mirror of
https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
synced 2025-07-17 19:56:38 -04:00
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
This commit is contained in:
commit
a547a31a37
377 changed files with 90136 additions and 0 deletions
206
MissionEditor/Bitmap2MapConverter.cpp
Normal file
206
MissionEditor/Bitmap2MapConverter.cpp
Normal file
|
@ -0,0 +1,206 @@
|
|||
/*
|
||||
FinalSun/FinalAlert 2 Mission Editor
|
||||
|
||||
Copyright (C) 1999-2024 Electronic Arts, Inc.
|
||||
Authored by Matthias Wagner
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Bitmap2MapConverter.cpp: Implementierung der Klasse CBitmap2MapConverter.
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "stdafx.h"
|
||||
#include "Bitmap2MapConverter.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[]=__FILE__;
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Konstruktion/Destruktion
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
CBitmap2MapConverter::CBitmap2MapConverter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CBitmap2MapConverter::~CBitmap2MapConverter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
I originally intended this tool to support different theaters,
|
||||
but currently it does only support temperate. People can use
|
||||
copy/paste to convert those maps though!
|
||||
*/
|
||||
BOOL CBitmap2MapConverter::Convert(HBITMAP hBitmap, CMapData & mapdata)
|
||||
{
|
||||
BITMAP bm;
|
||||
|
||||
GetObject(hBitmap, sizeof(BITMAP), &bm);
|
||||
|
||||
HBITMAP hUsed=hBitmap;
|
||||
|
||||
|
||||
if(bm.bmWidth+bm.bmHeight>255)
|
||||
{
|
||||
float scalex=(float)bm.bmWidth/(float)bm.bmHeight;
|
||||
int neededheight, neededwidth;
|
||||
neededheight=255.0f/(scalex+1.0f);
|
||||
neededwidth=255-neededheight;
|
||||
|
||||
hUsed=CreateCompatibleBitmap(GetDC(NULL), neededwidth, neededheight);
|
||||
HDC hDC=CreateCompatibleDC(GetDC(NULL));
|
||||
SelectObject(hDC, hUsed);
|
||||
HDC hSrcDC=CreateCompatibleDC(GetDC(NULL));
|
||||
SelectObject(hSrcDC, hBitmap);
|
||||
|
||||
StretchBlt(hDC, 0,0,neededwidth,neededheight, hSrcDC, 0,0,bm.bmWidth, bm.bmHeight, SRCCOPY);
|
||||
|
||||
DeleteDC(hDC);
|
||||
DeleteDC(hSrcDC);
|
||||
|
||||
GetObject(hUsed, sizeof(BITMAP), &bm);
|
||||
}
|
||||
|
||||
HDC hDC;
|
||||
hDC=CreateCompatibleDC(GetDC(NULL));
|
||||
SelectObject(hDC, hUsed);
|
||||
|
||||
|
||||
srand(GetTickCount());
|
||||
|
||||
int i;
|
||||
int e;
|
||||
int theater=0;
|
||||
mapdata.CreateMap(bm.bmWidth, bm.bmHeight, "TEMPERATE", 0);
|
||||
|
||||
int isosize=mapdata.GetIsoSize();
|
||||
|
||||
|
||||
for(i=0;i<(*tiledata_count);i++)
|
||||
if((*tiledata)[i].wTileSet==waterset) break;
|
||||
|
||||
int water_start=i+8; // to 12
|
||||
|
||||
|
||||
int sandset=atoi((*tiles).sections["General"].values["SandTile"]);
|
||||
int greenset=atoi((*tiles).sections["General"].values["GreenTile"]);
|
||||
|
||||
#ifdef RA2_MODE
|
||||
sandset=atoi((*tiles).sections["General"].values["GreenTile"]);
|
||||
greenset=atoi((*tiles).sections["General"].values["RoughTile"]);
|
||||
#endif
|
||||
|
||||
for(i=0;i<(*tiledata_count);i++)
|
||||
if((*tiledata)[i].wTileSet==sandset) break;
|
||||
|
||||
int sand_start=i;
|
||||
|
||||
for(i=0;i<(*tiledata_count);i++)
|
||||
if((*tiledata)[i].wTileSet==greenset) break;
|
||||
|
||||
int green_start=i;
|
||||
|
||||
|
||||
for(i=0;i<bm.bmWidth;i++)
|
||||
{
|
||||
for(e=0;e<bm.bmHeight;e++)
|
||||
{
|
||||
COLORREF col=GetPixel(hDC, i, bm.bmHeight-e);
|
||||
|
||||
int x=(i)+mapdata.GetHeight()+1;
|
||||
int y=(e)+mapdata.GetWidth();
|
||||
|
||||
int xiso;
|
||||
int yiso;
|
||||
|
||||
yiso=mapdata.GetIsoSize()-(y - x);
|
||||
xiso=mapdata.GetIsoSize()-(x + y);
|
||||
yiso-=mapdata.GetHeight();
|
||||
|
||||
|
||||
for(x=-1;x<2;x++)
|
||||
{
|
||||
for(y=-1;y<2;y++)
|
||||
{
|
||||
DWORD dwPos=xiso+x+(yiso+y)*isosize;
|
||||
|
||||
if(dwPos>isosize*isosize) continue;
|
||||
|
||||
FIELDDATA* fd=mapdata.GetFielddataAt(dwPos);
|
||||
|
||||
int r=GetRValue(col);
|
||||
int g=GetGValue(col);
|
||||
int b=GetBValue(col);
|
||||
|
||||
if(g>r && g>b)
|
||||
{
|
||||
if(theater!=1)
|
||||
{
|
||||
fd->wGround=0;
|
||||
fd->bSubTile=0;
|
||||
}
|
||||
}
|
||||
if(b>g && b>r)
|
||||
{
|
||||
int p=rand()*4/RAND_MAX;
|
||||
fd->wGround=water_start+p;
|
||||
fd->bSubTile=0;
|
||||
}
|
||||
if(g>b+25 && r>b+25 && g>120 && r>120)
|
||||
{
|
||||
if(theater!=1)
|
||||
{
|
||||
fd->wGround=sand_start;
|
||||
fd->bSubTile=0;
|
||||
}
|
||||
}
|
||||
if(b<20 && r<20 && g>20)
|
||||
{
|
||||
#ifdef RA2_MODE
|
||||
if(g<140) // dark only
|
||||
#endif
|
||||
{
|
||||
fd->wGround=green_start;
|
||||
fd->bSubTile=0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mapdata.CreateShore(0,0,isosize, isosize);
|
||||
|
||||
for(i=0;i<isosize*isosize;i++)
|
||||
{
|
||||
mapdata.SmoothAllAt(i);
|
||||
}
|
||||
|
||||
DeleteDC(hDC);
|
||||
|
||||
if(hUsed!=hBitmap) DeleteObject(hUsed);
|
||||
|
||||
return TRUE;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue