Fix multiplayer map saving extension hardcode .

close revengenowstudio/CNC_TS_and_RA2_Mission_Editor#1
This commit is contained in:
Zero Fanker 2024-03-26 23:46:50 -04:00
parent a2117f8c25
commit 8f2c796986

View file

@ -711,26 +711,8 @@ void CFinalSunDlg::OnFileSaveas()
}
r=TranslateStringVariables(8, r, ";");
CString ext, fname;
if(Map->IsMultiplayer())
{
ext=".mpr";
fname="noname.mpr";
// MW 07/27/01: YRM support
//if(Map->IsYRMap())
// MW Fix: Usually always YRM in Yuri Mode,
// because YR does NOT read MPR
if(yuri_mode)
{
ext=".yrm";
fname="noname.yrm";
}
}
else{
ext=".map";
fname="noname.map";
}
auto const ext = ".map";
auto const fname = "noname.map";
CFileDialog dlg(FALSE, ext, /*fname*/ NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, r);
char cuPath[MAX_PATH];