mirror of
https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
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227 lines
5.6 KiB
C++
227 lines
5.6 KiB
C++
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/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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// Lighting.cpp: Implementierungsdatei
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//
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#include "stdafx.h"
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#include "FinalSun.h"
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#include "Lighting.h"
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#include "mapdata.h"
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#include "variables.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// Eigenschaftenseite CLighting
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IMPLEMENT_DYNCREATE(CLighting, CDialog)
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CLighting::CLighting() : CDialog(CLighting::IDD)
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{
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//{{AFX_DATA_INIT(CLighting)
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//}}AFX_DATA_INIT
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}
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CLighting::~CLighting()
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{
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}
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void CLighting::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CLighting)
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DDX_Control(pDX, IDC_RED2, m_Red2);
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DDX_Control(pDX, IDC_RED, m_Red);
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DDX_Control(pDX, IDC_LEVEL2, m_Level2);
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DDX_Control(pDX, IDC_LEVEL, m_Level);
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DDX_Control(pDX, IDC_GREEN2, m_Green2);
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DDX_Control(pDX, IDC_GREEN, m_Green);
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DDX_Control(pDX, IDC_BLUE2, m_Blue2);
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DDX_Control(pDX, IDC_BLUE, m_Blue);
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DDX_Control(pDX, IDC_AMBIENT2, m_Ambient2);
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DDX_Control(pDX, IDC_AMBIENT, m_Ambient);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CLighting, CDialog)
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//{{AFX_MSG_MAP(CLighting)
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ON_EN_CHANGE(IDC_AMBIENT, OnChangeAmbient)
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ON_EN_CHANGE(IDC_LEVEL, OnChangeLevel)
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ON_EN_KILLFOCUS(IDC_AMBIENT, OnKillfocusAmbient)
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ON_EN_CHANGE(IDC_RED, OnChangeRed)
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ON_EN_CHANGE(IDC_GREEN, OnChangeGreen)
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ON_EN_CHANGE(IDC_BLUE, OnChangeBlue)
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ON_EN_CHANGE(IDC_AMBIENT2, OnChangeAmbient2)
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ON_EN_CHANGE(IDC_LEVEL2, OnChangeLevel2)
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ON_EN_CHANGE(IDC_RED2, OnChangeRed2)
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ON_EN_CHANGE(IDC_GREEN2, OnChangeGreen2)
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ON_EN_CHANGE(IDC_BLUE2, OnChangeBlue2)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// Behandlungsroutinen für Nachrichten CLighting
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void CLighting::UpdateDialog()
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{
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CIniFile& ini=Map->GetIniFile();
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m_Ambient.SetWindowText(ini.sections["Lighting"].values["Ambient"]);
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m_Ambient2.SetWindowText(ini.sections["Lighting"].values["IonAmbient"]);
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m_Level.SetWindowText(ini.sections["Lighting"].values["Level"]);
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m_Level2.SetWindowText(ini.sections["Lighting"].values["IonLevel"]);
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m_Red.SetWindowText(ini.sections["Lighting"].values["Red"]);
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m_Red2.SetWindowText(ini.sections["Lighting"].values["IonRed"]);
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m_Green.SetWindowText(ini.sections["Lighting"].values["Green"]);
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m_Green2.SetWindowText(ini.sections["Lighting"].values["IonGreen"]);
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m_Blue.SetWindowText(ini.sections["Lighting"].values["Blue"]);
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m_Blue2.SetWindowText(ini.sections["Lighting"].values["IonBlue"]);
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//MessageBox(ini.sections["Lightning"].values["Ambient"]);
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}
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BOOL CLighting::OnInitDialog()
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{
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CDialog::OnInitDialog();
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#ifdef RA2_MODE
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SetDlgItemText(IDC_LIONSTORM, "Weather Storm Settings");
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#endif
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX-Eigenschaftenseiten sollten FALSE zurückgeben
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}
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void CLighting::OnChangeAmbient()
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{
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CIniFile& ini=Map->GetIniFile();
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CString ctext;
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m_Ambient.GetWindowText(ctext);
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CString text=(char*)(LPCTSTR)ctext;
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ini.sections["Lighting"].values["Ambient"]=text;
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}
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void CLighting::OnChangeLevel()
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{
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CIniFile& ini=Map->GetIniFile();
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CString ctext;
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m_Level.GetWindowText(ctext);
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CString text=(char*)(LPCTSTR)ctext;
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ini.sections["Lighting"].values["Level"]=text;
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}
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void CLighting::OnKillfocusAmbient()
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{
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}
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void CLighting::OnChangeRed()
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{
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CIniFile& ini=Map->GetIniFile();
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CString ctext;
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m_Red.GetWindowText(ctext);
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CString text=(char*)(LPCTSTR)ctext;
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ini.sections["Lighting"].values["Red"]=text;
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}
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void CLighting::OnChangeGreen()
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{
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CIniFile& ini=Map->GetIniFile();
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CString ctext;
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m_Green.GetWindowText(ctext);
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CString text=(char*)(LPCTSTR)ctext;
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ini.sections["Lighting"].values["Green"]=text;
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}
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void CLighting::OnChangeBlue()
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{
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CIniFile& ini=Map->GetIniFile();
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CString ctext;
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m_Blue.GetWindowText(ctext);
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CString text=(char*)(LPCTSTR)ctext;
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ini.sections["Lighting"].values["Blue"]=text;
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}
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void CLighting::OnChangeAmbient2()
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{
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CIniFile& ini=Map->GetIniFile();
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CString ctext;
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m_Ambient2.GetWindowText(ctext);
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CString text=(char*)(LPCTSTR)ctext;
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ini.sections["Lighting"].values["IonAmbient"]=text;
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}
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void CLighting::OnChangeLevel2()
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{
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CIniFile& ini=Map->GetIniFile();
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CString ctext;
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m_Level2.GetWindowText(ctext);
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CString text=(char*)(LPCTSTR)ctext;
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ini.sections["Lighting"].values["IonLevel"]=text;
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}
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void CLighting::OnChangeRed2()
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{
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CIniFile& ini=Map->GetIniFile();
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CString ctext;
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m_Red2.GetWindowText(ctext);
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CString text=(char*)(LPCTSTR)ctext;
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ini.sections["Lighting"].values["IonRed"]=text;
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}
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void CLighting::OnChangeGreen2()
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{
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CIniFile& ini=Map->GetIniFile();
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CString ctext;
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m_Green2.GetWindowText(ctext);
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CString text=(char*)(LPCTSTR)ctext;
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ini.sections["Lighting"].values["IonGreen"]=text;
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}
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void CLighting::OnChangeBlue2()
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{
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CIniFile& ini=Map->GetIniFile();
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CString ctext;
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m_Blue2.GetWindowText(ctext);
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CString text=(char*)(LPCTSTR)ctext;
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ini.sections["Lighting"].values["IonBlue"]=text;
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}
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