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generally transplanted FA2sp image handling logic, but still WIP
TODO: Fix palette background issue. Fix voxel handling .
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981059c2b4
commit
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17 changed files with 1058 additions and 1163 deletions
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@ -47,8 +47,10 @@ inline BOOL isFalse(CString expr)
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return FALSE;
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}
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// retrieve the picture filename of a unit (as it is saved in the pics map). The returned file may not exist in the pics map (you need to do a check!).
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inline CString GetUnitPictureFilename(LPCTSTR lpUnitName, DWORD dwPicIndex)
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inline CString GetUnitPictureFilename(const CString& lpUnitName, DWORD dwPicIndex)
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{
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CIniFile& ini = Map->GetIniFile();
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@ -71,17 +73,16 @@ inline CString GetUnitPictureFilename(LPCTSTR lpUnitName, DWORD dwPicIndex)
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char n[50];
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_itoa_s(dwPicIndex, n, 10);
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if (pics.find((artname + n)) != pics.end()) {
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filename = artname; // yes, found
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// store differently for each type even they shares same image,
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// because they can have different components, e.g. turret image
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if (pics.find((lpUnitName + n)) != pics.end()) {
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filename = lpUnitName; // yes, found
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filename += n;
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} else if (pics.find(artname + ".bmp") != pics.end()) // since June, 15th (Matze): Only use BMP if no SHP/VXL exists
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{
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} else if (pics.find(artname + ".bmp") != pics.end()) { // since June, 15th (Matze): Only use BMP if no SHP/VXL exists
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filename = (CString)artname + ".bmp";
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} else
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} else {
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filename = "";
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}
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return filename;
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}
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