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Adding missing MissionEditor.vcxproj, MissionEditor.vcxproj.filters, MissionEditor.vcxproj.user
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brbarnesEA 2024-03-13 03:09:15 -07:00 committed by GitHub
parent 0f6dc28050
commit 71e9ef2091
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3 changed files with 169 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<Keyword>MFCProj</Keyword>
<ProjectGuid>{DEB40EF0-E215-4C2F-A0AD-3742E2E01A8C}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>MissionEditorPackLib</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)\build\output\$(Configuration)-$(Platform)\lib\</OutDir>
<IntDir>$(SolutionDir)\build\intermediate\$(Configuration)-$(Platform)\$(ProjectName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)\build\output\$(Configuration)-$(Platform)\lib\</OutDir>
<IntDir>$(SolutionDir)\build\intermediate\$(Configuration)-$(Platform)\$(ProjectName)\</IntDir>
<LinkIncremental>true</LinkIncremental>
<TargetName>$(ProjectName)d</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>..\3rdParty\xcc\misc;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;EF;WIN32;_LIB;NO_XIF_SUPPORT;NO_FT_SUPPORT;NO_AVI_SUPPORT;XCC_MINIMAL_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\Release\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\Release\MissionEditorPackLib.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\Release\</ObjectFileName>
<ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<ResourceCompile>
<Culture>0x0407</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Release\MissionEditorPackLib.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<Link>
<ModuleDefinitionFile>.\MissionEditorPackLib.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<AdditionalIncludeDirectories>..\3rdParty\xcc\misc;.\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\Debug\MissionEditorPackLib.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\Debug\</ObjectFileName>
<ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<LanguageStandard>stdcpp20</LanguageStandard>
<PreprocessorDefinitions>_DEBUG;WIN32;_LIB;NO_XIF_SUPPORT;NO_FT_SUPPORT;NO_AVI_SUPPORT;XCC_MINIMAL_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ResourceCompile>
<Culture>0x0407</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Debug\MissionEditorPackLib.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
<Link>
<ModuleDefinitionFile>.\MissionEditorPackLib.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="VoxelNormals.cpp" />
<ClCompile Include="MissionEditorPackLib.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Vec3.h" />
<ClInclude Include="VoxelNormals.h" />
<ClInclude Include="MissionEditorPackLib.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{8bb2a4be-d052-4146-9fe5-db6eef9f3268}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
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<Filter Include="Header Files">
<UniqueIdentifier>{21c43721-e858-462b-8548-2b1a7fe94a0a}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="MissionEditorPackLib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="VoxelNormals.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="MissionEditorPackLib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Vec3.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VoxelNormals.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>