#27, fixed house deletion issue .

This commit is contained in:
Zero Fanker 2024-07-03 18:51:30 -04:00
parent b094b04acb
commit 487df9bead

View file

@ -129,7 +129,7 @@ void CHouses::UpdateDialog()
CIniFile& ini = Map->GetIniFile();
if (!ini.TryGetSection(MAPHOUSES) && ini.Size() > 0) {
if (ini[MAPHOUSES].Size() <= 0) {
// MessageBox("No houses do exist, if you want to use houses, you should use ""Prepare houses"" before doing anything else.");
} else {
m_HumanPlayer.AddString("None");
@ -471,7 +471,7 @@ void CHouses::OnDeletehouse()
ini.DeleteSection(name);
ini.RemoveValueByKey(MAPHOUSES, name);
ini.RemoveValue(MAPHOUSES, name);
if (ini[MAPHOUSES].Size() == 0) {
ini.DeleteSection(MAPHOUSES);