mirror of
https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
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156 lines
5.2 KiB
C
156 lines
5.2 KiB
C
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/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef FUNC_INCLUDED
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#define FUNC_INCLUDED
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#include <afx.h>
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#include <memory>
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#include <array>
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bool deleteFile(const std::string& u8FilePath);
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// set the status bar text in the main dialog
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void SetMainStatusBar(const char* text);
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// set the status bar text in the main dialog to ready
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void SetMainStatusBarReady();
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// change all %n (where n is an int) in an string, to another specified string
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CString TranslateStringVariables(int n, const char* originaltext, const char* inserttext);
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// Alliance->Korea etc...
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CString TranslateHouse(CString original, BOOL bToUI=FALSE);
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// show options dialog
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void ShowOptionsDialog();
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// repairs a trigger (sets flags correctly)
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void RepairTrigger(CString& triggerdata);
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// coordinate functions
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void PosToXY(const char* pos, int* X, int* Y);
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// HSV -> RGB
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void HSVToRGB(const unsigned char hsv[3], unsigned char rgb[3]);
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std::array<unsigned char, 3> HSVToRGB(float h, float s, float v);
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std::array<unsigned char, 3> HSVToRGB(const unsigned char hsv[3]);
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void GetDrawBorder(const BYTE* data, int width, int line, int& left, int& right, unsigned int flags, BOOL* TranspInside = NULL);
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// String conversion
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std::wstring utf8ToUtf16(const char* utf8);
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std::wstring utf8ToUtf16(const std::string& utf8);
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std::string utf16ToUtf8(const std::wstring& utf16);
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std::string utf16ToACP(const std::wstring& utf16);
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// map functions
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int GetNodeAt(string& owner, string& type, int x, int y);
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int SetNodeAt(string owner, string type, int x, int y);
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void ClearNode(int n, string owner);
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CString GetFreeID();
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void HandleParamList(CComboBox &cb, int type);
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// sets 0 if there is a space in the string, so truncates it at the first space occupation
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void TruncSpace(string& str);
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void TruncSpace(CString& str);
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// checks if a file exists
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BOOL DoesFileExist(LPCSTR szFile);
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// Lists some things
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void ListHouses(CComboBox &cb, BOOL bNumbers=FALSE, BOOL bCountries=FALSE, BOOL bPlayers=FALSE);
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void ListTeamTypes(CComboBox &cb, BOOL bListNone=FALSE);
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void ListWaypoints(CComboBox &cb);
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void ListTargets(CComboBox& cb);
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void ListTags(CComboBox& cb, BOOL bListNone);
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void ListMovies(CComboBox& cb, BOOL bListNone, BOOL bListParam=FALSE);
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void ListBuildings(CComboBox& cb, BOOL bININame=FALSE);
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void ListUnits(CComboBox& cb);
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void ListAircraft(CComboBox& cb);
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void ListInfantry(CComboBox& cb);
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void ListTutorial(CComboBox& cb);
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void ListTriggers(CComboBox& cb);
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void ListYesNo(CComboBox& cb);
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void ListSounds(CComboBox& cb);
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void ListThemes(CComboBox& cb);
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void ListSpeeches(CComboBox& cb);
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void ListSpecialWeapons(CComboBox& cb);
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void ListAnimations(CComboBox& cb);
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void ListParticles(CComboBox& cb);
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void ListCrateTypes(CComboBox& cb);
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void ListSpeechBubbleTypes(CComboBox& cb);
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void ListGlobals(CComboBox& cb);
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void ListRulesGlobals(CComboBox& cb);
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void ListTechtypes(CComboBox& cb);
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// some easy-to-use functions
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CString GetText(CWnd* wnd);
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CString GetText(CComboBox* wnd);
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CString GetText(CSliderCtrl* wnd);
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CString GetHouseSectionName(CString lpHouse);
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// fix bug
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int RepairRulesHouses();
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// strcpy_safe allows overlapping of source & destination. strcpy may be faster though!
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char *strcpy_safe( char *strDestination, const char *strSource );
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/****************************************
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language support functions [12/18/1999]
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****************************************/
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// retrieve the string name in the correct language (name is an ID).
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// the returned string is in the active codepage (UTF-8 on Windows 10 1909+)
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CString GetLanguageStringACP(CString name);
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// tranlate a string/word by using the table from english to the current language
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// the returned string is in the active codepage (UTF-8 on Windows 10 1909+)
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CString TranslateStringACP(CString u8EnglishString);
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// tranlate a string/word by using the table from english to the current language
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// the returned string is in the active codepage (UTF-8 on Windows 10 1909+)
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CString TranslateStringACP(WCHAR* u16EnglishString);
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/****************************************
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sound functions [03/16/2001]
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****************************************/
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// general play sound function. uses parameter in defines.h. Does only play if user has not deactivated sounds
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void Sound(int ID);
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class BitmapNotFound : std::runtime_error
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{
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public:
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BitmapNotFound(): std::runtime_error("Bitmap not found") {}
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};
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std::unique_ptr<CBitmap> BitmapFromResource(int resource_id);
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std::unique_ptr<CBitmap> BitmapFromFile(const CString& filepath);
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CComPtr<IDirectDrawSurface4> BitmapToSurface(IDirectDraw4 * pDD, const CBitmap& bitmap);
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#endif
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