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code reformatted .
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265 changed files with 18240 additions and 21591 deletions
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@ -1,21 +1,21 @@
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/*
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FinalSun/FinalAlert 2 Mission Editor
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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// Building.cpp: Implementierungsdatei
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@ -81,7 +81,7 @@ void CBuilding::DoDataExchange(CDataExchange* pDX)
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DDX_CBString(pDX, IDC_TAG, m_tag);
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//}}AFX_DATA_MAP
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}
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@ -98,19 +98,19 @@ CString GetName(CString id)
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return rules.GetString(id, "Name");
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}
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void CBuilding::OnOK()
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void CBuilding::OnOK()
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{
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CDialog::OnOK();
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m_strength=GetText(&m_strength_ctrl);
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m_strength = GetText(&m_strength_ctrl);
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UpdateData();
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char d[50];
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TruncSpace(m_spotlight);
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itoa(atoi(m_spotlight), d, 10);
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m_spotlight=d;
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m_house=TranslateHouse(m_house);
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m_spotlight = d;
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m_house = TranslateHouse(m_house);
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TruncSpace(m_upgrade1);
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TruncSpace(m_upgrade2);
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TruncSpace(m_upgrade3);
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@ -119,38 +119,38 @@ void CBuilding::OnOK()
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TruncSpace(m_flag2);
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TruncSpace(m_flag3);
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TruncSpace(m_flag4);
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//
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}
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BOOL CBuilding::OnInitDialog()
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BOOL CBuilding::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CIniFile& ini=Map->GetIniFile();
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CIniFile& ini = Map->GetIniFile();
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int i;
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CComboBox* chouse, *ctag;
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chouse=(CComboBox*)GetDlgItem(IDC_HOUSE);
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ctag=(CComboBox*)GetDlgItem(IDC_TAG);
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CComboBox* chouse, * ctag;
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chouse = (CComboBox*)GetDlgItem(IDC_HOUSE);
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ctag = (CComboBox*)GetDlgItem(IDC_TAG);
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ListHouses(*chouse, FALSE);
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ListTags(*ctag, TRUE);
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m_strength_ctrl.SetRange(0,256);
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m_strength_ctrl.SetRange(0, 256);
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m_strength_ctrl.SetPos(atoi(m_strength));
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UpdateData(FALSE);
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int upgradecount=0;
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int upgradecount = 0;
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if (strcmp(m_type, "GACTWR") == NULL) {
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upgradecount = 1;
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}
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upgradecount = ini.GetInteger(m_type, "Upgrades");
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GetDlgItem(IDC_P5)->SendMessage(CB_SETCURSEL, atoi(m_spotlight), 0);
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if (upgradecount > 0) {
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GetDlgItem(IDC_P6)->EnableWindow(TRUE);
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GetDlgItem(IDC_P4)->EnableWindow(TRUE);
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if(upgradecount<3)
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if (upgradecount < 3)
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GetDlgItem(IDC_P8)->EnableWindow(FALSE);
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if(upgradecount<2)
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if (upgradecount < 2)
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GetDlgItem(IDC_P7)->EnableWindow(FALSE);
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if(upgradecount<1)
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{
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if (upgradecount < 1) {
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GetDlgItem(IDC_P6)->EnableWindow(FALSE);
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GetDlgItem(IDC_P4)->EnableWindow(FALSE);
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}
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UpdateStrings();
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return TRUE;
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return TRUE;
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}
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void CBuilding::Init(CString house, CString strength, CString direction, CString tag, CString flag1, CString flag2, CString energy, CString upgradecount, CString spotlight, CString upgrade1, CString upgrade2, CString upgrade3, CString flag3, CString flag4)
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{
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CIniFile& ini=Map->GetIniFile();
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CIniFile& ini = Map->GetIniFile();
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if(house=="")
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{
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house=TranslateHouse(Map->GetHouseID(0), TRUE);
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}
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else
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m_house=TranslateHouse(house, TRUE);
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if (house == "") {
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house = TranslateHouse(Map->GetHouseID(0), TRUE);
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} else
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m_house = TranslateHouse(house, TRUE);
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m_house=TranslateHouse(house, TRUE);
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m_flag1=flag1;
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m_flag2=flag2;
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m_flag3=flag3;
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m_flag4=flag4;
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m_spotlight=spotlight;
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m_energy=energy;
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m_upgrade1=upgrade1;
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m_upgrade2=upgrade2;
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m_upgrade3=upgrade3;
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m_upgradecount=upgradecount;
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m_strength=strength;
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m_tag=tag;
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m_direction=direction;
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m_house = TranslateHouse(house, TRUE);
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m_flag1 = flag1;
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m_flag2 = flag2;
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m_flag3 = flag3;
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m_flag4 = flag4;
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m_spotlight = spotlight;
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m_energy = energy;
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m_upgrade1 = upgrade1;
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m_upgrade2 = upgrade2;
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m_upgrade3 = upgrade3;
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m_upgradecount = upgradecount;
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m_strength = strength;
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m_tag = tag;
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m_direction = direction;
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}
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