diff --git a/MissionEditor/FinalSunDlg.cpp b/MissionEditor/FinalSunDlg.cpp index 197b953..8bbf70d 100644 --- a/MissionEditor/FinalSunDlg.cpp +++ b/MissionEditor/FinalSunDlg.cpp @@ -2152,10 +2152,18 @@ void CFinalSunDlg::UpdateStrings() // now the child windows and the iso view m_view.m_objectview->UpdateDialog(); m_view.m_browser->m_bar.Update(); - if (m_basic.m_hWnd) m_basic.UpdateStrings(); - if (m_houses.m_hWnd) m_houses.UpdateStrings(); - if (m_map.m_hWnd) m_map.UpdateStrings(); - if (m_singleplayersettings.m_hWnd) m_singleplayersettings.UpdateStrings(); + if (m_basic.m_hWnd) { + m_basic.UpdateStrings(); + } + if (m_houses.m_hWnd) { + m_houses.UpdateStrings(); + } + if (m_map.m_hWnd) { + m_map.UpdateStrings(); + } + if (m_singleplayersettings.m_hWnd) { + m_singleplayersettings.UpdateStrings(); + } // we need to check SimpleView if using easy view if (theApp.m_Options.bEasy) GetMenu()->CheckMenuItem(ID_OPTIONS_SIMPLEVIEW, MF_BYCOMMAND | MF_CHECKED);