code reformatted .

This commit is contained in:
Zero Fanker 2024-04-16 20:51:17 -04:00
parent 76d336504f
commit 1de6ad56c2
265 changed files with 18240 additions and 21591 deletions

View file

@ -1,21 +1,21 @@
/*
FinalSun/FinalAlert 2 Mission Editor
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// Building.cpp: Implementierungsdatei
@ -81,7 +81,7 @@ void CBuilding::DoDataExchange(CDataExchange* pDX)
DDX_CBString(pDX, IDC_TAG, m_tag);
//}}AFX_DATA_MAP
}
@ -98,19 +98,19 @@ CString GetName(CString id)
return rules.GetString(id, "Name");
}
void CBuilding::OnOK()
void CBuilding::OnOK()
{
CDialog::OnOK();
m_strength=GetText(&m_strength_ctrl);
m_strength = GetText(&m_strength_ctrl);
UpdateData();
char d[50];
TruncSpace(m_spotlight);
itoa(atoi(m_spotlight), d, 10);
m_spotlight=d;
m_house=TranslateHouse(m_house);
m_spotlight = d;
m_house = TranslateHouse(m_house);
TruncSpace(m_upgrade1);
TruncSpace(m_upgrade2);
TruncSpace(m_upgrade3);
@ -119,38 +119,38 @@ void CBuilding::OnOK()
TruncSpace(m_flag2);
TruncSpace(m_flag3);
TruncSpace(m_flag4);
//
}
BOOL CBuilding::OnInitDialog()
BOOL CBuilding::OnInitDialog()
{
CDialog::OnInitDialog();
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
int i;
CComboBox* chouse, *ctag;
chouse=(CComboBox*)GetDlgItem(IDC_HOUSE);
ctag=(CComboBox*)GetDlgItem(IDC_TAG);
CComboBox* chouse, * ctag;
chouse = (CComboBox*)GetDlgItem(IDC_HOUSE);
ctag = (CComboBox*)GetDlgItem(IDC_TAG);
ListHouses(*chouse, FALSE);
ListTags(*ctag, TRUE);
m_strength_ctrl.SetRange(0,256);
m_strength_ctrl.SetRange(0, 256);
m_strength_ctrl.SetPos(atoi(m_strength));
UpdateData(FALSE);
int upgradecount=0;
int upgradecount = 0;
if (strcmp(m_type, "GACTWR") == NULL) {
upgradecount = 1;
}
upgradecount = ini.GetInteger(m_type, "Upgrades");
GetDlgItem(IDC_P5)->SendMessage(CB_SETCURSEL, atoi(m_spotlight), 0);
if (upgradecount > 0) {
@ -174,50 +174,47 @@ BOOL CBuilding::OnInitDialog()
GetDlgItem(IDC_P6)->EnableWindow(TRUE);
GetDlgItem(IDC_P4)->EnableWindow(TRUE);
if(upgradecount<3)
if (upgradecount < 3)
GetDlgItem(IDC_P8)->EnableWindow(FALSE);
if(upgradecount<2)
if (upgradecount < 2)
GetDlgItem(IDC_P7)->EnableWindow(FALSE);
if(upgradecount<1)
{
if (upgradecount < 1) {
GetDlgItem(IDC_P6)->EnableWindow(FALSE);
GetDlgItem(IDC_P4)->EnableWindow(FALSE);
}
UpdateStrings();
return TRUE;
return TRUE;
}
void CBuilding::Init(CString house, CString strength, CString direction, CString tag, CString flag1, CString flag2, CString energy, CString upgradecount, CString spotlight, CString upgrade1, CString upgrade2, CString upgrade3, CString flag3, CString flag4)
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
if(house=="")
{
house=TranslateHouse(Map->GetHouseID(0), TRUE);
}
else
m_house=TranslateHouse(house, TRUE);
if (house == "") {
house = TranslateHouse(Map->GetHouseID(0), TRUE);
} else
m_house = TranslateHouse(house, TRUE);
m_house=TranslateHouse(house, TRUE);
m_flag1=flag1;
m_flag2=flag2;
m_flag3=flag3;
m_flag4=flag4;
m_spotlight=spotlight;
m_energy=energy;
m_upgrade1=upgrade1;
m_upgrade2=upgrade2;
m_upgrade3=upgrade3;
m_upgradecount=upgradecount;
m_strength=strength;
m_tag=tag;
m_direction=direction;
m_house = TranslateHouse(house, TRUE);
m_flag1 = flag1;
m_flag2 = flag2;
m_flag3 = flag3;
m_flag4 = flag4;
m_spotlight = spotlight;
m_energy = energy;
m_upgrade1 = upgrade1;
m_upgrade2 = upgrade2;
m_upgrade3 = upgrade3;
m_upgradecount = upgradecount;
m_strength = strength;
m_tag = tag;
m_direction = direction;
}