code reformatted .

This commit is contained in:
Zero Fanker 2024-04-16 20:51:17 -04:00
parent 76d336504f
commit 1de6ad56c2
265 changed files with 18240 additions and 21591 deletions

View file

@ -1,21 +1,21 @@
/*
FinalSun/FinalAlert 2 Mission Editor
FinalSun/FinalAlert 2 Mission Editor
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
Copyright (C) 1999-2024 Electronic Arts, Inc.
Authored by Matthias Wagner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
// NewMapSpDlg.cpp: Implementierungsdatei
@ -68,37 +68,37 @@ END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Behandlungsroutinen für Nachrichten CNewMapSpDlg
void CNewMapSpDlg::OnPreparehouses()
void CNewMapSpDlg::OnPreparehouses()
{
UpdateData(TRUE);
BOOL bEnable=m_PrepareHouses;
BOOL bEnable = m_PrepareHouses;
GetDlgItem(IDC_AUTOPROD)->EnableWindow(bEnable);
GetDlgItem(IDC_HOUSE)->EnableWindow(bEnable);
}
BOOL CNewMapSpDlg::OnInitDialog()
BOOL CNewMapSpDlg::OnInitDialog()
{
CDialog::OnInitDialog();
CComboBox& house=*((CComboBox*)(GetDlgItem(IDC_HOUSE)));
CComboBox& house = *((CComboBox*)(GetDlgItem(IDC_HOUSE)));
int i;
for (auto const& [seq, id] : rules[HOUSES]) {
house.AddString(TranslateHouse(id, TRUE));
}
m_PrepareHouses=TRUE;
m_AutoProd=TRUE;
m_House=0;
m_PrepareHouses = TRUE;
m_AutoProd = TRUE;
m_House = 0;
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX-Eigenschaftenseiten sollten FALSE zurückgeben
// EXCEPTION: OCX-Eigenschaftenseiten sollten FALSE zurückgeben
}
void CNewMapSpDlg::OnOK()
{
void CNewMapSpDlg::OnOK()
{
CDialog::OnOK();
//m_House=TranslateHouse(m_House);
}