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https://github.com/electronicarts/CNC_TS_and_RA2_Mission_Editor.git
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TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
TS_RA2_Mission_Editor_sourcecode_23.02.2023_1
This commit is contained in:
commit
a547a31a37
377 changed files with 90136 additions and 0 deletions
658
MissionEditor/Structs.h
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658
MissionEditor/Structs.h
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/*
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FinalSun/FinalAlert 2 Mission Editor
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Copyright (C) 1999-2024 Electronic Arts, Inc.
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Authored by Matthias Wagner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
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the Free Software Foundation, either version 3 of the License, or
|
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(at your option) any later version.
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||||
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU General Public License for more details.
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||||
|
||||
You should have received a copy of the GNU General Public License
|
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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/**************************************
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Global structs here
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**************************************/
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#ifndef GLOBALSTRUCTS_H_INCLUDED
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#define GLOBALSTRUCTS_H_INCLUDED
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#include "defines.h"
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#include <vector>
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#include <memory>
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#include <cstdint>
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#include "MissionEditorPackLib.h"
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#include "Vec2.h"
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class MapTool;
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enum class TheaterChar : char
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{
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T = 'T',
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A = 'A',
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U = 'U',
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N = 'N',
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D = 'D',
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L = 'L',
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Generic = 'G',
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None = 0
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};
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inline TheaterChar toTheaterChar(char c)
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{
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switch (c)
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{
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case 'T':
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return TheaterChar::T;
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case 'A':
|
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return TheaterChar::A;
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case 'U':
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return TheaterChar::U;
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case 'N':
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return TheaterChar::N;
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case 'D':
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return TheaterChar::D;
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case 'L':
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return TheaterChar::L;
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case 'G':
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return TheaterChar::Generic;
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default:
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return TheaterChar::None;
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}
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}
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|
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struct CLIPBOARD_MAPCOPY_ENTRY
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{
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BOOL bRedrawTerrain;
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BYTE overlay;
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BYTE overlaydata;
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WORD wGround;
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WORD bMapData;
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BYTE bSubTile;
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BYTE bHeight;
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BYTE bMapData2;
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// for RA2<->TS conversion:
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WORD wTileSet;
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BYTE bTile;
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};
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|
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struct CLIPBOARD_DATA
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{
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DWORD dwType;
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DWORD dwVersion;
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DWORD dwReserved;
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BYTE bGame; // 0 TS, 1 RA2
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UINT iWidth;
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UINT iHeight;
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};
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|
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struct VBORDER
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{
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short left;
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short right;
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};
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|
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/*
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picdata
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Holds information for every picture:
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a directdraw surface, and additional data
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*/
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struct PICDATA{
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PICDATA() = default;
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PICDATA(const PICDATA& c) = default;
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PICDATA& operator=(const PICDATA& c) = default;
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~PICDATA() = default;
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#ifndef NOSURFACES_OBJECTS
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LPDIRECTDRAWSURFACE4 pic;
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#else
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void* pic = nullptr; // BYTE* to image, exception: if bType==PICDATA_TYPE_BMP then this is a LPDIRECTDRAWSURFACE!
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VBORDER* vborder = nullptr;
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int* pal = nullptr;
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std::shared_ptr<std::vector<BYTE>> lighting;
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std::shared_ptr<std::vector<BYTE>> rawPic;
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std::shared_ptr<std::vector<VBORDER>> _vBorder;
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#endif
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FSunPackLib::VoxelNormalClass normalClass = FSunPackLib::VoxelNormalClass::Unknown;
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short x = 0; // for SHPs (starting point of main graphic inside surface)
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short y = 0; // for SHPs (starting point of main graphic inside surface)
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WORD wWidth = 0; // for non-shps: size of whole surface, else size of main graphic
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WORD wHeight = 0; // for non-shps: size of whole surface, else size of main graphic
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WORD wMaxWidth = 0; // for SHPs (size of whole surface)
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WORD wMaxHeight = 0; // for SHPs (size of whole surface)
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BYTE bType = 0; // is loaded from voxel, shp, bmp, etc... (for drawing logic)
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TheaterChar bTerrain = TheaterChar::None;
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BOOL bTried = 0; // already tried to load this? - superseded by global array missingimages
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|
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inline ProjectedVec drawOffset() const
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{
|
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return ProjectedVec(x, y);
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}
|
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|
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#ifdef NOSURFACES_OBJECTS
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void createVBorder();
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#endif
|
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|
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};
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|
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/*
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TILEPIC / TILEDATA
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Holds information for every tile/subtile in TS.
|
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*/
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struct SUBTILE{
|
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#ifndef NOSURFACES
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LPDIRECTDRAWSURFACE4 pic;
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#else
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#ifdef NOSURFACES_EXTRACT
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BOOL bNotExtracted; // pic is not extracted, even if NOSURFACES_EXTRACT is specifed. Probably there is inner transparency!
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#endif
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BYTE* pic; // optionally use direct blitting? This is either a palette index array or non-palette data (if NOSURFACES_EXTRACT is specified)
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VBORDER * vborder;
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#endif
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WORD wWidth; // width of tile
|
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WORD wHeight; // height "
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short sX; // x starting pos
|
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short sY; // y starting pos
|
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BYTE bZHeight; // z difference from tile ground surface (1unit == f_y/2pixel == 12pixel)
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BYTE bDirection; // for ramps for example
|
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BYTE bTerrainType; // water, etc...
|
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RGBTRIPLE rgbLeft;
|
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RGBTRIPLE rgbRight;
|
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BYTE bHackedTerrainType; // same like bTerrainType, except some shore pieces that were hacked in fsdata.ini
|
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|
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std::shared_ptr<PICDATA> anim;
|
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|
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inline ProjectedVec drawOffset() const
|
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{
|
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return ProjectedVec(sX, sY);
|
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}
|
||||
};
|
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struct TILEDATA{
|
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TILEDATA() = default;
|
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~TILEDATA();
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WORD wTileSet = 0;
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SUBTILE* tiles = nullptr; // the different tiles
|
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WORD wTileCount = 0; // number of tiles
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WORD cx = 0;
|
||||
WORD cy = 0;
|
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BOOL bAllowTiberium = 0;
|
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BOOL bAllowToPlace = TRUE;
|
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BOOL bMorphable = FALSE; // morphable using lower/raise ground function?
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BOOL bHide = FALSE; // for user interface only
|
||||
BOOL bMarbleMadness = FALSE;
|
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WORD wMarbleGround = 0xFFFF;
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||||
|
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public:
|
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RECT rect = { 0 };
|
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||||
TILEDATA* lpReplacements = nullptr;
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BYTE bReplacementCount = 0;
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||||
};
|
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|
||||
/*
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actiondata
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||||
|
||||
CViewObjects sets this data struct,
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and CIsoView uses it to interact with the user´s CViewObjects and terrain editing choice
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*/
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struct ACTIONDATA{
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DWORD mode;
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||||
DWORD type;
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||||
DWORD data;
|
||||
DWORD data2;
|
||||
DWORD data3;
|
||||
int z_data;
|
||||
CString data_s;
|
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std::unique_ptr<MapTool> tool;
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|
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~ACTIONDATA();
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||||
|
||||
void reset();
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||||
};
|
||||
|
||||
struct SIDEINFO{
|
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CString name;
|
||||
int orig_n;
|
||||
};
|
||||
|
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struct HOUSEINFO{
|
||||
CString name;
|
||||
SIDEINFO* side; // side is used for rules.ini owner= settings
|
||||
RGBTRIPLE color;
|
||||
BOOL bPlayable;
|
||||
};
|
||||
|
||||
/**********************
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||||
Unittype infos
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**********************/
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|
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/*
|
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building infos
|
||||
*/
|
||||
struct BUILDING_INFO
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||||
{
|
||||
PICDATA pic[8];
|
||||
int pic_count;
|
||||
BYTE w;
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||||
BYTE h;
|
||||
BOOL bTemp;
|
||||
BOOL bSnow;
|
||||
BOOL bUrban;
|
||||
};
|
||||
|
||||
struct TREE_INFO
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||||
{
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||||
PICDATA pic;
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BYTE w;
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||||
BYTE h;
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};
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||||
#ifdef SMUDGE_SUPP
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struct SMUDGE_INFO
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||||
{
|
||||
PICDATA pic;
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||||
//BYTE w;
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||||
//BYTE h;
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||||
};
|
||||
#endif
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||||
|
||||
/*
|
||||
** Condition enumeration
|
||||
*/
|
||||
enum ConditionEnum {
|
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COND_LT = 0, // less than
|
||||
COND_LE, // less than or equal to
|
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COND_EQ, // equal to
|
||||
COND_GE, // greater than or equal to
|
||||
COND_GT, // greater than
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COND_NE, // not equal to
|
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COND_COUNT
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||||
};
|
||||
|
||||
struct AITrigInfo
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{
|
||||
union{
|
||||
struct{
|
||||
int Number;
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||||
ConditionEnum Condition;
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||||
};
|
||||
char Padding[32];
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
Struct for string items
|
||||
*/
|
||||
struct XCString
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||||
{
|
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XCString()
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||||
{
|
||||
//wString=new(WCHAR[2]);
|
||||
//memset(wString, 0, 4);
|
||||
wString=NULL;
|
||||
bUsedDefault=FALSE;
|
||||
len=0;
|
||||
}
|
||||
~XCString()
|
||||
{
|
||||
if(wString) delete[] wString;
|
||||
len=0;
|
||||
wString=NULL;
|
||||
}
|
||||
void SetString(const CHAR* cString)
|
||||
{
|
||||
len=strlen(cString);
|
||||
|
||||
this->cString=cString;
|
||||
|
||||
if(wString) delete[] wString;
|
||||
|
||||
bUsedDefault=FALSE;
|
||||
wString=new(WCHAR[len+1]);
|
||||
memset(wString, 0, (len+1)*2);
|
||||
|
||||
//MultiByteToWideChar(CP_ACP, WC_COMPOSITECHECK, cString, len, wString, len+1);
|
||||
mbstowcs(wString, cString, len);
|
||||
|
||||
}
|
||||
void SetString(const WCHAR* wString, int len)
|
||||
{
|
||||
this->len=len;
|
||||
|
||||
if(this->wString) delete[] this->wString;
|
||||
|
||||
bUsedDefault=FALSE;
|
||||
|
||||
this->wString=new(WCHAR[len+1]);
|
||||
memset(this->wString, 0, (len+1)*2);
|
||||
memcpy(this->wString, wString, len*2);
|
||||
|
||||
auto bufferSize = WideCharToMultiByte(CP_ACP, WC_COMPOSITECHECK, this->wString, len + 1, nullptr, 0, NULL, &bUsedDefault);
|
||||
if (bufferSize == 0)
|
||||
{
|
||||
cString = "";
|
||||
return; // failed
|
||||
}
|
||||
|
||||
std::vector<BYTE> bByte(bufferSize + 4, 0);
|
||||
if (WideCharToMultiByte(CP_ACP, WC_COMPOSITECHECK, this->wString, len + 1, (LPSTR)bByte.data(), bufferSize, NULL, &bUsedDefault) == 0)
|
||||
{
|
||||
cString = "";
|
||||
return; // failed
|
||||
}
|
||||
cString = bByte.data();
|
||||
|
||||
}
|
||||
CString cString;
|
||||
WCHAR* wString;
|
||||
BOOL bUsedDefault;
|
||||
int len;
|
||||
};
|
||||
|
||||
|
||||
/**********************
|
||||
Map stuff structs
|
||||
***********************/
|
||||
|
||||
/*
|
||||
AITRIGGERTYPE{};
|
||||
|
||||
Data for ai trigger types
|
||||
*/
|
||||
struct AITRIGGERTYPE{
|
||||
CString ID; // ai trigger id
|
||||
CString name; // param 1
|
||||
CString teamtype1; // param 2
|
||||
CString owner; // param 3
|
||||
CString techlevel; // flag 1/ param 4
|
||||
CString type; // param 5
|
||||
CString unittype; // param 6
|
||||
CString data; // param 7
|
||||
CString float1; // param 8
|
||||
CString float2; // param 9
|
||||
CString float3; // param 10
|
||||
CString skirmish; // param 11
|
||||
CString flag4; // param 12
|
||||
CString multihouse; // param 13
|
||||
CString basedefense; // param 14
|
||||
CString teamtype2; // param 15
|
||||
CString easy; // param 16
|
||||
CString medium; // param 17
|
||||
CString hard; // param 18
|
||||
};
|
||||
|
||||
/*
|
||||
STDOBJECTDATA
|
||||
|
||||
Data for Trees, Units, Infantry, Aircraft & Structures
|
||||
This should be used for painting procedure...
|
||||
except if you want to draw the upgrades on buildings
|
||||
*/
|
||||
struct STDOBJECTDATA
|
||||
{
|
||||
CString house; // 1
|
||||
CString type; // 2
|
||||
CString strength; // 3
|
||||
CString y; // 4
|
||||
CString x; // 5
|
||||
};
|
||||
|
||||
/*
|
||||
STRUCTURE
|
||||
|
||||
Data for a structure
|
||||
*/
|
||||
struct STRUCTURE{
|
||||
CString house; // 1
|
||||
CString type; // 2
|
||||
CString strength; // 3
|
||||
CString y; // 4
|
||||
CString x; // 5
|
||||
CString direction; // 6
|
||||
CString tag; // 7
|
||||
CString flag1; // 8
|
||||
CString flag2; // 9
|
||||
CString energy; // 10
|
||||
CString upgradecount; // 11
|
||||
CString spotlight; // 12
|
||||
CString upgrade1; // 13
|
||||
CString upgrade2; // 14
|
||||
CString upgrade3; // 15
|
||||
CString flag3; // 16
|
||||
CString flag4; // 17
|
||||
unsigned deleted:1;
|
||||
};
|
||||
|
||||
// structure data especially for painting
|
||||
struct STRUCTUREPAINT{
|
||||
COLORREF col;
|
||||
CString type;
|
||||
short x;
|
||||
short y;
|
||||
short direction;
|
||||
BYTE strength;
|
||||
BYTE upradecount;
|
||||
CString upgrade1;
|
||||
CString upgrade2;
|
||||
CString upgrade3;
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
struct INFANTRY{};
|
||||
|
||||
Data for an infantry unit
|
||||
*/
|
||||
struct INFANTRY{
|
||||
CString house; // 1
|
||||
CString type; // 2
|
||||
CString strength; // 3
|
||||
CString y; // 4
|
||||
CString x; // 5
|
||||
CString pos; // 6
|
||||
CString action; // 7
|
||||
CString direction; // 8
|
||||
CString tag; // 9
|
||||
CString flag1; // 10
|
||||
CString flag2; // 11
|
||||
CString flag3; // 12
|
||||
CString flag4; // 13
|
||||
CString flag5; // 14
|
||||
unsigned deleted:1;
|
||||
};
|
||||
|
||||
struct UNIT{
|
||||
CString house; // 1
|
||||
CString type; // 2
|
||||
CString strength; // 3
|
||||
CString y; // 4
|
||||
CString x; // 5
|
||||
CString direction; // 6
|
||||
CString action; // 7
|
||||
CString tag; // 8
|
||||
CString flag1; // 9
|
||||
CString flag2; // 10
|
||||
CString flag3; // 11
|
||||
CString flag4; // 12
|
||||
CString flag5; // 13
|
||||
CString flag6; // 14
|
||||
unsigned deleted:1;
|
||||
};
|
||||
|
||||
|
||||
|
||||
struct AIRCRAFT{
|
||||
CString house; // 1
|
||||
CString type; // 2
|
||||
CString strength; // 3
|
||||
CString y; // 4
|
||||
CString x; // 5
|
||||
CString direction; // 6
|
||||
CString action; // 7
|
||||
CString tag; // 8
|
||||
CString flag1; // 9
|
||||
CString flag2; // 10
|
||||
CString flag3; // 11
|
||||
CString flag4; // 12
|
||||
unsigned deleted:1;
|
||||
};
|
||||
|
||||
struct TERRAIN{
|
||||
CString type;
|
||||
int x;
|
||||
int y;
|
||||
unsigned deleted:1;
|
||||
};
|
||||
|
||||
// MW 08/07/01: Smudge
|
||||
#ifdef SMUDGE_SUPP
|
||||
struct SMUDGE{
|
||||
CString type;
|
||||
int x;
|
||||
int y;
|
||||
unsigned deleted:1;
|
||||
};
|
||||
#endif
|
||||
|
||||
/*
|
||||
NODE
|
||||
|
||||
Data for a node
|
||||
*/
|
||||
struct NODE{
|
||||
CString house;
|
||||
CString type;
|
||||
CString x;
|
||||
CString y;
|
||||
};
|
||||
|
||||
|
||||
struct RA2STRFILEHEAD
|
||||
{
|
||||
DWORD dwFlag1;
|
||||
DWORD dwCount1;
|
||||
DWORD dwCount2;
|
||||
DWORD dwUnused;
|
||||
DWORD dwFlag2;
|
||||
};
|
||||
|
||||
#define RA2STRFILEHEADSIZE 20
|
||||
|
||||
struct RA2STRINGENTRY
|
||||
{
|
||||
RA2STRINGENTRY(){
|
||||
//memset(this, 0, sizeof(RA2STRINGENTRY));
|
||||
id=NULL;
|
||||
value=NULL;
|
||||
value_asc=0;
|
||||
value_asc_size=0;
|
||||
dwFlag = 0;
|
||||
id_size = 0;
|
||||
value_size = 0;
|
||||
}
|
||||
~RA2STRINGENTRY(){
|
||||
if(value) delete[] value;
|
||||
if(id) delete[] id;
|
||||
if(value_asc) delete[] value_asc;
|
||||
value=NULL;
|
||||
value_size=0;
|
||||
id=NULL;
|
||||
id_size=0;
|
||||
value_asc=0;
|
||||
value_asc_size=0;
|
||||
}
|
||||
RA2STRINGENTRY(RA2STRINGENTRY& ref)
|
||||
{
|
||||
value=NULL;
|
||||
value_size=0;
|
||||
id=NULL;
|
||||
id_size = 0;
|
||||
value_asc=0;
|
||||
value_asc_size=0;
|
||||
|
||||
if(ref.value_size && ref.value)
|
||||
{
|
||||
value_size=ref.value_size;
|
||||
value=new(WCHAR[value_size+1]);
|
||||
memcpy(value, ref.value, value_size*sizeof(WCHAR));
|
||||
value[value_size]=0;
|
||||
}
|
||||
if(ref.id_size && ref.id)
|
||||
{
|
||||
id_size=ref.id_size;
|
||||
id=new(CHAR[id_size+1]);
|
||||
memcpy(id, ref.id, id_size*sizeof(CHAR));
|
||||
id[id_size]=0;
|
||||
}
|
||||
if(ref.value_asc_size && ref.value_asc)
|
||||
{
|
||||
value_asc_size=ref.value_asc_size;
|
||||
value_asc=new(CHAR[value_asc_size+1]);
|
||||
memcpy(value_asc, ref.value_asc, value_asc_size*sizeof(CHAR));
|
||||
value_asc[value_asc_size]=0;
|
||||
}
|
||||
dwFlag=ref.dwFlag;
|
||||
}
|
||||
RA2STRINGENTRY& operator=(RA2STRINGENTRY& ref)
|
||||
{
|
||||
if(value) delete[] value;
|
||||
if(id) delete[] id;
|
||||
value=NULL;
|
||||
value_size=0;
|
||||
id=NULL;
|
||||
value_asc=0;
|
||||
value_asc_size=0;
|
||||
|
||||
if(ref.value_size)
|
||||
{
|
||||
value_size=ref.value_size;
|
||||
value=new(WCHAR[value_size+1]);
|
||||
memcpy(value, ref.value, value_size*sizeof(WCHAR));
|
||||
value[value_size]=0;
|
||||
}
|
||||
if(ref.id_size)
|
||||
{
|
||||
id_size=ref.id_size;
|
||||
id=new(CHAR[id_size+1]);
|
||||
memcpy(id, ref.id, id_size*sizeof(CHAR));
|
||||
id[id_size]=0;
|
||||
}
|
||||
if(ref.value_asc_size)
|
||||
{
|
||||
value_asc_size=ref.value_asc_size;
|
||||
value_asc=new(CHAR[value_asc_size+1]);
|
||||
memcpy(value_asc, ref.value_asc, value_asc_size*sizeof(CHAR));
|
||||
value_asc[value_asc_size]=0;
|
||||
}
|
||||
dwFlag=ref.dwFlag;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
DWORD dwFlag;
|
||||
CHAR* id;
|
||||
DWORD id_size;
|
||||
DWORD value_size;
|
||||
WCHAR* value;
|
||||
CHAR* value_asc;
|
||||
DWORD value_asc_size;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue