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attempt to make Voxel render work .
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2 changed files with 34 additions and 20 deletions
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@ -118,7 +118,7 @@ public:
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void SetImageData(unsigned char* pBuffer, const CString& NameInDict, int FullWidth, int FullHeight, Palette* pPal);
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void SetImageData(unsigned char* pBuffer, PICDATA& pData, const int FullWidth, const int FullHeight, Palette* pPal);
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void UnionSHP_Add(unsigned char* pBuffer, int Width, int Height, int DeltaX = 0, int DeltaY = 0, bool UseTemp = false);
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void UnionSHP_GetAndClear(unsigned char*& pOutBuffer, int* OutWidth, int* OutHeight, bool UseTemp = false);
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void UnionSHP_GetAndClear(unsigned char*& pOutBuffer, int* OutWidth, int* OutHeight, bool clearBuffer = true, bool UseTemp = false);
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void VXL_Add(const unsigned char* pCache, int X, int Y, int Width, int Height);
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void VXL_GetAndClear(unsigned char*& pBuffer, int* OutWidth, int* OutHeight);
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void VXL_Reset();
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