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code reformatted .
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265 changed files with 18240 additions and 21591 deletions
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@ -1,21 +1,21 @@
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/*
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FinalSun/FinalAlert 2 Mission Editor
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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// Infantrie.cpp: Implementierungsdatei
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@ -84,72 +84,70 @@ END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// Behandlungsroutinen für Nachrichten CInfantrie
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BOOL CInfantrie::OnInitDialog()
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BOOL CInfantrie::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// init the common (!) dialog things
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int i;
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CComboBox* house, *tag;
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house=(CComboBox*)GetDlgItem(IDC_HOUSE);
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tag=(CComboBox*)GetDlgItem(IDC_TAG);
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CComboBox* house, * tag;
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house = (CComboBox*)GetDlgItem(IDC_HOUSE);
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tag = (CComboBox*)GetDlgItem(IDC_TAG);
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ListHouses(*house, FALSE);
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ListTags(*tag, TRUE);
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UpdateData(FALSE);
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m_strength_ctrl.SetRange(0,256);
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m_strength_ctrl.SetRange(0, 256);
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m_strength_ctrl.SetPos(atoi(m_strength));
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UpdateStrings();
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return TRUE;
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return TRUE;
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}
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void CInfantrie::OnOK()
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void CInfantrie::OnOK()
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{
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CDialog::OnOK();
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m_strength=GetText(&m_strength_ctrl);
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m_strength = GetText(&m_strength_ctrl);
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UpdateData();
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UpdateData();
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TruncSpace(m_tag);
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m_house=TranslateHouse(m_house);
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m_house = TranslateHouse(m_house);
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}
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void CInfantrie::Init(CString house, CString strength, CString action, CString direction, CString tag, CString flag1, CString flag2, CString flag3, CString flag4, CString flag5)
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{
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CIniFile& ini=Map->GetIniFile();
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CIniFile& ini = Map->GetIniFile();
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if(house=="")
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{
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if (house == "") {
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/*m_house=*rules.sections[HOUSES].GetValue(0);
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if(ini.sections.find(HOUSES)!=ini.sections.end())
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if(ini.sections[HOUSES].values.size()>0)
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m_house=*ini.sections[HOUSES].GetValue(0);*/
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m_house=TranslateHouse(Map->GetHouseID(0), TRUE);
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}
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else
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m_house=TranslateHouse(house, TRUE);
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m_house = TranslateHouse(Map->GetHouseID(0), TRUE);
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} else
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m_house = TranslateHouse(house, TRUE);
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m_flag1=flag1;
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m_flag2=flag2;
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m_flag3=flag3;
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m_flag4=flag4;
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m_flag5=flag5;
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m_flag1 = flag1;
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m_flag2 = flag2;
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m_flag3 = flag3;
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m_flag4 = flag4;
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m_flag5 = flag5;
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// m_pos=pos;
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m_action=action;
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m_strength=strength;
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m_tag=tag;
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m_direction=direction;
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m_action = action;
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m_strength = strength;
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m_tag = tag;
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m_direction = direction;
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}
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void CInfantrie::UpdateStrings()
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