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TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
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102
MissionEditor/FloatEdit.cpp
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102
MissionEditor/FloatEdit.cpp
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/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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//
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// FloatEdit.cpp: Implementierungsdatei
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//
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#include "stdafx.h"
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#include "FinalSun.h"
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#include "FloatEdit.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CFloatEdit
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CFloatEdit::CFloatEdit()
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{
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}
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CFloatEdit::~CFloatEdit()
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{
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}
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BEGIN_MESSAGE_MAP(CFloatEdit, CEdit)
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//{{AFX_MSG_MAP(CFloatEdit)
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ON_WM_ACTIVATE()
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ON_CONTROL_REFLECT(EN_KILLFOCUS, OnKillfocus)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// Behandlungsroutinen für Nachrichten CFloatEdit
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void CFloatEdit::OnKillfocus()
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{
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// okay, we need to convert it to a float
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CString text, originaltext;
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GetWindowText(text);
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originaltext=text;
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if(strlen(text)<1)
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{
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//SetWindowText("0.000000");
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return;
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}
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double res=atof(text);
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int c,d;
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char* j=_fcvt(res, 6, &c, &d);
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int i, slen=strlen(j);
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char j2[50];
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for(i=0;i<6-slen;i++)
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{
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strcpy(j2, j+i);
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j[i]=0;
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strcat(j, "0");
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strcat(j,j2);
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}
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if(j==NULL) return;
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//MessageBox(j,text);
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text=j;
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text.Insert(c, ".");
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//MessageBox(text);
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if(strchr(text, '.')==text) text.Insert(0, "0");
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//delete[](j);
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if(originaltext==text) return;
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SetWindowText(text);
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}
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