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MapData adapted .
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@ -609,8 +609,8 @@ public:
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virtual ~CMapData();
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void Pack(BOOL bCreatePreview = FALSE, BOOL bCompression = FALSE);
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void Unpack();
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void UpdateTreeInfo(LPCSTR lpTreeType = NULL);
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void UpdateBuildingInfo(LPCSTR lpUnitType = NULL);
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void UpdateTreeInfo(const CString* lpTreeType = NULL);
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void UpdateBuildingInfo(const CString* lpUnitType = NULL);
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void CalcMapRect();
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// MW change: UpdateStructures() public, so that houses dialog can access it
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