (Linked by %2 %3)
MV_TaskForceMissing=Taskforce %1 missing (Linked by Teamtype %2)
MV_ScripttypeMissing=Scripttype %1 missing (Linked by Teamtype %2)
MV_TagMissing=Tag %1 missing (Linked by %2 %3)
MV_OfficialYes=Official is set to yes - automatic map transfer disabled (ignore this warning when saving as MMX map)
MV_Not8Waypoints=Only for RA2 before version 1.005: Official is set to no, but not all waypoints 0-7 do exist (probably random starting points, ignore this warning when saving as MMX map)
MV_TubeCounterpartMissing=The tunnel tube %5 (%1, %2) -> (%3, %4) has no counterpart that leads from (%3, %4) -> (%1, %2).\nThis will lead to unpredictable errors and crashes in the game.\nThe counterpart does not have to have the same path, but it must have opposite start and end cells.
MV_TubeStartNotUnique=The tunnel tube %5 (%1, %2) -> (%3, %4) has the same start coordinates as %6 other tunnel tubes.\nThis will lead to unpredictable errors and crashes in the game.\nThere may only be one tube starting at each cell.
MV_TubeEndNotUnique=The tunnel tube %5 (%1, %2) -> (%3, %4) has the same end coordinates as %6 other tunnel tubes.\nThis will lead to unpredictable errors and crashes in the game.\nThere may only be one tube starting at each cell.
MV_TubeInvalidCounterpartEnd=The tunnel tube %5 (%1, %2) -> (%3, %4) has %6 other tunnel tubes that have this tube's start location as their end location, but this tube's end location does not match their start location.\nThis will lead to unpredictable errors and crashes in the game.\nA counterpart must have both the start and end coordinates reversed.
MV_TubeInvalidCounterpartStart=The tunnel tube %5 (%1, %2) -> (%3, %4) has %6 other tunnel tubes that have this tube's end location as their start location, but this tube's start location does not match their end location.\nThis will lead to unpredictable errors and crashes in the game.\nA counterpart must have both the start and end coordinates reversed.

; tip dialog
CG_IDS_DIDYOUKNOW=Did you know...
CG_IDS_FILE_ABSENT=Tips file not found
CG_IDP_FILE_CORRUPT=Syntax error in the tips file
TipDialogNext=Next tip
TipDialogShowAtStartup=Show tips at program start
TipDialogClose=Close
TipDialogCaption=Tip of the day

; Options
OptionsCaption=Options
OptionsDesc=Red Alert 2 EXE (make sure its in the correct path)
OptionsBrowse=Browse
OptionsLanguage=Language / Sprache:
OptionsSupportSettings=Support settings
OptionsSupportMissionsAndMods=Support mission disks and mods (recommended)
OptionsSupportOriginalRA2Only=Only support original Red Alert 2
OptionsPreferFA2TheaterSettings=Prefer FinalAlert 2 theater INI files

; main dialog strings
MainDialogCaption=%9
MainDialogCaptionRA2=%9
NoMapLoaded=No map loaded
NewMap=New map
FileNewHelp=Start new map assistant
FileOpenHelp=Open a already existing map
FileSaveHelp=Save map
FileSaveAsHelp=Save map with another filename
FileCheckMapHelp=Check the map for possible errors
FileImportModHelp=Import a *.rul - Mod in the map
FileQuitHelp=Quit %9
FileRunTiberianSunHelp=Launch C&C 2 Tiberian Sun
HelpInfoHelp=Show information about %9
HelpTipOfTheDayHelp=Show Tip of the Day
OptionsShowMapViewHelp=Show the isometric map view
TabBasic=Basic
TabSingleplayerSettings=Additional
TabMap=Map
TabLighting=Lighting
TabSpecial=Special
TabHouses=Houses
TabTaskForces=Task forces
TabScriptTypes=Scripts
TabTeamTypes=Team types
TabTriggers=Trigger
TabTags=Tags
TabAITriggers=AI Trigger
TabAITriggerEnable=Enable AI Trigger
TabOther=All

; new map dialog
NewMapDesc=At the moment you need to specify a map that provides the mappack information needed for the ground
NewMapBrowse=Browse
NewMapMultiplayer=Multiplayer map
NewMapPrepareStandardHouses=Prepare standard houses
NewMapSetAutoProduction=Add Auto-Production triggers
NewMapPlayerHouse=Player house
NewMapImportOptions=Import options
NewMapImportTrees=Import trees
NewMapImportOverlay=Import overlay
NewMapImportUnits=Import units
NewMapCap=Assistant for new map

; map-validator dialog
MapValidatorProblemsFound=The following possible problems have been found:
MapValidatorCap=Check map

; basic dialog
BasicDesc=Note: Some settings may be ignored.
BasicName=Name:
BasicNextScenario=Next scenario:
BasicAltNextScenario=Alt. next scenario:
BasicNewIniFormat=New INI format:
BasicCarryOverCap=CarryOverCap ?:
BasicEndOfGame=End of game:
BasicSkipScore=Skip score stats:
BasicOneTimeOnly=One time only:
BasicSkipMapSelect=Skip map selection:
BasicOfficial=Official:
BasicIgnoreGlobalAITriggers=Ignore global AI Triggers:
BasicTruckCrate=Crate for destroyed trucks:
BasicTrainCrate=Crate for destroyed trains:
BasicPercent=Percent (money?):
BasicMultiplayerOnly=Only Multiplayer:
BasicTiberiumGrowthEnabled=Growing tiberium:
BasicVeinGrowthEnabled=Growing veins:
BasicIceGrowthEnabled=Growing ice:
BasicTiberiumDeathToVisceroid=Visceroid because of death in tiberium:
BasicFreeRadar=Free radar:
BasicInitTime=Initial time:
BasicAddOnNeeded=Addon needed:

; mapinfo dialog
MapDesc=General map properties:
MapSizeFrame=Map size
MapSize=Size of the whole map, used for MapPack.
MapVisibleSizeFrame=Visible area
MapVisibleSize=Visible area of the map. Format: Left, Top, Width, Height.
MapTheater=Theater:

; singleplayer basics dialog
SingleplayerDesc=Additional settings regarding a singleplayer map.
SingleplayerStartingDropships=Dropships at start:
SingleplayerCarryOverMoney=Inherit money:
SingleplayerTimerInherit=Inherit timer:
SingleplayerFillSilos=Fill silos:
SingleplayerMovies=Movies
SingleplayerIntro=Intro:
SingleplayerBrief=Briefing:
SingleplayerWin=Won:
SingleplayerLose=Lost:
SingleplayerAction=Action:
SingleplayerPostScore=After score screen:
SingleplayerPreMapSelect=Pre map select screen:

; houses dialog
HousesDesc=Houses are the different players, AI and humans. If this is a multiplayer map, don´t create any new houses here! If this is a singleplayer map and if there are no houses yet, click on "Standard houses" first, create your additional houses if you need some, and then choose the human player (don´t forget to activate "Player control" for this house)!
HousesPlayerHouse=House of human player:
HousesHouse=Current house:
HousesIQ=IQ:
HousesEdge=Map edge:
HousesSide=Side:
HousesColor=Color:
HousesAllies=Allies:
HousesAlliesHelp=List all allied houses like that: GDI,Nod,Neutral
HousesCredits=Money (x100):
HousesActsLike=Acts like
HousesNodeCount=Node count:
HousesTechlevel=Technology level:
HousesBuildActivity=Build activity (%):
HousesPlayerControl=Player control:
HousesPrepareHouses=Standard houses
HousesAddHouse=New house
HousesDeleteHouse=Delete house
HouseDuplicatedCreatingTip=There are already houses in your map. You need to delete these first.
HouseDuplicatedCreatingCaption=Standard players creation failure
HouseNoneExistense=No houses do exist, if you want to use houses, you should use "Prepare houses" before doing anything else.
HouseNoneExistenseCap=House not found

IniEditorItemUnselected=You cannot delete a section without choosing one.
IniEditorSelectionDeletePrefix=Are you sure you want to delete "
IniEditorSelectionDeleteSUffix="? You should be really careful, you may not be able to use the map afterwards.
IniEditorDeleteSelectionCap=Delete section
IniEditorAddKeyDesc=Please set the name and value for the current key here: (for example, setting a new key "Strength" with the value 200 can be written as "Strength=200". You don´t need to specify a value.)
IniEditorAddKeyCap=Create key

; loading dialog
LoadLoadRules=Loading rules
LoadLoadAI=Loading AI settings
LoadLoadArt=Loading art
LoadLoadEva=Loading speeches
LoadLoadTheme=Loading themes
LoadLoadTutorial=Loading tutorial.ini
LoadLoadSound=Loading sounds
LoadLoadSnow=Loading Temperat.ini
LoadLoadTemperat=Loading Snow.ini
LoadLoadUrban=Loading Urban.ini
LoadLoading=Loading
LoadBuiltBy=Built by:
LoadVersion=Version:
LoadInitDDraw=Initializing Direct Draw 6
LoadInitPics=Loading Graphics
LoadExtractStdMixFiles=Opening std. MIX files (may take some time)
TriggerDeleteTip=If you want to delete all attached tags, too, press 'Yes'.\nIf you don´t want to delete these tags, press 'No'.\nIf you want to cancel deletion of the trigger, press 'Cancel'.\n\nNote: CellTags will never be deleted using this function

TaskforceDeleteMsgDesc=Are you sure to delete the selected task force? If you delete it, make sure to eliminate ANY references to this task force in team-types.

; iso view
IsoCaption=Map view

; iso view status bar
StructStatus=Structure: 
InfStatus=Infantry: 
AirStatus=Aircraft: 
UnitStatus=Vehicle: 
OvrlStatus=Overlay: 
OvrlDataStatus=Overlay-Data: 
CellTagStatus=CellTag: 
TilePlaceStatus=Ctrl: Fill mode, Shift: continuous drawing, Ctrl+Shift: no auto smoothing of LAT or coast/shore
CopyHelp=Please specify the area that you want to be copied by clicking on the start and end position

; iso view object/unit list
NothingObList=Nothing
GroundObList=Ground
GroundClearObList=Clear
GroundSandObList=Ground 1
GroundRoughObList=Ground 2
GroundGreenObList=Ground 3
GroundPaveObList=Pavement
GroundWaterObList=Water
NewTunnelObList=Create tunnel (bidirectional)
ModifyTunnelObList=Modify tunnel (bidirectional)
NewTunnelSingleObList=Create tunnel (unidirectional)
ModifyTunnelSingleObList=Modify tunnel (unidirectional)
DelTunnelObList=Delete tunnel
TunnelObList=Tunnels
InfantryObList=Infantry
VehiclesObList=Vehicles
AircraftObList=Aircraft
StructuresObList=Buildings
TerrainObList=Terrain objects
SmudgesObList=Smudges
TreesObList=Trees
TrafficLightsObList=Traffic lights
SignsObList=Signs
LightPostsObList=Light posts
RndTreeObList=Paint random trees
OverlayObList=Special / Overlay
DelOvrlObList=Erase Overlay
DelOvrl0ObList=Erase single field
DelOvrl1ObList=Erase with 1-field radius
DelOvrl2ObList=Erase with 2-field radius
DelOvrl3ObList=Erase with 3-field radius
GrTibObList=Green Tiberium
BlTibObList=Blue Tiberium
DrawRanTibObList=Paint random tiberium field
DrawTibObList=Paint tiberium
IncTibSizeObList=Increase tiberium size
DecTibSizeObList=Decrease tiberium size
VeinholeObList=Veinhole monster
VeinsObList=Veins
BridgesObList=Bridges
BigBridgeObList=Big bridge (in the air)
SmallBridgeObList=Small bridge (at the ground)
BigTrackBridgeObList=Big track bridge (in the air)
SmallConcreteBridgeObList=Small concrete bridge
OthObList=Other
AllObList=All overlay
OvrlManuallyObList=Set overlay manually (not recommended)
OvrlDataManuallyObList=Set overlay data manually (not recommended)
WaypointsObList=Waypoints
CreateWaypObList=Create waypoint
CreateSpecWaypObList=Create waypoint with special ID
DelWaypObList=Delete waypoint
StartpointsObList=Player locations
StartpointsPlayerObList=Player %1
StartpointsDelete=Delete player location
CelltagsObList=Celltags
CreateCelltagObList=Create celltag
DelCelltagObList=Delete celltag
CelltagPropObList=Edit celltag properties
BaseNodesObList=Base nodes
CreateNodeNoDelObList=Create node and don´t delete building
CreateNodeDelObList=Create node and delete building
DelNodeObList=Delete node
DelObjObList=Delete objects
ChangeOwnerObList=Change owner

; celltag dialog
CellTagCap=Cell tag
CellTagDesc=Use a celltag to attach a specific cell to a tag:
CellTagTag=Attached tag:

; aircraft dialog
AirCap=Aircraft options
AirDesc=
AirHouse=Owner:
AirStrength=Strength:
AirState=State:
AirDirection=Direction:
AirTag=Attached tag:
AirP1=Veteran status:
AirP2=Group:
AirP3=Recruitable:
AirP4=AI recruitable:

; structure dialog
StructCap=Structure options
StructDesc=To add upgrades to this building, first set the upgrade count and then set the upgrades, beginning with upgrade 1.
StructHouse=Owner:
StructStrength=Strength:
StructDirection=Direction:
StructTag=Attached tag:
StructP1=Sellable:
StructAIRepairs=Rebuild:; sheek! that´s wrong... well... doesn´t really matter, just think it is Param2
StructEnergy=Energy- support:
StructUpgradeCount=Upgradecount:
StructSpotlight=Spotlight:
StructUpgrade1=Upgrade 1:
StructUpgrade2=Upgrade 2:
StructUpgrade3=Upgrade 3:
StructP2=AI repairs:
StructP3=Show name:

; unit dialog
UnitCap=Vehicle
UnitDesc=
UnitHouse=Owner:
UnitStrength=Strength:
UnitState=State:
UnitDirection=Direction:
UnitTag=Attached tag:
UnitP1=Veteran status:
UnitP2=Group:
UnitP3=On bridge:
UnitP4=Follows ID:
UnitP5=Recruitable:
UnitP6=AI recruitable:

; infantry dialog
InfCap=Infantry
InfDesc=
InfHouse=Owner:
InfStrength=Strength:
InfPos=Field pos:
InfState=State:
InfDirection=Direction:
InfTag=Attached tag:
InfP1=Veteran status:
InfP2=Group:
InfP3=On Bridge:
InfP4=Recruitable:
InfP5=AI recruitable:



; Now some translations from english to the used language (used for some combo-boxes, menus/listviews and of course unit names)
; currently used for: menu, iso-view status bar, unit/building/stuff list, overlay browser, terrain browser

[German-TranslationsRA2]
Tiberium=Erz
Gems=Kristalle
Run Tiberian Sun=Red Alert 2 starten
Tiberium Tree=Erzmine
Countries=Häuser; für Edit->Houses Dialog
FinalSun Homepage=FinalAlert Homepage
FinalSun support forum=FinalAlert Hilfeforum
AutoCreate shores=Strand erstellen (AutoShore)
Tiberium (Blue)=Erz
Tiberium (Green)=Erz

[German-Translations]
; tooltips
Heighten ground (slope logic)=Boden anheben
Lower ground (slope logic)=Boden absenken
Make terrain flat=Boden abflachen
Show all tilesets=Alle Tilesets anzeigen
Raise a single tile=Einzelnes Feld anheben (Nicht empfohlen!)
Lower a single tile=Einzelnes Feld absenken (Nicht empfohlen!)
Paint cliff front=Zugewendete Klippen zeichnen
Paint cliff back=Abgewendete Klippen zeichnen
AutoCreate shores=Strand automatisch erstellen (nur für FinalAlert)
Autocreate shores=Strand erstellen (AutoShore)
AutoLevel terrain height using cliffs=Bodenhöhe an Klippen anpassen (AutoLevel)
Auto level using cliffs=Bodenhöhe an Klippen anpassen (AutoLevel)

; other strings
FinalSun Homepage=FinalSun Homepage
FinalSun support forum=FinalSun Hilfeforum
Manual	F1=Anleitung	F1
Undo	Ctrl+Z=Rückgängig	Strg+Z
Redo	Ctrl+Y=Wiederholen	Strg+Y
Event=Ereignis
Action=Aktion
Events=Ereignisse
Actions=Aktionen
Trigger=Auslöser
Trigger options=Auslöser-Optionen
Edit=Bearbeiten
Map=Karte
Basic=Generell
Special flags=Spezialeinstellungen
Lighting=Lichteinstellungen
Singleplayer settings=Einzelspieler-Einstellungen
Houses=Häuser
Trigger editor=Auslöser-Editor
Tags (for experts)=Tags (für Experten)
Old trigger editor (obsolete)=Alter Auslöser-Editor (veraltet)
Scripts=Skripte
Taskforces=Truppen / Taskforces
Teams=Teams
AI Triggers=KI-Auslöser
AI Trigger enabling=KI-Auslöser aktivieren
INI editing=INI-Editierung
Terrain=Terrain
Raise ground=Boden anheben
Lower ground=Boden absenken
Flatten ground=Boden angleichen
Hide tileset=Tileset verstecken
Show every tileset=Tilesets alle anzeigen
Hide single field=Einzelnes Feld verstecken
Show all fields=Alle Felder anzeigen
Raise single tile (Be careful!)=Einzelnes Feld anheben (Vorsicht!)
Lower single tile (Be careful!)=Einzelnes Feld absenken (Vorsicht!)
Map tools=Kartentools
Change map height=Kartenhöhe ändern
Ready=Bereit
None=Keiner
Aaargh=AAAAAAAAAH!; :) LET´S SCREEEEAAAAM!!!!
File=Datei
New=Neu
Quit=Beenden
Open=Öffnen
Save=Speichern
Save as=Speichern unter
Check map=Karte überprüfen
Import mod=Mod importieren
Run Tiberian Sun=Tiberian Sun starten
Launch FinalSun version=%9 Version starten
Options=Optionen
Settings=Einstellungen
Show map view=Kartenansicht zeigen
Show minimap=Übersichtskarte zeigen
Easy mode=Anfängermodus
Help=Hilfe
Tip of the day=Tip des Tages
GDI Wall=GDI-Mauer
Nod Wall=Nod-Mauer
Tracks=Eisenbahnschienen
Other=Anderes
Mobile Construction Vehicle=Mobiles Baufahrzeug
Amphibious APC=Amphibien-APC
Titan=Titan
School Bus=Schulbus
Artillery=Artillerie
Wolverine=Werwolf
Hover MLRS=Schwebepanzer
Locomotive=Lokomotive
Harvester=Sammler
Mammoth Tank=Mammut
Devil''s Tongue=Teufelszunge
Light Infantry=Leichte Infantrie
Engineer=Ingenieur
Civilian=Zivilist
Cyborg Commando=Cyborg-Kommando
Technician=Techniker
Orca Fighter=Orca-Jäger
GDI Power Plant=GDI Kraftwerk
Tiberium Refinery=Tiberium-Raffinerie
Construction Yard=Bauhof
Barracks=Barracken
Sandbags=Sandsäcke
Gate=Tor
Power Turbine=Kraftwerks-Turbine
Pavement=Pflaster
Temple of Nod=Tempel von Nod
Obelisk of Light=Obelisk des Lichts
Missile Silo=Raketensilo
Bridge repair hut=Brücken-Reparatur-Hütte
Red Light Post=Rote Lampe
Green Light Post=Grüne Lampe
Blue Light Post=Blaue Lampe
Yellow Light Post=Gelbe Lampe
Purple Light Post=Lila Lampe
Orange Light Post=Orange Lampe
Invisible Red Light Post=Unsichtbare rote Lampe
Invisible Green Light Post=Unsichtbare grüne Lampe
Invisible Blue Light Post=Unsichtbare blaue Lampe
Invisible Yellow Light Post=Unsichtbare gelbe Lampe
Invisible Purple Light Post=Unsichtbare lila Lampe
Invisible Orange Light Post=Unsichtbare orange Lampe
Invisible Light Post=Unsichtbare Lampe
Light Post=Lampe
Light Tower=Leuchtturm
Dam=Damm
Church=Kirche
Pyramid=Pyramide
Scrin Ship=Scrin-Schiff
Tree=Baum
Tiberium Tree=Tiberium-Baum
Boxes=Kisten
Bridge 1=Brücke obenlinks-untenrechts
Bridge 2=Brücke untenlinks-obenrechts
Railroad Bridge 1=Eisenbahnbrücke obenlinks-untenrechts
Railroad Bridge 2=Eisenbahnbrücke untenlinks-obenrechts
Wood Bridge 1=Holzbrücke obenlinks-untenrechts
Wood Bridge 2=Holzbrücke untenlinks-obenrechts



[Chinese-StringsRA2]
GrTibObList=金矿和水晶
BlTibObList=水晶
DrawRanTibObList=绘制随机区域
DrawTibObList=绘制金矿
DrawTib2ObList=绘制水晶
IncTibSizeObList=增大尺寸
DecTibSizeObList=减小尺寸
FileRunTiberianSunHelp=启动游戏
Err_TSNotInstalled=游戏安装不正确(不能载入 ra2md.mix)
GroundClearObListTEM=草地
GroundSandObListTEM=碎石草地
GroundRoughObListTEM=暗色草地
GroundGreenObListTEM=沙地
GroundClearObListSNO=雪地
GroundSandObListSNO=污浊的雪地
GroundRoughObListSNO=草地
GroundGreenObListSNO=冰面
GroundClearObListURB=水泥路面
GroundSandObListURB=碎石水泥路面
GroundRoughObListURB=泥地
GroundGreenObListURB=城市草地
GroundPaveObListURB=人行道
GroundPaveObListSNO=人行道
GroundClearObListDES=沙漠
GroundSandObListDES=岩石沙地
GroundRoughObListDES=草地
GroundGreenObListDES=细沙地面
GroundClearObListUBN=草地
GroundSandObListUBN=碎石草地
GroundRoughObListUBN=暗色草地
GroundGreenObListUBN=沙地
GroundPave2ObListUBN=水泥路面

;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multi maps|*.mpr|RA2 single maps|*.map|RA2 multiplayer map extensions|*.mmx|
;SAVEDLG_FILETYPES=RA2 maps|*.mpr%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2 singleplayer map (*.map)|*.map|
;SAVEDLG_FILETYPES_YR=RA2 maps|*.mpr%8*.yrm%8*.map%8*.mmx|RA2 multiplayer map extension (*.mmx)|*.mmx|RA2 multiplayer map (*.mpr)|*.mpr|RA2:YR multiplayer map (*.yrm)|*.yrm|RA2 singleplayer map (*.map)|*.map|
SAVEDLG_FILETYPES_YR=所有地图(*.mpr,*.yrm,*.map,*.mmx)|*.mpr%8*.yrm%8*.map%8*.mmx|尤里的复仇多玩家地图(*.yrm)|*.yrm|红警2多玩家地图(*.mpr,*.mmx)|*.mpr%8*.mmx|单人地图(*.map)|*.map|
SAVEDLG_FILETYPES=红警2地图|*.mpr%8*.map%8*.mmx|红警2多玩家地图|*.mpr%8*.mmx|红警2单人地图|*.map|
BigTrackBridgeObList=高架木桥
Allied=盟军
Soviet=苏联
Yuri=尤里
Other=其他
BasicTiberiumGrowthEnabled=矿石生长:
SingleplayerFillSilos=矿场充满资源:

[Chinese-Strings]
; messages for message boxes
Err_InsufficientResources=因为系统资源不足，至少有一个对话框将不能建立。你应该重新启动 Windows，程序将退出... 提示：在启动 %9 之前，你可以退出其它正在运行的程序。同时，重新启动 Windows 可能会有所帮助。
Err_TSNotInstalled=泰伯利亚之日 安装不正确(不能载入 TibSun.mix)？
Err_CreateErr=不能建立窗口，你应该先关闭其它窗口。
MainDialogExitQuestion=确认要退出程序吗？所做的修改将不能被保存！
MainDialogExitQuestionCap=退出 %9
AttachMapToShell=.map 和/或r .mpr 文件当前与其他程序相关联。你想要双击时用 %9 打开的所有的 .map 和 .mpr 文件吗？
AddHouse=请设置参战方ID(象 GDI 或 Nod):
AddHouseCap=添加参战方
DeleteHouse=你确认要删除参战方 %1 吗？
DeleteHouseCap=删除参战方
SE2KNotInstalled=该系统未安装 SunEdit 2k
SE2KWrongVersion=你所拥有的 SunEdit 2k 版本不支持 %9。
SE2KRegWrong=注册表设置错误。
RestartNeeded=要使更改生效，需要重新启动 %9
ReInitPic=必须重新加载图像，可能需要一点时间，请耐心等待。
ReInitPicCap=正在重载图像
StrChangeHeight=请输入要应用到每个区域的高度差。这个值必须介于 %1 到 %2 之间。
StrChangeHeightCap=更改高度
StrChangeHeightErr=不能更改地图高度，所设高度已超限。
StrChangeHeightErrCap=错误
ExplainEasyView=%9 将自动启动于简单模式。部分高级编辑功能在本模式下是不可用的，可禁止选项菜单中的"简易模式"来启动高级功能。
ExplainEasyViewCap=简易模式
FileSaved=地图另存为 "%1"

; general strings
OK=确定
Cancel=取消
None=无
Yes=是
No=否
Error=错误  

; YRM
NeedsYR=要用此地图进行游戏，需要尤里的复仇。

; name replacements
N_AMRADR=美国空指部
N_SENGINEER=苏军工程师
N_ENGINEER=盟军工程师
N_YENGINEER=尤里工程师
;N_SCHD=Deployed Siege Helicopter
;N_GACSPH=Chronosphere
;N_CALOND04=London Parliament
;N_CALOND05=London Big Ben
;N_CATRAN03=Trans Fortress
;N_AMRADR= 美國空指部
;N_GAAIRC= 盟軍空指部
;N_SENGINEER= 蘇軍工程師
;N_ENGINEER= 盟軍工程師
;N_YENGINEER= 尤里工程師
;N_SCHD= 武裝直升機(部署)
;N_GACSPH= 超時空傳送儀
;N_CALOND04= 倫敦議會
;N_CALOND05= 倫敦大本鐘
;N_CATRAN03= 尤里要塞

; saving dialog
SAVEDLG_FILETYPES=TS地图|*.mpr%8*.map|TS多玩家地图|*.mpr|TS单人地图|*.map|

; tool tip strings
TT_TriggerHouse=定义触发应用的参战方

; error strings for map validation
MV_NoMap=这不是地图
MV_NoBasic=基本设置不存在
MV_NoName=此地图没有名称(编辑->基本设置)
MV_PackMissing=一个或更多的地图包错误(象 IsoMapPack5 或 OverlayPack)。泰伯利亚之日可能不能使用此地图
MV_>100Waypoint=这张地图至少有一个路径点的 ID 超过了99，此地图必须使用尤里的复仇
MV_HousesButNoPlayer=参战方(国家)已定义，但人类玩家设置错误
MV_HousesInMultiplayer=这似乎是为一张多人地图设置了参战方(国家)
MV_HousesNoWaypoints=多人地图需要 0 至 7 个路径点作为起始位置
MV_TriggerMissing=触发 %1 错误(关联到 %2 %3)
MV_TaskForceMissing=特遣部队 %1 错误(关联到 小队类型 %2)
MV_ScripttypeMissing=脚本类型 %1 错误(关联到 小队类型 %2)
MV_TagMissing=标记 %1 错误(关联到 %2 %3)
MV_OfficialYes=官方复选框设置为是 - 禁止地图自动调整(当保存为 MMX 地图时，忽略此警告)
MV_Not8Waypoints=只在 RA2 的 1.005 版有效：官方复选框设置为否，但不是所有 0 至 7 路径点一定存在(可能随机开始路径点，在存为 MMX 地图时忽略这一警告)

; tip dialog
CG_IDS_DIDYOUKNOW=你知道吗...
CG_IDS_FILE_ABSENT=未找到提示文件
CG_IDP_FILE_CORRUPT=提示文件语法错误
TipDialogNext=下一提示
TipDialogShowAtStartup=启动时显示
TipDialogClose=关闭
TipDialogCaption=您知道吗

; options
OptionsCaption=基本选项
OptionsDesc=游戏路径，通常是ra2md.exe所在位置
OptionsBrowse=浏览
OptionsLanguage=语言:
OptionsSupportSettings=功能集
OptionsSupportMissionsAndMods=任务包及MOD扩展 (首选)
OptionsSupportOriginalRA2Only=仅原版游戏
OptionsPreferFA2TheaterSettings=优选地图编辑器地形设定

; menu strings
File=文件
New=新建	Ctrl + N
Open=打开	Ctrl + O
Save=保存	Ctrl + S
Save as=另存为
Check map=检查错误
Quit=关闭程序

Edit=编辑
Undo	Ctrl+Z=撤销	Ctrl + Z
Redo	Ctrl+Y=重做	Ctrl + Y
Manual	F1=帮助菜单	F1
Copy	Ctrl+C=复制	Ctrl + C
Copy whole map=复制整张地图
Paste	Ctrl+V=粘贴	Ctrl + V
Paste centered=居中粘贴
Map=地图属性
Basic=基础设置
Special flags=特殊设置
Lighting=光照设置
Singleplayer settings=单人模式设置
Houses=参战方设置
Local variables (Locals)=局部变量设置
Trigger editor=事件触发
Tag editor=触发标签
Scripts=小队脚本
Taskforces=成员组
Teams=小队选项
AI Triggers=AI触发
AI Trigger enabling=AI触发允许清单
INI editing=地图INI规则

Terrain=地形
Raise ground=抬升地表
Lower ground=降低地表
Flatten ground=自动平整地表
Hide tileset=隐藏关联地形块
Show every tileset=显示关联地形块
Hide single field=隐藏单元格
Show all fields=显示全部地形块
Raise single tile (Be careful!)=抬升单个单元格(谨慎!)
Lower single tile (Be careful!)=降低单个单元格(谨慎!)
ToolSettingsBarBrushSize=笔刷尺寸:

Map tools=工具
Change map height=修改地表高度
Autocreate shores=自动生成海岸线
Auto level using cliffs=自动调整悬崖地表高度
Paint cliff front=绘制悬崖前部
Paint cliff back=绘制悬崖后部
Search Waypoint=查找路径点
Tool Scripts=工具脚本

Options=选项
Settings=设置
Show minimap=显示缩略地图
Easy mode=精简模式
Sounds=开启音效
Show Building Outline=显示建筑轮廓
Disable AutoShore	CTRL-A=禁止自动产生海岸	Ctrl + A
Disable AutoLat	CTRL-L=禁止自动地表交界	Ctrl + A
Disable Slope Correction=禁用斜坡修正
Smooth zoom=平滑缩放
Use default mouse cursor=使用默认鼠标指针

Help=帮助
Info=关于
Tip of the day=每日提示
Show logs=查看日志

; main dialog strings
MainDialogCaption=%9
MainDialogCaptionRA2=%9
NoMapLoaded=未加载地图
NewMap=新建地图
FileNewHelp=启动新地图助理
FileOpenHelp=打开一张已存在的地图
FileSaveHelp=保存地图
FileSaveAsHelp=换名保存地图
FileCheckMapHelp=检查地图可能存在的错误
FileImportModHelp=导入一个 *.rul 文件－地图中的扩展文件
FileQuitHelp=退出 %9
FileRunTiberianSunHelp=启动 C&C 2 Tiberian Sun
HelpInfoHelp=显示关于 %9 的信息
HelpTipOfTheDayHelp=显示每日一帖
SE2KLaunchHelp=启动 SunEdit 2000
OptionsShowMapViewHelp=显示等大的地图视图
SE2KShowWebsiteHelp=显示 SunEdit 2000 主页
TabBasic=基本设置
TabSingleplayerSettings=附加数据
TabMap=地图选项
TabLighting=光照
TabSpecial=特殊标记
TabHouses=参战方
TabTaskForces=特遣部队
TabScriptTypes=脚本
TabTeamTypes=小队类型
TabTriggers=触发
TabTags=标记
TabAITriggers=AI 触发
TabAITriggerEnable=允许 AI 触发
TabOther=全部

; new map dialog
NewMapDesc=在这里你需要指定一张能提供有关地面信息的地图
NewMapBrowse=浏览
NewMapMultiplayer=多人地图
NewMapPrepareStandardHouses=准备标准参战方
NewMapSetAutoProduction=添加自动生产触发
NewMapPlayerHouse=游戏者所属参战方
NewMapImportOptions=导入选项
NewMapImportTrees=导入树木
NewMapImportOverlay=导入覆盖图
NewMapImportUnits=导入单位
NewMapCap=新地图助理

; map-validator dialog
MapValidatorProblemsFound=找到可能存在的如下问题:
MapValidatorCap=检查地图

; basic dialog
BasicDesc=注意：部分设置可能是无效的。
BasicName=名称:
BasicNextScenario=下一主线剧情:
BasicAltNextScenario=下一支线剧情:
BasicNewIniFormat=新INI格式:
BasicCarryOverCap=继承上关资金:
BasicEndOfGame=最后一关:
BasicSkipScore=跳过评分屏:
BasicOneTimeOnly=只一次:
BasicSkipMapSelect=跳过地图选择:
BasicOfficial=为官方地图:
BasicIgnoreGlobalAITriggers=忽略宏观AI控制:
BasicTruckCrate=车辆木箱:
BasicTrainCrate=升级木箱:
BasicPercent=百分比(金钱):
BasicMultiplayerOnly=仅多人游戏:
BasicTiberiumGrowthEnabled=矿石生长:
BasicVeinGrowthEnabled=矿脉生长:
BasicIceGrowthEnabled=结冰延伸:
BasicTiberiumDeathToVisceroid=Visceroid(TS里的一种变异怪物)在矿石上死亡(可能无用):
BasicFreeRadar=无偿雷达:
BasicInitTime=初始化时间:
BasicAddOnNeeded=附加数据:

AutoLevelerDlgDesc=该功能会自动抬高被悬崖地块包围的平地。\n地图尺寸如果不小的话耗时会达到几秒。\n操作结束之后请查看地形修改结果是否符合预期，如果效果不好可以撤销，或者试试其它功能，比如平整地块来微调修整。
Auto Leveler=自动抬升地块    

IniEditorCaption=Ini编辑器
IniEditorDesc=最好别用这个功能，问题很多。
IniEditorSections=条目:
IniEditorAdd=添加
IniEditorDelete=删除
IniEditorInsert=从外部Ini文件导入    
IniEditorSectionContent=条目内容
IniEditorSectionKeys=字段:
IniEditorSectionValue=值:
IniEditorAddKey=添加
IniEditorDeleteKey=删除
IniEditorItemUnselected=您必须选中一个条目才能删除！
IniEditorSelectionDeletePrefix=确定要删除 "
IniEditorSelectionDeleteSUffix="吗? 误删除可能会彻底破坏地图数据！
IniEditorDeleteSelectionCap=删除条目
IniEditorAddKeyDesc=字段的名称和值必须同时提供，例如 Strength=200 
IniEditorAddKeyCap=添加字段

; mapinfo dialog
Map Properties=地图属性
MapDesc=通用地图属性:
MapSizeFrame=地图尺寸
MapSize=整个地图的尺寸，由 MapPack 使用。
MapVisibleSizeFrame=可见区域
MapVisibleSize=地图的可见区域。格式：左, 上, 宽, 高。
MapTheater=地图类型：
MapWidth=宽度：
MapHeight=高度：
MapChange=应用更改

; lighting settings dialog
LightingDesc=光照设置能调整地形亮度和颜色亮度比例，可以很亮也可以很暗。注意，不合适的参数会导致玩家看不清场景。物体亮度不受这个设置影响
LightingNormal=常规环境
LightingNormalAmbient=基础亮度：
LightingNormalLevel=级数细分：
LightingNormalRed=红色：
LightingNormalGreen=绿色：
LightingNormalBlue=蓝色：
LightingIonStorm=发生离子风暴时
LightingWeatherStorm=发生闪电风暴时
LightingWeatherStormAmbient=基础亮度：
LightingWeatherStormLevel=级数细分：
LightingWeatherStormRed=红色：
LightingWeatherStormGreen=绿色：
LightingWeatherStormBlue=蓝色：

; singleplayer basics dialog
SingleplayerDesc=单人地图的附加设置。
SingleplayerStartingDropships=开始运输船(可能无用):
SingleplayerCarryOverMoney=继承金钱:
SingleplayerTimerInherit=继承计时器:
SingleplayerFillSilos=核弹充能:
SingleplayerMovies=影片
SingleplayerIntro=介绍:
SingleplayerBrief=简报:
SingleplayerWin=胜利:
SingleplayerLose=失败:
SingleplayerAction=行为参数:
SingleplayerPostScore=评分屏之后:
SingleplayerPreMapSelect=预地图选择:

; houses dialog
Countries=参战方
HousesDesc=参战方(国家)指不同的游戏者，AI和人类。如果是多人地图，在这里不要建立任何参战方！如果是单人地图，并且未设置参战方，首先单击[标准参战方]，如果需要可添加新参战方，然后选择人类玩家的参战方(不要忘记选中[游戏者控制])！
HousesPlayerHouse=人类玩家参战方:
HousesHouse=当前参战方:
HousesIQ=IQ:
HousesEdge=地图边界:
HousesSide=所属:
HousesColor=颜色:
HousesAllies=盟友:
HousesAlliesHelp=列出所有联盟国，如：盟军，苏军，平民
HousesCredits=金钱(x100):
HousesActsLike=Acts like
HousesNodeCount=节点总计:
HousesTechlevel=科技等级:
HousesBuildActivity=建筑行为(%):
HousesPlayerControl=游戏者控制:
HousesPrepareHouses=标准参战方
HousesAddHouse=新建参战方
HousesDeleteHouse=删除参战方
HouseAlliesCaption=敌我关系编辑器
HouseAlliesEnemies=敌对方
HouseAlliesAllies=友方
HouseDuplicatedCreatingTip=地图中已经有所属方存在了，需要全部删掉才能再创建标准参战方。
HouseDuplicatedCreatingCaption=创建标准参战方失败　　　　
NewRA2HouseDlgCaption=添加参战方
NewRA2HouseDlgChooseParent=从所选国家派生:
HouseNoneExistense=当前不存在任何参战方，可以点击“标准参战方”快速添加，或自己手动添加每一个参战方
HouseNoneExistenseCap=参战方无效

; loading dialog
LoadLoadRules=正在载入 rules ...
LoadLoadAI=正在载入 AI 设置...
LoadLoadArt=正在载入 art ...
LoadLoadEva=正在载入 speeches ...
LoadLoadTheme=正在载入 themes ...
LoadLoadTutorial=正在载入 tutorial.ini ...
LoadLoadSound=正在载入声音...
LoadLoadSnow=正在载入 Temperat.ini ...
LoadLoadTemperat=正在载入 Snow.ini ...
LoadLoadUrban=正在载入 Urban.ini ...
LoadLoading=正在载入...
LoadBuiltBy=作者:
LoadVersion=版本:
LoadInfo=如想获取更多信息，请与 ryo_5434536@163.com 联系
LoadInitDDraw=初始化 Direct Draw 6 ...
LoadInitPics=正在载入图像...
LoadExtractStdMixFiles=正在打开 std.mix 文件(可能需要一些时间)

LoadingDialogCaption=正在刷新图像
LoadingDialogDesc=重绘屏幕图像中，马上就好

; trigger editor
TriggerDesc=选择当前触发：
TriggerName=nam
TriggerNew=新建
TriggerPlaceOnMap=放置单元标记
TriggerClone=复制
TriggerDelete=删除
TriggerDeleteTip=选择“确定”删除所有相关联的标签\n选择“否”保留所有关联的标签\n选择“取消”放弃删除\n\n注意：触发被删除后，关联的单元标记不会受到影响，仍然残留
TriggerOptionType=类型（会同步至全部关联标记）
TriggerOptionName=名称：
TriggerOptionHouse=所属方：
TriggerOptionAttachedTrigger=关联的触发
TriggerOptionDisableTip=被禁止的触发必须由其它触发激活后才能继续运作
TriggerOptionDisabled=禁止
TriggerOptionEasy=简单
TriggerOptionMedium=中等
TriggerOptionHard=困难
TriggerEventCurrent=当前事件:
TriggerEventNew=新建
TriggerEventDelete=删除
TriggerEventOptions=事件选项
TriggerEventType=事件类型:
TriggerEventParams=事件参数:
TriggerEventParamValue=参数值:
TriggerEventDesc=先选中事件类型，然后设置对应数值
TriggerActionCurrent=当前行为:
TriggerActionNew=新建
TriggerActionDelete=删除
TriggerActionOptions=行为选项
TriggerActionType=行为类型:
TriggerActionParams=行为参数:
TriggerActionValue=参数值:
TriggerActionDesc=先选中行为类型，然后设置对应数值

0 - Standard=0 - 单次
1 - All Attached=1 - 所有关联的
2 - Repeating=2 - 重复
Delete trigger=删除整个触发　　
Do you really want to delete this event?=确定删除当前事件吗？
Delete event=删除事件 
Do you really want to delete this action?=确定删除当前的行为吗？
Delete action=删除行为 

TagsCaption=触发标签
TagsDesc=触发标签和触发事件搭配使用，触发事件直接或者间接和标签进行关联才能生效。
TagsCurrent=当前标签
TagsAdd=添加
TagsDelete=删除
TagsName=名称:
TagsRepeat=重复方式:
TagsTrigger=关联触发:
TagsExpaination=新建触发事件的时候会自动创建一个对应的标签，但你可以将其删除。\n重复方式为“1 - 所有关联实体”时，意味着所有关联这个标记的物体都满足对应触发条件后才算条件满足。
0 - Make the trigger work only once=0 - 一次性
1 - All entities attached=1 - 所有关联实体
2 - Make the trigger repeating=2 - 持续生效

LocalVariableCaption=局部变量
LocalVariableCurrent=当前变量
LocalVariableDesc=名称:
LocalVariableInitValue=初始值:
0 - Clear=0 - 假
1 - Set=1 - 真

CreateWaypointDlgCaption=添加路径点
CreateWaypointDlgDesc=输入一个数字以添加路径点。如果路径点已经存在了，旧的路径点会被移动到当前位置。
CreateWaypointDlgID=ID编号:
CreateWaypointDlgFree=帮我选一个编号
CreateWaypointDlgOk=确定
CreateWaypointDlgCancel=取消

SearchWaypointDlgCaption=查找路径点
SearchWaypointDlgWaypoints=所有路径点:
SearchWaypointDlgOk=确定
SearchWaypointDlgCancel=取消

AITriggerCaption=AI触发编辑
AITriggerAdd=添加
AITriggerCopy=复制
AITriggerDelete=删除
AITriggerEnabled=启用
AITriggerType=AI触发:
AITriggerCategory=条件类型:
AITriggerName=触发名称:
AITriggerHouse=限定所属:
AITriggerTeamType1=小队类型 #1:
AITriggerTeamType2=小队类型 #2:
AITriggerSide=限定阵营:
AITriggerBaseDefense=防御基地?
AITriggerSkirmishAvailable=多人模式有效?
AITriggerEasyEnable=简单生效?
AITriggerMediumEnable=中等生效?
AITriggerHardEnable=困难生效?
AITriggerWeightInitial=初始权重:
AITriggerWeightMin=最低权重:
AITriggerWeightMax=最高权重:
AITriggerAdditional=条件参数细节定义
AITriggerCondition=操作数:
AITriggerNumber=数量(N):
AITriggerUnitType=单位类型(X):
0 None=0 不限制
less than=< 小于
less than or equal to=<= 小于等于
equal to=== 等于
greater than or equal to=>= 大于等于
greater than=> 大于
not equal to=!= 不等于
-1 None=-1 无效
0 Enemy owns (CONDITION) N of type X=0 - 敌方拥有N个某物体
1 House owns (CONDITION) N of type X=1 - 己方拥有N个某物体
2 Enemy: Yellow power=2 - 敌方电量为黄色
3 Enemy: Red power=3 - 敌方电量为红色
4 Enemy owns (CONDITION) N money=4 - 敌方金钱数额达到
5 Iron curtain near ready=5 - 铁幕装置即将待命
6 Chronosphere near ready=6 - 超时空传送即将待命
7 Neutral owns (CONDITION) N of type X=7 - 中立方拥有N个某物体
AITriggerEnableCaption=AI触发生效控制
AITriggerEnableDesc=AI触发类型在单人任务地图中是默认不生效的，除非你在这里指明它会生效。多人模式或遭遇战则是默认生效的。
AITriggerEnableAll=全部生效（推荐）
AITriggerEnableType=AI触发类型: 
AITriggerEnableAdd=添加
AITriggerEnableDelete=删除
AITriggerEnableAddCaption=添加AI触发类型
AITriggerEnableAddDesc=选择要生效的AI触发类型:
AITriggerEnableAddOK=确定
AITriggerEnableAddCancel=取消

; special flags
SpecialFlagsCaption=特殊设定
SpecialFlagsDesc=这些设定在特定条件下才有效果，通常与剧情或其他平台功能配合使用
SpecialFlagsTiberiumGrows=矿脉生长:
SpecialFlagsTiberiumSpread=矿脉蔓延:
SpecialFlagsTiberiumExplosive=矿脉爆炸:
SpecialFlagsTiberiumBridgeDestroyable=桥梁可摧毁:
SpecialFlagsMCVRedeploy=基地车可重新部署:
SpecialFlagsInitialVeteran=初始单位精英级:
SpecialFlagsFixedAlliance=结盟状态不可变:
SpecialFlagsHarvesterImmune=采矿车无敌:
SpecialFlagsFogOfWar=战场生长型迷雾:
SpecialFlagsInert=武器伤害无效化:
SpecialFlagsIonStoms=TS离子风暴效果:
SpecialFlagsMeteorites=陨石效果(无效):
SpecialFlagsVisceroids=TS特殊泰矿生物(无效):

; taskforces
TaskforcesCaption=成员组
TaskforcesType=成员组类型：
TaskforcesAdd=添加
TaskforcesCopy=复制
TaskforcesDelete=删除
TaskforcesSelected=选定的成员组
TaskforcesName=名称：
TaskforcesGroup=分组：
TaskforcesMembers=成员构成：
TaskforcesAddUnit=添加
TaskforcesCopyUnit=复制
TaskforcesDeleteUnit=删除
TaskforcesUnitNumber=单位数量：
TaskforcesUnitType=单位类型：
Delete task force=删除成员组记录　　　
TaskforceDeleteMsgDesc=确定删除选定的成员组吗?删除之后别忘了清理所有引用这个成员组的小队！

; team scripts
ScriptTypesAddScript=添加
ScriptTypesCopyScript=复制
ScriptTypesDelScript=删除
ScriptsCaption=小队脚本
ScriptTypesDesc=脚本类型允许你定义如一作战小队从一个路径点移动到另一路径点。一个脚本类型与小队类型相关联(不是特遣部队！)\n欲应用模板，请在下拉列表里选中一个预置模板，然后点击“新建”。\n
ScriptTypesSelectedScript=脚本类型:
ScriptTypesName=名称:
ScriptTypesActions=行为:
ScriptTypesActionType=行为类型:
ScriptTypesActionParam=行为参数:
ScriptTypesAddAction=添加
ScriptTypesCopyAction=复制
ScriptTypesDelAction=删除
ScriptTypesInsertMode=插入模式
ScriptTypesActionDesc=说明:
ScriptTypesSelectedTemplate=模板:
ScriptTypesParamExtDesc=附加参数:

UserScriptsDlgCaption=工具脚本
UserScriptsDlgDesc=工具脚本执行无法撤销，强烈建议每次执行之前都先手动保存地图甚至是备份。
UserScriptsDlgAvailable=可用脚本:
UserScriptsDlgReport=结果报告:
UserScriptsDlgOK=运行
UserScriptsDlgCancel=退出
Continue?=执行确认   



; team types
TeamTypesCaption=小队选项
TeamTypesTemplate=模板:
TeamTypesType=小队类型:
TeamTypesDesc=作战小队将特遣部队和脚本联系起来，并用于AI触发等场合。\n欲应用模板，请在下拉列表里选中一个预置模板，然后点击“新建”。\n
TeamTypesNew=新建
TeamTypesCopy=复制
TeamTypesDelete=删除
TeamTypesSelected=当前选中的类型
TeamTypesName=名称:
TeamTypesGroup=分组:
TeamTypesVeteranLevel=经验等级:
TeamTypesWaypoint=路径点:
TeamTypesTransWaypoint=运输机生成路径点:
TeamTypesHouse=所属方:
TeamTypesPriority=优先权:
TeamTypesTechLevel=科技等级:
TeamTypesMax=实例上限:
TeamTypesMCDecision=心控结果:
TeamTypesTag=触发标签:
TeamTypesScript=动作脚本:
TeamTypesTaskforce=成员类型:
TeamTypesLoadable=可搭载乘客
TeamTypesFull=乘客在载具内
TeamTypesAnnoyance=骚扰模式
TeamTypesGuardSlower=消极反击
TeamTypesRecruiter=无视分组
TeamTypesAutocreate=考虑建造
TeamTypesPrebuild=提前建造
TeamTypesReinforce=阵亡自动候补
TeamTypesDropped=空投入场
TeamTypesWhiner=平民哀嚎
TeamTypesLooseRecruit=吸纳闲置单位
TeamTypesAggressive=激进模式
TeamTypesSuicide=无脑冲锋
TeamTypesOnTransOnly=被动运输模式
TeamTypesAvoidThreats=绕开威胁热点
TeamTypesIonImmune=离子风暴免疫
TeamTypesTransportsReturnOnUnload=运输器下客返程
TeamTypesAreTeamMembersRecruitable=成员可被征调
TeamTypesIsBaseDefense=基地防御专用
TeamTypesOnlyTargetHouseEnemy=仅攻击当前敌对方
0 - <Don't care>=0 - <随意>
1 - Add To Team=1 - 加入小队
2 - Put in Grinder=2 - 放入回收厂
3 - Put in Bio Reactor=3 - 放入生化反应炉
4 - Go to Hunt=4 - 寻敌
5 - Do Nothing=5 - 不作操作

; iso view
IsoCaption=地图视图

; iso view status bar
StructStatus=建筑: 
InfStatus=步兵: 
AirStatus=飞行器: 
UnitStatus=车辆单位: 
OvrlStatus=覆盖图: 
OvrlDataStatus=覆盖图-数据: 
CellTagStatus=单元标记: 
TilePlaceStatus=Ctrl: 添充模式，Shift: 连续绘制，Ctrl+Shift: 不自动修整地表或海岸
CopyHelp=请在开始位置和结束位置点击确定你要复制的区域

; iso view object/unit list
NothingObList=无
GroundObList=地表
GroundClearObList=月球表面
GroundSandObList=月球碎石
GroundRoughObList=月海表面
GroundGreenObList=泥石表面
GroundPaveObList=水泥路面
GroundWaterObList=水面
NewTunnelObList=建立隧道
DelTunnelObList=删除隧道
TunnelObList=隧道
InfantryObList=步兵
VehiclesObList=交通工具
AircraftObList=飞行器
StructuresObList=建筑
TerrainObList=地形对象
SmudgesObList=污染
TreesObList=树木
TrafficLightsObList=红绿灯
SignsObList=符号
LightPostsObList=灯箱
RndTreeObList=绘制随意树木
OverlayObList=特殊/覆盖
DelOvrlObList=擦除覆盖图
DelOvrl0ObList=擦除单个区域
DelOvrl1ObList=以一个区域大小擦除
DelOvrl2ObList=以两个区域大小擦除
DelOvrl3ObList=以三个区域大小擦除
GrTibObList=绿色矿石
BlTibObList=蓝色矿石
DrawRanTibObList=绘制随意矿石区域
DrawTibObList=绘制矿石
IncTibSizeObList=增大矿石尺寸
DecTibSizeObList=减小矿石尺寸
VeinholeObList=Veinhole monster
VeinsObList=Veins
BridgesObList=桥梁
BigBridgeObList=大型道路架空桥梁
SmallBridgeObList=小型地面木桥
BigTrackBridgeObList=大型道路架空桥梁
SmallConcreteBridgeObList=小型混凝土桥梁
OthObList=其它
AllObList=全部覆盖图
OvrlManuallyObList=手动设置覆盖图(不推荐)
OvrlDataManuallyObList=手动设置覆盖图数据(不推荐)
WaypointsObList=路径点
CreateWaypObList=建立路径点
CreateSpecWaypObList=用指定ID建立路径点
DelWaypObList=删除路径点
StartpointsObList=游戏者位置
StartpointsPlayerObList=游戏者 %1
StartpointsDelete=删除游戏者位置
CelltagsObList=单元标记
CreateCelltagObList=建立单元标记
DelCelltagObList=删除单元标记
CelltagPropObList=编辑单元标记属性
BaseNodesObList=基地节点
CreateNodeNoDelObList=建立节点不删除建筑
CreateNodeDelObList=建立节点删除建筑
DelNodeObList=删除节点
DelObjObList=删除对象
ChangeOwnerObList=更改对象所属

; celltag dialog
CellTagCap=单元标记
CellTagDesc=使用单元标记将一个特定的单元与标记相关联:
CellTagTag=标记关联

; aircraft dialog
AirCap=飞行器选项
AirDesc=
AirHouse=归属于:
AirStrength=强度:
AirState=状态:
AirDirection=方向:
AirTag=关联标记:
AirP1=经验等级:
AirP2=小组:
AirP3=允许重组:
AirP4=允许AI重组:

; structure dialog
StructCap=建筑选项
StructDesc=添加建筑升级，首先设置等级数，然后设置升级，开始为等级一。
StructHouse=归属于:
StructStrength=强度:
StructDirection=方向:
StructTag=关联标记:
StructP1=可以卖掉:
StructAIRepairs=重建(无用):; sheek! that磗 wrong... well... doesn磘 really matter, just think it is Param2
StructEnergy=耗能:
StructUpgradeCount=加载数:
StructSpotlight=局部照明:
StructUpgrade1=加载1:
StructUpgrade2=加载2:
StructUpgrade3=加载3:
StructP2=AI修复:
StructP3=显示名称:

; unit dialog
UnitCap=车辆单位
UnitDesc=
UnitHouse=归属于:
UnitStrength=强度:
UnitState=状态:
UnitDirection=方向:
UnitTag=关联标记:
UnitP1=经验等级:
UnitP2=小组:
UnitP3=在桥梁上的状态:
UnitP4=跟随ID:
UnitP5=允许重组:
UnitP6=允许AI重组:::

; infantry dialog
InfCap=步兵
InfDesc=
InfHouse=归属于:
InfStrength=强度:
InfPos=区域位置:
InfState=状态:
InfDirection=方向:
InfTag=关联标记:
InfP1=经验等级:
InfP2=小组:
InfP3=在桥梁上的状态:
InfP4=允许重组:
InfP5=允许AI重组::

; script type dialog
; ScriptTypesDelScript=确定删除脚本吗？该操作不能撤销
; Now some translations from english to the used language (used for some combo-boxes, menus/listviews and of course unit names)
; currently used for: menu, iso-view status bar, unit/building/stuff list, overlay browser, terrain browser
; Do Something
0 - Sleep=0 - 休眠
1 - Attack nearest enemy=1 - 攻击最近的敌人
2 - Move=2 - 移动
3 - QMove=3 - 快速移动
4 - Retreat home for R&R=4 - 撤离地图
5 - Guard=5 - 警戒
6 - Sticky (never recruit)=6 - 原地锁定（避免招募）
7 - Enter object=7 - 进入物体
8 - Capture object=8 - 占领物体
9 - Move into & get eaten=9 - 进入并被吸收
10 - Harvest=10 - 采矿
11 - Area Guard=11 - 区域警戒
12 - Return (to refinery)=12 - 返回（矿厂）
13 - Stop=13 - 停止
14 - Ambush (wait until discovered)=14 - 埋伏（等待被发现）
15 - Hunt=15 - 穷追不舍
16 - Unload=16 - 卸载/部署
17 - Sabotage (move in & destroy)=17 - 爆破（进入并摧毁）
18 - Construction=18 - 建造状态
19 - Deconstruction=19 - 变卖状态
20 - Repair=20 - 维修
21 - Rescue=21 - 救援
22 - Missile=22 - 发射
23 - Harmless=23 - 无害化
24 - Open=24 - （闸门）开启
25 - Patrol=25 - 巡逻
26 - Paradrop approach drop zone=26 - 找位置空投
27 - Paradrop overlay drop zone=27 - 空投结束离开
28 - Wait=28 - 等待
29 - Attack again=29 - 再次攻击
30 - Spyplane approach=30 - 侦察机侦查
31 - Spyplane retreat=31 - 侦察机离开
; Facings
0 - NE=0 - 东北
1 - E=1 - 东
2 - SE=2 - 东南
3 - S=3 - 南
4 - SW=4 - 西南
5 - W=5 - 西
6 - NW=6 - 西北
7 - N=7 - 北
; Talk Bubble
0 - None=0 - 无
1 - Asterisk(*)=1 - 星号（*）
2 - Question mark(?)=2 - 问号（?）
3 - Exclamation mark(!)=3 - 感叹号（!）
; Unload passenger
0 - Keep Transports, Keep Units=0 - 保留载具和乘客
1 - Keep Transports, Lose Units=1 - 保留载具，解散乘客
2 - Lose Transports, Keep Units=2 - 解散载具，保留乘客
3 - Lose Transports, Lose Units=3 - 载具和乘客都解散
; Building Target Extra Param
0 - Least threat=0 - 最小威胁
1 - Most threat=1 - 最大威胁
2 - Least distant=2 - 最近距离
3 - Most distant=3 - 最远距离
; Target
1 - Not specified=1 - 任意
2 - Buildings=2 - 建筑
3 - Harvesters=3 - 矿车/矿厂
4 - Infantry=4 - 步兵
5 - Vehicles=5 - 载具
6 - Factories=6 - 工厂
7 - Base defenses=7 - 防御建筑
9 - Power plants=9 - 电厂

Tiberium=矿石
Run Tiberian Sun=运行尤里的复仇
Tiberium Tree=矿井
Countries=参战方; 编辑->
FinalSun Homepage=FinalAlert 主页
FinalSun support forum=FinalAlert 论坛
AutoCreate shores=自动建立海滨(自动海滨)
Tiberium (Blue)=蓝色矿石
Tiberium (Green)=绿色矿石

; tooltips
Heighten ground (slope logic)=抬高地块（自动斜坡）
Lower ground (slope logic)=降低地块（自动斜坡）
Show all tilesets=显示所有隐藏地块
Switch Framework Mode=切换框架模式显示
Make terrain flat=平整地面
Raise a single tile=升高单个区域(不推荐)
Lower a single tile=降低单个区域(不推荐)
Autocreate shores=自动产生海岸
AutoLevel terrain height using cliffs=自动调整设置悬崖的地表高度
Auto level using cliffs=自动调整设置悬崖的地表高度
TerrainDlgTerrainGround=地形/地表：
TerrainDlgOverlaySpecial=覆盖物/特殊：

; other
Bridge 1=桥梁 左上-右下
Bridge 2=桥梁 左下-右上
Railroad Bridge 1=铁路桥 左上-右下
Railroad Bridge 2=铁路桥 左下-右上
Wood Bridge 1=木桥 左上-右下
Wood Bridge 2=木桥 左下-右上
Easy mode=简易模式

; other strings
Event=条件
Action=结果
Events=条件
Actions=结果
Trigger=触发
Trigger options=触发


;城乡地形
Lat Grass=亮色草地
Grass Ramps=草地斜坡
Grass Cliffs=山脉
Sand Shorelines=沙滩水岸
Shore Pieces=水岸
LAT Dark Grass=深色草地
Grass Water Cliffs=水上山脉
Grass DirtRoad Bends=土路（弯道）
Grass DirtRoad Junctions=土路（分支）
Grass DirtRoads=土路（直道）
Grass Bridges=架空公路桥头
Water=水面
Highway Roads=高速公路
Grass DirtRoad Ramps=土路斜坡
Grass Slopes=山脉斜坡
Grass Waterfalls A=山脉瀑布（左下）
LAT Rough Grass=泥石平地
Farm Crops=农田/停车场
Highway Road Ends=高速公路尽头
Highway Road Ends A=高速公路尽头
Pavement Bits=水泥路面
Highway Road Bits=街道+人行道
LAT Sand=沙地
Ramp edge fixup=草地斜坡边缘补充
Highway Road Ramps=高速公路斜坡
Grass Waterfalls B=山脉瀑布（右下）
Grass Waterfalls C=山脉瀑布（右上）
Grass Waterfalls D=山脉瀑布（左上）
Grass Road Tunnels=高速公路隧道
Grass Tunnel Sides=高速公路隧道护墙
Grass Rubble Cliffs=滑坡的悬崖
Grass Water Caves A=水帘洞（左下）
Grass DirtTunnel Floor=草地隧道
Sand Shorelines Bridges=浅水碎石路
Grass Wood Bridges=高架木桥头
Sunkan USS Arizona=沉船
Spring Pool=成信喷水池
Ramps=斜坡
Cliff Set=悬崖
LAT Grass, thick=泥地
Cliff/Water pieces=水岸悬崖
DirtRoads Bendy=小路(曲)
DirtRoads Junctions=小路连接
DirtRoads Straight=小路(直)
Bridges=高架水泥桥头
Paved Roads=公路
DirtRoads Slopes=小路斜坡
Slope Set Pieces=大斜坡
Waterfalls=瀑布
LAT Grass Rough=碎石地面
Paved Road Ends=公路末端
Pavement=废墟
Paved road bits=人行道
Paved Road Slopes=公路斜坡
Waterfalls-A=瀑布A
Waterfalls-B=瀑布B
Waterfalls-C=瀑布C
Waterfalls-D=瀑布D
Tunnel Floor=隧道(有公路)
Tunnel Side=隧道边
Destroyable Cliffs=斜坡土堆
DirtTunnel Floor=隧道(无公路)
CliffA Set=悬崖前部(特殊的)
CliffA/Water pieces=水岸悬崖前部A
Paved Fixes=交界处A
CliffB/Water pieces=水岸悬崖前部B
CliffC=悬崖后部C
pave fix B=交界处B
Farm Crops B=农田\停车场B
LibertyBase=自由女神像地基
Water bridge=水桥
RA2 rubble Chicago a=芝加哥瓦砾A
Wood Bridges=高架木头桥头
pave fix C=交界处C
pave fix D=交界处D
pave fix E=交界处E
Pave Shore=水岸港口
Water Cliffs pave=水岸港口悬崖
breakers=断路块
pave fix F=交界处F
Pave Shore A=水岸港口拐角
Water Caves=水帘洞
RA2 uss arizona=亚利桑那号沉船
Cliff Natural Set=山脉
Cliff/Water Natural pieces=自然水岸悬崖
Lat Pavement=水泥路面
Slope Natural Set Pieces=自然大斜坡
Ramps Urban=水泥斜坡

;雪地地形
LAT Snow=雪地
DirtRoadsBendy=小路(曲)
DirtRoadsJunctions=小路连接
DirtRoadsStraight=小路(直)
DirtRoadSlopes=小路斜坡
Ramps Big=大斜坡
Farmland=农田
LAT SnowyRock=污浊的雪地
LAT Icy=冰面
Pavement Detail=路面废墟
Plane downed=飞机残骸
Cliff Ice Set=冰川悬崖
Ramps Ice Big=冰川大斜坡
Cliff Ice/Water pieces=冰川水岸悬崖
Ice Crevas=冰川裂缝
Cliff Ice LowPatch=冰川补角
Baracades=铁丝网
SFBridgeEnd=金门大桥桥头

;城市
*Pavement Shorelines A*=*TX*海岸线A
*Pavement Shorelines B*=*TX*海岸线B
*Grass Train Ramps*=*TX*草地铁路斜坡
*Grass Train Tunnels*=*TX*草地铁路隧道
*Train Crossings*=*TX*铁路/公路交汇处
*Train Crossings A*=*TX*铁路/公路交汇处
*Train Junctions*=*TX*铁路交叉点
*Train Junctions A*=*TX*铁路交叉点
*Train Switch*=*TX*铁路分支
*Train Switch A*=*TX*铁路分支
*Water Tunnels and others*=*TX*水中隧道
*Pavement*=*TX*水泥路面
*Pavement Fixes A*=*TX*草地/水泥交界
*Grass Water Caves B*=*TX*水帘洞（右下）
*Highway Road Guard Rails*=*TX*高速公路隔离栏
*Track Under Bridges fix*=*TX*桥下铁路修正
*Water Tunnel Sides*=*TX*水中隧道护墙
*Helipad*=*TX*直升机平台
*Grass Destroyable Cliffs*=*TX*滑坡的悬崖

LAT Urban Pavement=水泥路面
Pavement Ramps=水泥斜坡
Pavement Cliffs A=城市高台A
Pavement Cliffs B=城市高台B
Pavement Cliffs C=城市高台C（背面）
Grass Shorelines=草地水岸
LAT Soil=泥地
Pavement Water Cliffs=城市河堤
Pavement Road Bends=街道（弯道）
Pavement Road Junctions=街道（分支）
Pavement Road Junctions A=街道（分支）
Pavement Roads=街道（直道）
Pavement Bridges=高架公路桥头
Pavement Road Ramps=街道斜坡
Pavement Slopes=城市高台斜坡
Pavement Waterfalls-A=堤坝瀑布（左下）
Pavement Waterfalls-B=堤坝瀑布（右下）
Pavement Waterfalls-C=堤坝瀑布（右上）
Pavement Waterfalls-D=堤坝瀑布（左上）
LAT Rough Pavement=碎石水泥路
Urban Features A=停车场/足球场/游泳池A
LAT Grass=草地
Paved Ramp edge fixup=水泥斜坡边缘补充
LAT Red Pavement=人行道路面
Road Tunnels=高速公路隧道
Pavement Tunnel Sides=高速公路隧道护墙
Tunnels=隧道
Pavement Water Cliffs A=城市河堤A
Pavement Water Cliffs B=城市河堤B
Pavement Water Cliffs C=城市河堤C
Pavement Water Cliffs D=城市河堤D
Pavement Fixes A=草地/水泥交界A
Pavement Fixes B=草地/水泥交界B
Pavement Fixes C=人行道/水泥交界C
Pavement Fixes D=人行道/草地交界D
Pavement Fixes E=人行道/水泥交界E
Pavement Fixes F=人行道/草地交界F
RA2 Washington A=华盛顿水池
Washington Ponds A=华盛顿水池
RA2 Wash Rubble=白宫废墟
Baseball Field=垒球场
Baseball Field A=垒球场A
Statue Of Liberty Base=自由女神像底座
Statue Of Liberty Base A=自由女神像底座
Grass Shorelines Bridges=浅水草桥
Sand Shoreline Bridges=浅水沙石桥
Pavement Wood Bridges=高架木桥头
RA2 Busch Rubble=体育馆废墟
Pavement Shorelines A=海岸线A
Pavement Shorelines B=海岸线B
Water Breakers A=水上废墟（左上 - 右下）
Baracades A=铁丝网A
Golden Gate Bridge A=金门桥头（左上）

*Pavement Fixes G*=*TX*泥地/人行道/水泥交界G
*Pavement Fixes H*=*TX*泥地/水泥交界H
*Pavement Train Ramps*=*TX*水泥铁路斜坡
*Train Tunnels*=*TX*铁路隧道
*Pavement Cliffs D*=*TX*城市高台D
*Pavement Water Cliffs D*=*TX*城市河堤D
*Pavement Water Caves A*=*TX*水闸（左下）
*Pavement Water Caves B*=*TX*水闸（右下）
*Water Tunnel Side*=*TX*水闸护墙
*Water Breakers B*=*TX*水上废墟（左下 - 右上）
*Highway Road Corner*=*TX*高速公路草地/泥地弯道
*Pavement Road Junctions B*=*TX*公路/街道分支
*Helipads*=*TX*直升机平台
*Pavement Crcles*=*TX*植树坑
*Soil Ramps*=*TX*泥地斜坡
*Soil Train Slopes*=*TX*泥地铁路斜坡
*Urban Features B*=*TX*停车场/游泳池B
*Pavement Waterfalls A*=*TX*草台瀑布A
*Pavement Waterfalls B*=*TX*草台瀑布B
*Pavement Waterfalls C*=*TX*草台瀑布C
*Urban Features C*=*TX*城市广场
*Parking Borders*=*TX*停车场边界

*LAT Soil*=*TX*泥地
*Lat Urban Grass*=*TX*城市草地
*Grass DirtRoad Bends*=*TX*土路（弯道）
*Grass DirtRoad Junctions A*=*TX*土路（分支）
*Grass DirtRoads*=*TX*土路（直道）
*Grass DirtRoad Ramps*=*TX*土路斜坡
*Grass Dark Shorelines*=*TX*城市草地水岸
*Baracades B*=*TX*铁丝网B
*Baseball Field B*=*TX*垒球场B
*Statue Of Liberty Base B*=*TX*自由女神像底座
*Highway Road Ends B*=*TX*高速公路尽头B
*Pavement Fixes I*=*TX*草地/水泥交界I
*Pavement Fixes J*=*TX*草地/人行道交界J
*Highway Road Bends*=*TX*高速公路草地/泥地弯道
*Grass Highway Road Junctions B*=*TX*公路/土路交界
*Farm Crops/Urban Features B*=*TX*农场/停车场/足球场
*Washington Ponds B*=*TX*华盛顿水池
*Grass Shoreline Bridges*=*TX*浅水草桥
*Pavement Water Cliffs E*=*TX*城市河堤E
*Pavement Water Cliffs F*=*TX*城市河堤F
*Pavement Tunnel Sides*=*TX*水泥隧道护墙
*Golden Gate Bridge B*=*TX*金门桥头（右下）
*Pavement Fixes K*=*TX*水泥/人行道/土路交界K
*LAT Pavement*=*TX*水泥路面
*Grass Bridges*=*TX*山脉高架公路桥头
*Water Tunnels*=*TX*水中隧道
*Train Crossings B*=*TX*铁路/公路交汇处B
*Train Junctions B*=*TX*铁路交叉点B
*Train Switch B*=*TX*铁路分支B
*Pavement Water Cliffs G*=*TX*城市河堤G
*Tunnels A*=*TX*山脉/城市高台隧道
*Road Tunnels A*=*TX*山脉/城市高台公路隧道
*Pavement Fixes L*=*TX*草地/水泥交界L
*Pavement Water Caves*=*TX*水闸
*Pavement Circles*=*TX*植树坑
*Train Soil Ramps*=*TX*泥地铁路斜坡
*Pavement Fixes M*=*TX*水泥/泥地交界M
*Grass Waterfalls C*=*TX*山脉瀑布C
*Grass Waterfalls D*=*TX*山脉瀑布D

;月球地形
Lat Moon Dirt=月球表面
LAT Dirt=月球表面
LAT Moon Dirt Dark=月海表面
Dirt Ramps=月表斜坡
LAT Dark Dirtk=月球土壤
LAT Moon Dirt Light=泥石表面
LAT Cracked Dirt=月球碎石
Lunar Crevas=月表裂缝
LunarLander=登月飞船
Craters=陨石坑
Dirt Crevas=月表裂缝

*Dirt Cliffs*=*TX*山脉
*Dirt Road Bends*=*TX*神秘痕迹（弯道）
*Dirt Road Junctions*=*TX*神秘痕迹（分支）
*Dirt Roads*=*TX*神秘痕迹（直道）
*Dirt Road Ramps*=*TX*神秘痕迹斜坡
*Rubble Cliffs*=*TX*滑坡的悬崖
*LAT Sand*=*TX*月海表面
*Sand Fixes*=*TX*月海之沙
*Dirt Slopes*=*TX*山脉斜坡
*Tunnels*=*TX*神秘洞穴
*Dirt Tunnel Sides*=*TX*神秘洞穴侧壁
*Road Tunnels*=*TX*洞穴基地入口
*Highway Roads*=*TX*星际跑道
*Highway Road Ends*=*TX*星际跑道尽头
*Highway Road Ramps*=*TX*星际跑道斜坡
*Monorail Tunnels*=*TX*未知，暂无图象...
*Monorail Ramps*=*TX*飞船轨道斜坡
*Monorail Under Bridges fix*=*TX*飞船轨道修正
*Destroyable Cliffs*=*TX*滑坡的悬崖

;沙漠地形
LAT Desert Sand=沙漠
Sand Ramps=沙丘
Sand Road Bends=荒芜痕迹（弯道）
Sand Road Junctions=荒芜痕迹（分支）
Sand Roads=荒芜痕迹（直道）
Sand Bridges=高架公路桥头
Sand Road Ramps=荒芜痕迹沙丘
Sand Slopes=山脉斜坡
LAT Rocky Sand=岩石沙地
LAT Pavement=水泥路面
Sand Road Tunnels=公路隧道
Sand Tunnel Sides=公路隧道护壁
Rubble Cliffs=滑坡的悬崖
Sand Wood Bridges=高架木桥头

*Sunkan USS Arizona*=*TX*沉船
*Sand Water Cliffs*=*TX*水上山脉
*Waterfalls-A*=*TX*绿洲瀑布（左下）
*Waterfalls-B*=*TX*绿洲瀑布（右下）
*Waterfalls-C*=*TX*绿洲瀑布（右上）
*Waterfalls-D*=*TX*绿洲瀑布（左上）
*Sand Water Caves A*=*TX*水帘洞（左下）
*Sand Train Ramps*=*TX*沙丘铁路
*Pavement Fixes*=*TX*沙漠/水泥交界
*Sand Water Caves B*=*TX*水帘洞（右下）

;星空地形
Void Space=闪烁星空
Big Nebula=大型星云
Star Drift=星河
Stage Plane=宇宙空间站
Stage Edge=空间站边缘


;覆盖物
Sandbags=沙包
Allied Wall=盟军围墙
Soviet Wall=苏联围墙
Black fence=绿色删栏
Fence Black=黑色删栏
Prison camp fence=战俘铁囚笼
Fence Prison Camp=战俘铁囚笼
White fence=白色删栏
Fence White=白色删栏
Yuri Wall=尤里围墙
Chaos Citadel Wall=尤里围墙
Great Wall=钢铁长城
Kremlin Wall=克里姆林墙
Kremlin Walls=克里姆林墙
Tracks=铁路
Gems=水晶
Low Bridge=小型地面木桥
Concrete Low Bridge=小型混凝土桥梁
Clear Rock #1=石头
Clear Rock #2=石头
Clear Rock #3=石头
Clear Rock #4=石头
Clear Rock #5=石头
Concrete Low Bridge End 1=小型混凝土桥梁桥头
Concrete Low Bridge End 2=小型混凝土桥梁桥头
Concrete Low Bridge End 3=小型混凝土桥梁桥头
Concrete Low Bridge End 4=小型混凝土桥梁桥头
Crate=木箱
Drum=鼓
Goodie Crate=奖励木箱(仅用于图像)
Kremlen Walls=钢铁长城
Lunar Rock #1=月球石块
Lunar Rock #2=月球石块
Lunar Rock #3=月球石块
Lunar Rock #4=月球石块
Lunar Rock #5=月球石块
Lunar Rock #6=月球石块
Palette=调色板
Sand Rock #1=石块
Sand Rock #2=石块
Sand Rock #3=石块
Sand Rock #4=石块
Sand Rock #5=石块
Water Crate=水中奖励木箱(仅用于图像)
Yuri Citadel Wall=尤里围墙

;动作脚本
Attack...=攻击
Attack some general target=攻击一些一般性的目标
Not specified=任何目标
Buildings=基地建筑
Harvesters=矿车
Infantry=步兵单位
Vehicles=机动部队
Factories=工厂
Base defenses=防御类建筑

; FA2:YR
FinalAlert 2(tm) Fansite link=%9 Fansite link
FinalAlert 2(tm) Forum=%9 Forum

[English-TranslationsRA2]
Tiberium=Ore
Run Tiberian Sun=Run Red Alert 2
Tiberium Tree=Ore mine
Countries=Houses; For the edit->houses dialog
FinalSun Homepage=FinalAlert Homepage
FinalSun support forum=FinalAlert support forum
AutoCreate shores=Automatically create shore (AutoShore)
Tiberium (Blue)=Ore
Tiberium (Green)=Ore

[English-Translations]
; tooltips
Make terrain flat=Flatten ground
Raise a single tile=Raise single field (Not recommended!)
Lower a single tile=Lower single field (Not recommended!)
AutoCreate shores=Automatically create shore (only supported in FinalAlert)
Autocreate shores=Automatically create shore (AutoShore)
AutoLevel terrain height using cliffs=AutoLevel ground height using cliffs
Auto level using cliffs=AutoLevel ground height using cliffs

; other
Bridge 1=Bridge topleft-bottomright
Bridge 2=Bridge bottomleft-topright
Railroad Bridge 1=Railroad bridge topleft-bottomright
Railroad Bridge 2=Railroad bridge bottomleft-topright
Wood Bridge 1=Wood bridge topleft-bottomright
Wood Bridge 2=Wood bridge bottomleft-topright
Easy mode=Beginner mode

; FA2:YR
FinalAlert 2(tm) Fansite link=%9 Fansite link
FinalAlert 2(tm) Forum=%9 Forum













; FA2:YR
FinalAlert 2(tm) Fansite link=%9 爱好者站点
FinalAlert 2(tm) Forum=%9 论坛