code reformatted .

This commit is contained in:
Zero Fanker 2024-04-16 20:51:17 -04:00
parent 76d336504f
commit 1de6ad56c2
265 changed files with 18240 additions and 21591 deletions

View file

@ -1,21 +1,21 @@
/*
FinalSun/FinalAlert 2 Mission Editor
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// Infantrie.cpp: Implementierungsdatei
@ -84,72 +84,70 @@ END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Behandlungsroutinen für Nachrichten CInfantrie
BOOL CInfantrie::OnInitDialog()
BOOL CInfantrie::OnInitDialog()
{
CDialog::OnInitDialog();
// init the common (!) dialog things
int i;
CComboBox* house, *tag;
house=(CComboBox*)GetDlgItem(IDC_HOUSE);
tag=(CComboBox*)GetDlgItem(IDC_TAG);
CComboBox* house, * tag;
house = (CComboBox*)GetDlgItem(IDC_HOUSE);
tag = (CComboBox*)GetDlgItem(IDC_TAG);
ListHouses(*house, FALSE);
ListTags(*tag, TRUE);
UpdateData(FALSE);
m_strength_ctrl.SetRange(0,256);
m_strength_ctrl.SetRange(0, 256);
m_strength_ctrl.SetPos(atoi(m_strength));
UpdateStrings();
return TRUE;
return TRUE;
}
void CInfantrie::OnOK()
void CInfantrie::OnOK()
{
CDialog::OnOK();
m_strength=GetText(&m_strength_ctrl);
m_strength = GetText(&m_strength_ctrl);
UpdateData();
UpdateData();
TruncSpace(m_tag);
m_house=TranslateHouse(m_house);
m_house = TranslateHouse(m_house);
}
void CInfantrie::Init(CString house, CString strength, CString action, CString direction, CString tag, CString flag1, CString flag2, CString flag3, CString flag4, CString flag5)
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
if(house=="")
{
if (house == "") {
/*m_house=*rules.sections[HOUSES].GetValue(0);
if(ini.sections.find(HOUSES)!=ini.sections.end())
if(ini.sections[HOUSES].values.size()>0)
m_house=*ini.sections[HOUSES].GetValue(0);*/
m_house=TranslateHouse(Map->GetHouseID(0), TRUE);
}
else
m_house=TranslateHouse(house, TRUE);
m_house = TranslateHouse(Map->GetHouseID(0), TRUE);
} else
m_house = TranslateHouse(house, TRUE);
m_flag1=flag1;
m_flag2=flag2;
m_flag3=flag3;
m_flag4=flag4;
m_flag5=flag5;
m_flag1 = flag1;
m_flag2 = flag2;
m_flag3 = flag3;
m_flag4 = flag4;
m_flag5 = flag5;
// m_pos=pos;
m_action=action;
m_strength=strength;
m_tag=tag;
m_direction=direction;
m_action = action;
m_strength = strength;
m_tag = tag;
m_direction = direction;
}
void CInfantrie::UpdateStrings()