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TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
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105
MissionEditor/NewMapSpDlg.cpp
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105
MissionEditor/NewMapSpDlg.cpp
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/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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// NewMapSpDlg.cpp: Implementierungsdatei
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//
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#include "stdafx.h"
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#include "finalsun.h"
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#include "NewMapSpDlg.h"
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#include "variables.h"
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#include "functions.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// Dialogfeld CNewMapSpDlg
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CNewMapSpDlg::CNewMapSpDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CNewMapSpDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CNewMapSpDlg)
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m_AutoProd = FALSE;
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m_House = -1;
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m_PrepareHouses = FALSE;
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//}}AFX_DATA_INIT
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}
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void CNewMapSpDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CNewMapSpDlg)
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DDX_Check(pDX, IDC_AUTOPROD, m_AutoProd);
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DDX_CBIndex(pDX, IDC_HOUSE, m_House);
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DDX_Check(pDX, IDC_PREPAREHOUSES, m_PrepareHouses);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CNewMapSpDlg, CDialog)
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//{{AFX_MSG_MAP(CNewMapSpDlg)
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ON_BN_CLICKED(IDC_PREPAREHOUSES, OnPreparehouses)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// Behandlungsroutinen für Nachrichten CNewMapSpDlg
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void CNewMapSpDlg::OnPreparehouses()
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{
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UpdateData(TRUE);
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BOOL bEnable=m_PrepareHouses;
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GetDlgItem(IDC_AUTOPROD)->EnableWindow(bEnable);
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GetDlgItem(IDC_HOUSE)->EnableWindow(bEnable);
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}
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BOOL CNewMapSpDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CComboBox& house=*((CComboBox*)(GetDlgItem(IDC_HOUSE)));
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int i;
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for(i=0;i<rules.sections[HOUSES].values.size();i++)
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{
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house.AddString(TranslateHouse(*rules.sections[HOUSES].GetValue(i), TRUE));
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}
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m_PrepareHouses=TRUE;
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m_AutoProd=TRUE;
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m_House=0;
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UpdateData(FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX-Eigenschaftenseiten sollten FALSE zurückgeben
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}
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void CNewMapSpDlg::OnOK()
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{
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CDialog::OnOK();
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//m_House=TranslateHouse(m_House);
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}
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