/*
    FinalSun/FinalAlert 2 Mission Editor

    Copyright (C) 1999-2024 Electronic Arts, Inc.
    Authored by Matthias Wagner

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.
*/

#include "StdAfx.h"
#include "Structs.h"
#include "functions.h"

#include "MapTool.h"

ACTIONDATA::~ACTIONDATA()
{
}

void ACTIONDATA::reset() {
    mode = 0;
    type = 0;
    data = 0;
    data2 = 0;
    data3 = 0;
    z_data = 0;
    data_s = "";
    tool.reset();
}

void PICDATA::createVBorder()
{
    ASSERT(!vborder);
    ASSERT(pic && bType != PICDATA_TYPE_BMP);
    _vBorder = std::make_shared<std::vector<VBORDER>>(wMaxHeight);
    vborder = _vBorder->data();
    int k;
    for (k = 0;k < wMaxHeight;k++)
    {
        int l, r;
        GetDrawBorder(static_cast<BYTE*>(pic), wMaxWidth, k, l, r, 0);
        vborder[k].left = l;
        vborder[k].right = r;
    }
}