fixed an issue that caused by Ini refactor when loading voxel turret .

This commit is contained in:
Zero Fanker 2024-05-25 09:36:30 -04:00
parent de8b0e1c42
commit 98783a663d

View file

@ -1372,7 +1372,7 @@ BOOL CLoading::LoadUnitGraphic(const CString& lpUnittype)
if (bStructure && turretanim_name.GetLength() > 0 && !rules.GetBool(image, "TurretAnimIsVoxel")) {
turretanim_filename = turretanim_name + ".shp";
auto const& imageID = art.GetString(turretanim_name, "Image");
if (imageID.IsEmpty()) {
if (!imageID.IsEmpty()) {
turretanim_filename = imageID + ".shp";
}