attempt to make Voxel render work .

This commit is contained in:
Zero Fanker 2024-05-24 20:18:55 -04:00
parent 47a4dde7aa
commit 5648034cc5
2 changed files with 34 additions and 20 deletions

View file

@ -118,7 +118,7 @@ public:
void SetImageData(unsigned char* pBuffer, const CString& NameInDict, int FullWidth, int FullHeight, Palette* pPal);
void SetImageData(unsigned char* pBuffer, PICDATA& pData, const int FullWidth, const int FullHeight, Palette* pPal);
void UnionSHP_Add(unsigned char* pBuffer, int Width, int Height, int DeltaX = 0, int DeltaY = 0, bool UseTemp = false);
void UnionSHP_GetAndClear(unsigned char*& pOutBuffer, int* OutWidth, int* OutHeight, bool UseTemp = false);
void UnionSHP_GetAndClear(unsigned char*& pOutBuffer, int* OutWidth, int* OutHeight, bool clearBuffer = true, bool UseTemp = false);
void VXL_Add(const unsigned char* pCache, int X, int Y, int Width, int Height);
void VXL_GetAndClear(unsigned char*& pBuffer, int* OutWidth, int* OutHeight);
void VXL_Reset();