CNC_TS_and_RA2_Mission_Editor/MissionEditor/FloatEdit.cpp

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/*
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
//
// FloatEdit.cpp: Implementierungsdatei
//
#include "stdafx.h"
#include "FinalSun.h"
#include "FloatEdit.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFloatEdit
CFloatEdit::CFloatEdit()
{
}
CFloatEdit::~CFloatEdit()
{
}
BEGIN_MESSAGE_MAP(CFloatEdit, CEdit)
//{{AFX_MSG_MAP(CFloatEdit)
ON_WM_ACTIVATE()
ON_CONTROL_REFLECT(EN_KILLFOCUS, OnKillfocus)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Behandlungsroutinen für Nachrichten CFloatEdit
void CFloatEdit::OnKillfocus()
{
// okay, we need to convert it to a float
CString text, originaltext;
GetWindowText(text);
originaltext=text;
if(strlen(text)<1)
{
//SetWindowText("0.000000");
return;
}
double res=atof(text);
int c,d;
char* j=_fcvt(res, 6, &c, &d);
int i, slen=strlen(j);
char j2[50];
for(i=0;i<6-slen;i++)
{
strcpy(j2, j+i);
j[i]=0;
strcat(j, "0");
strcat(j,j2);
}
if(j==NULL) return;
//MessageBox(j,text);
text=j;
text.Insert(c, ".");
//MessageBox(text);
if(strchr(text, '.')==text) text.Insert(0, "0");
//delete[](j);
if(originaltext==text) return;
SetWindowText(text);
}