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fixed another logic bug caused by refactor .
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@ -1261,7 +1261,7 @@ BOOL CLoading::LoadUnitGraphic(const CString& lpUnittype)
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const auto& artSection = art[image];
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// is it a shp graphic?
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if (!artSection.GetBool(image, "Voxel")) {
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if (!artSection.GetBool("Voxel")) {
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try {
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auto shp = FindUnitShp(image, cur_theat, artSection);
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