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resolved custom palette remap issue .
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parent
9311007a17
commit
6d7c240f13
3 changed files with 6 additions and 6 deletions
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@ -1547,14 +1547,14 @@ void CLoading::LoadBuilding(const CString& ID)
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if (bibImageName.GetLength()) {
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LoadSingleFrameShape(art.GetStringOr(bibImageName, "Image", bibImageName));
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}
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bool paletteRemappable = true;
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CString PaletteName = art.GetStringOr(ArtID, "Palette", "unit");
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if (art.GetBool(ArtID, "TerrainPalette")) {
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PaletteName = "iso";
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paletteRemappable = false;
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}
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GetFullPaletteName(PaletteName, cur_theat);
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CString DictName;
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unsigned char* pBuffer;
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int width, height;
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@ -1564,7 +1564,7 @@ void CLoading::LoadBuilding(const CString& ID)
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if (!rules.GetBool(ID, "Turret")) {
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CString DictName;
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DictName.Format("%s%d", ID.operator LPCSTR(), 0);
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SetImageData(pBuffer, DictName, width, height, m_palettes.LoadPalette(PaletteName));
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SetImageData(pBuffer, DictName, width, height, m_palettes.LoadPalette(PaletteName, paletteRemappable));
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return;
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}
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// Has turret
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