diff --git a/MissionEditor/Loading.cpp b/MissionEditor/Loading.cpp index 533e48a..95da362 100644 --- a/MissionEditor/Loading.cpp +++ b/MissionEditor/Loading.cpp @@ -1507,7 +1507,7 @@ void CLoading::LoadBuilding(const CString& ID) } auto loadAnimFrame = [this, &ArtID, &ID](const CString& key, const CString& controlKey) { - auto const imageID = art.GetStringOr(ArtID, key, ArtID); + auto const imageID = art.GetString(ArtID, key); if (!imageID.IsEmpty()) { if (!g_data.GetBool(controlKey, ID)) { int nStartFrame = art.GetInteger(imageID, "LoopStart");