code reformatted .

This commit is contained in:
Zero Fanker 2024-04-16 20:51:17 -04:00
parent 76d336504f
commit 1de6ad56c2
265 changed files with 18240 additions and 21591 deletions

View file

@ -1,21 +1,21 @@
/*
FinalSun/FinalAlert 2 Mission Editor
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// Lighting.cpp: Implementierungsdatei
@ -87,7 +87,7 @@ END_MESSAGE_MAP()
void CLighting::UpdateDialog()
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
m_Ambient.SetWindowText(ini.GetString("Lighting", "Ambient"));
m_Ambient2.SetWindowText(ini.GetString("Lighting", "IonAmbient"));
@ -102,123 +102,123 @@ void CLighting::UpdateDialog()
//MessageBox(ini.GetString("Lightning", "Ambient"));
}
BOOL CLighting::OnInitDialog()
BOOL CLighting::OnInitDialog()
{
CDialog::OnInitDialog();
#ifdef RA2_MODE
SetDlgItemText(IDC_LIONSTORM, "Weather Storm Settings");
#endif
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX-Eigenschaftenseiten sollten FALSE zurückgeben
// EXCEPTION: OCX-Eigenschaftenseiten sollten FALSE zurückgeben
}
void CLighting::OnChangeAmbient()
void CLighting::OnChangeAmbient()
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
CString ctext;
m_Ambient.GetWindowText(ctext);
CString text=(char*)(LPCTSTR)ctext;
CString text = (char*)(LPCTSTR)ctext;
ini.SetString("Lighting", "Ambient", text);
}
void CLighting::OnChangeLevel()
void CLighting::OnChangeLevel()
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
CString ctext;
m_Level.GetWindowText(ctext);
CString text=(char*)(LPCTSTR)ctext;
CString text = (char*)(LPCTSTR)ctext;
ini.SetString("Lighting", "Level", text);
}
void CLighting::OnKillfocusAmbient()
void CLighting::OnKillfocusAmbient()
{
}
void CLighting::OnChangeRed()
void CLighting::OnChangeRed()
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
CString ctext;
m_Red.GetWindowText(ctext);
CString text=(char*)(LPCTSTR)ctext;
CString text = (char*)(LPCTSTR)ctext;
ini.SetString("Lighting", "Red", text);
}
void CLighting::OnChangeGreen()
void CLighting::OnChangeGreen()
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
CString ctext;
m_Green.GetWindowText(ctext);
CString text=(char*)(LPCTSTR)ctext;
CString text = (char*)(LPCTSTR)ctext;
ini.SetString("Lighting", "Green", text);
}
void CLighting::OnChangeBlue()
void CLighting::OnChangeBlue()
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
CString ctext;
m_Blue.GetWindowText(ctext);
CString text=(char*)(LPCTSTR)ctext;
CString text = (char*)(LPCTSTR)ctext;
ini.SetString("Lighting", "Blue", text);
}
void CLighting::OnChangeAmbient2()
void CLighting::OnChangeAmbient2()
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
CString ctext;
m_Ambient2.GetWindowText(ctext);
CString text=(char*)(LPCTSTR)ctext;
CString text = (char*)(LPCTSTR)ctext;
ini.SetString("Lighting", "IonAmbient", text);
}
void CLighting::OnChangeLevel2()
void CLighting::OnChangeLevel2()
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
CString ctext;
m_Level2.GetWindowText(ctext);
CString text=(char*)(LPCTSTR)ctext;
CString text = (char*)(LPCTSTR)ctext;
ini.SetString("Lighting", "IonLevel", text);
}
void CLighting::OnChangeRed2()
void CLighting::OnChangeRed2()
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
CString ctext;
m_Red2.GetWindowText(ctext);
CString text=(char*)(LPCTSTR)ctext;
CString text = (char*)(LPCTSTR)ctext;
ini.SetString("Lighting", "IonRed", text);
}
void CLighting::OnChangeGreen2()
void CLighting::OnChangeGreen2()
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
CString ctext;
m_Green2.GetWindowText(ctext);
CString text=(char*)(LPCTSTR)ctext;
CString text = (char*)(LPCTSTR)ctext;
ini.SetString("Lighting", "IonGreen", text);
}
void CLighting::OnChangeBlue2()
void CLighting::OnChangeBlue2()
{
CIniFile& ini=Map->GetIniFile();
CIniFile& ini = Map->GetIniFile();
CString ctext;
m_Blue2.GetWindowText(ctext);
CString text=(char*)(LPCTSTR)ctext;
CString text = (char*)(LPCTSTR)ctext;
ini.SetString("Lighting", "IonBlue", text);
}