fixed another logic bug caused by refactor .

This commit is contained in:
Zero Fanker 2024-04-16 21:14:29 -04:00
parent b08865b02f
commit 9e87d7f98e

View file

@ -1261,7 +1261,7 @@ BOOL CLoading::LoadUnitGraphic(const CString& lpUnittype)
const auto& artSection = art[image];
// is it a shp graphic?
if (!artSection.GetBool(image, "Voxel")) {
if (!artSection.GetBool("Voxel")) {
try {
auto shp = FindUnitShp(image, cur_theat, artSection);